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threejsThree.js 3D 开发

Agent Skill

threejs 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

238

周安装

10

GitHub Stars

6

下载量

83
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:threejs(Three.js 3D 开发)
来源仓库:https://github.com/duc01226/easyplatform
仓库路径:skills/threejs
安装命令:
npx skills add https://github.com/duc01226/easyplatform --skill threejs
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/duc01226/easyplatform --skill threejs

简介

Three.js 3D 开发技能,提供 556 个可搜索示例和 API 参考。

  • 适用于构建 3D 场景、游戏、可视化,加载模型或实现动画效果。
  • 通过搜索 CLI 快速查找相关示例和 API 文档,支持多种渲染优化技术。
  • 安装前建议确认权限范围和维护状态,避免触发不必要的网络或文件操作。
  • threejs 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Three.js Development

Build high-performance 3D web applications using Three.js. Contains 556 searchable examples across 13 categories, 60 API classes, and 20 use-case templates.

When to Use

  • Building 3D scenes, games, or visualizations
  • Loading 3D models (GLTF, FBX, OBJ)
  • Implementing animations, physics, or VR/XR
  • Creating particle effects or custom shaders
  • Optimizing rendering performance

Search Examples & API

Use the search CLI to find relevant examples and API references:

python3 .claude/skills/threejs/scripts/search.py "<query>" [--domain <domain>] [-n <max_results>]

Search Domains

DomainUse ForExample Query
examplesFind code examples"particle effects gpu"
apiClass/method reference"PerspectiveCamera"
use-casesProject recommendations"product configurator"
categoriesBrowse categories"webgpu"

Quick Examples

# Find particle/compute examples
python3 .claude/skills/threejs/scripts/search.py "particle compute webgpu"

# Search API for camera classes
python3 .claude/skills/threejs/scripts/search.py "camera" --domain api

# Get examples for a use case
python3 .claude/skills/threejs/scripts/search.py "product configurator" --use-case

# Filter by category
python3 .claude/skills/threejs/scripts/search.py --category webgpu -n 10

# Filter by complexity
python3 .claude/skills/threejs/scripts/search.py --complexity high -n 5

Example Categories

CategoryCountDescription
webgl216Standard WebGL rendering
webgpu (wip)190Modern WebGPU + compute shaders
webgl / advanced48Low-level GPU, custom shaders
webgl / postprocessing27Bloom, SSAO, SSR, DOF
webxr26VR/AR experiences
physics13Physics simulation

Common Use Cases

Use CaseRecommendedComplexity
Product ConfiguratorGLTF, PBR, EnvMapsMedium
Game DevelopmentAnimation, Physics, ControlsHigh
Data VisualizationBufferGeometry, PointsMedium
360 PanoramaEquirectangular, WebXRLow
Architectural VizGLTF, HDR, CSM ShadowsHigh

Quick Start

// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);

// 2. Lighting
scene.add(new THREE.AmbientLight(0x404040));
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
dirLight.position.set(5, 5, 5);
scene.add(dirLight);

// 3. Load GLTF Model
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
const loader = new GLTFLoader();
loader.load('model.glb', gltf => scene.add(gltf.scene));

// 4. Animation Loop
function animate() {
    requestAnimationFrame(animate);
    renderer.render(scene, camera);
}
animate();

Progressive Reference Files

Level 1: Fundamentals

  • references/00-fundamentals.md - Core concepts, scene graph
  • references/01-getting-started.md - Setup, basic rendering

Level 2: Common Tasks

  • references/02-loaders.md - GLTF, FBX, OBJ loaders
  • references/03-textures.md - Texture types, mapping
  • references/04-cameras.md - Camera types, controls
  • references/05-lights.md - Light types, shadows
  • references/06-animations.md - AnimationMixer, clips
  • references/11-materials.md - PBR, standard materials
  • references/18-geometry.md - BufferGeometry, primitives

Level 3: Interactive

  • references/08-interaction.md - Raycasting, picking
  • references/09-postprocessing.md - Bloom, SSAO, SSR
  • references/10-controls.md - OrbitControls, etc.

Level 4: Advanced

  • references/12-performance.md - Instancing, LOD, batching
  • references/13-node-materials.md - TSL shader graphs
  • references/17-shader.md - Custom GLSL shaders

Level 5: Specialized

  • references/14-physics-vr.md - Physics, WebXR
  • references/16-webgpu.md - WebGPU, compute shaders

External Resources


Closing Reminders

  • IMPORTANT MUST ATTENTION break work into small todo tasks using TaskCreate BEFORE starting
  • IMPORTANT MUST ATTENTION search codebase for 3+ similar patterns before creating new code
  • IMPORTANT MUST ATTENTION cite file:line evidence for every claim (confidence >80% to act)
  • IMPORTANT MUST ATTENTION add a final review todo task to verify work quality

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

27.53%
按下载量换算23

windsurf

24.38%
按下载量换算20

OpenCode

15.46%
按下载量换算13

Codex

10.87%
按下载量换算9

Antigravity

6.8%
按下载量换算6

Gemini CLI

3.3%
按下载量换算3

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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