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draggable-dom-with-lit带点亮的可拖动 dom

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draggable-dom-with-lit 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:draggable-dom-with-lit(带点亮的可拖动 dom)
来源仓库:https://github.com/rodydavis/skills
仓库路径:skills/draggable-dom-with-lit
安装命令:
npx skills add https://github.com/rodydavis/skills --skill draggable-dom-with-lit
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

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skills.shnpx skills
npx skills add https://github.com/rodydavis/skills --skill draggable-dom-with-lit

简介

draggable-dom-with-lit 用于创建基于 Lit 框架的可拖动 DOM 组件,支持 CSS 变换和插槽布局。

  • 它适用于 Web 组件开发和交互式前端界面构建场景。
  • 需配置 Vite 和 TypeScript 环境,安装 lit 及相关依赖包。
  • 建议在线查看演示示例以理解最终效果和使用方式。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Draggable DOM with Lit

In this article I will go over how to set up a Lit web component and use it to create a interactive dom with CSS transforms and slots.

TLDR The final source here and an online demo.

Prerequisites

  • Vscode
  • Node >= 16
  • Typescript

Getting Started

We can start off by navigating in terminal to the location of the project and run the following:

npm init @vitejs/app --template lit-ts

Then enter a project name lit-draggable-dom and now open the project in vscode and install the dependencies:

cd lit-draggable-dom
npm i lit
npm i -D @types/node
code .

Update the vite.config.ts with the following:

import { defineConfig } from "vite";
import { resolve } from "path";

export default defineConfig({
  base: "/lit-draggable-dom/",
  build: {
    rollupOptions: {
      input: {
        main: resolve(__dirname, "index.html"),
      },
    },
  },
});

Template

Open up the index.html and update it with the following:

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <link rel="icon" type="image/svg+xml" href="/src/favicon.svg" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Lit Draggable DOM</title>
    <style>
      body {
        margin: 0;
        padding: 0;
        width: 100%;
        height: 100vh;
      }
    </style>
    <script type="module" src="/src/draggable-dom.ts"></script>
  </head>
  <body>
    <draggable-dom>
      <img
        src="https://lit.dev/images/logo.svg"
        alt="Lit Logo"
        width="500"
        height="333"
        style="--dx: 59.4909px; --dy: 32.8429px"
      />
      <svg width="400" height="110" style="--dx: 230.057px; --dy: 33.6257px">
        <rect
          width="400"
          height="100"
          style="fill: rgb(0, 0, 255); stroke-width: 3; stroke: rgb(0, 0, 0)"
        />
      </svg>
      <svg height="100" width="100">
        <circle
          cx="50"
          cy="50"
          r="40"
          stroke="black"
          stroke-width="3"
          fill="red"
        />
      </svg>
    </draggable-dom>
  </body>
</html>

We are setting up the lit-element to have a few slots which can be any valid HTML or SVG Elements.

It is optional to set the css custom properties --dx and --dy as this is just the initial positions on the canvas.

Web Component

Before we update our component we need to rename my-element.ts to draggable-dom.ts

Open up draggable-dom.ts and update it with the following:

import { html, css, LitElement } from "lit";
import { customElement, query } from "lit/decorators.js";

type DragType = "none" | "canvas" | "element";
type SupportedNode = HTMLElement | SVGElement;

@customElement("draggable-dom")
export class CSSCanvas extends LitElement {
  @query("main") root!: HTMLElement;
  @query("#children") container!: HTMLElement;
  @query("canvas") canvas!: HTMLCanvasElement;
  dragType: DragType = "none";
  offset: Offset = { x: 0, y: 0 };
  pointerMap: Map<number, PointerData> = new Map();

  static styles = css`
    :host {
      --offset-x: 0;
      --offset-y: 0;
      --grid-background-color: white;
      --grid-color: black;
      --grid-size: 40px;
      --grid-dot-size: 1px;
    }
    main {
      overflow: hidden;
    }
    canvas {
      background-size: var(--grid-size) var(--grid-size);
      background-image: radial-gradient(
        circle,
        var(--grid-color) var(--grid-dot-size),
        var(--grid-background-color) var(--grid-dot-size)
      );
      background-position: var(--offset-x) var(--offset-y);
      z-index: 0;
    }
    .full-size {
      width: 100%;
      height: 100%;
      position: fixed;
    }
    .child {
      --dx: 0px;
      --dy: 0px;
      position: fixed;
      flex-shrink: 1;
      z-index: var(--layer, 0);
      transform: translate(var(--dx), var(--dy));
    }
    @media (prefers-color-scheme: dark) {
      main {
        --grid-background-color: black;
        --grid-color: grey;
      }
    }
  `;

  render() {
    return html`
      <main class="full-size">
        <canvas class="full-size"></canvas>
        <div id="children" class="full-size"></div>
      </main>
    `;
  }
}

interface Offset {
  x: number;
  y: number;
}

interface PointerData {
  id: number;
  startPos: Offset;
  currentPos: Offset;
}

Here we are just setting up some boilerplate to render a main element with a canvas element as a background and the div element to contain the canvas elements.

We are also making sure to clip and only render what is visible.

The Offset and PointerData interfaces will be used for storing the location of each pointer interacting with the screen.

When the user has dark mode enabled for the system it will change the colors of the canvas grid.

Now let's add the slot children to the canvas by adding the following to the class:

async firstUpdated() {
    const items = Array.from(this.childNodes);
    let i = 0;
    for (const node of items) {
        if (node instanceof SVGElement || node instanceof HTMLElement) {
            const child = node as SupportedNode;
            child.classList.add("child");
            child.style.setProperty("--layer", `${i}`);
            this.container.append(child);
            child.addEventListener("pointerdown", (e: any) => {
                // Pointer Down for Child
            });
            child.addEventListener("pointermove", (e: any) => {
                // Pointer Move for Child
            });
            i++;
        }
    }
    this.requestUpdate();
    this.root.addEventListener("pointerdown", (e: any) => {
        // Pointer Down for Canvas
    });
    this.root.addEventListener("pointermove", (e: any) => {
        // Pointer Move for Canvas
    });
    this.root.addEventListener("pointerup", (e: any) => {
        // Pointer Up for Canvas
    });
}

The order of the slots defines what renders on top of each other. For each item in the slot it sets--layer and z-index to the current index.

Currently nothing is happening when we interact with the elements but things should be rendering.

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2F4j3u44621609455%2Fdom_1_8lmqmje55f.webp%3Fthumb%3D&s=d9d30b50c0e88c43)

Now let's add the event handlers for the pointer events by appending the following to the class:

handleDown(event: PointerEvent, type: DragType) {
    if (this.dragType === "none") {
        event.preventDefault();
        this.dragType = type;
        (event.target as Element).setPointerCapture(event.pointerId);
        this.pointerMap.set(event.pointerId, {
            id: event.pointerId,
            startPos: { x: event.clientX, y: event.clientY },
            currentPos: { x: event.clientX, y: event.clientY },
        });
    }
}

handleMove(
    event: PointerEvent,
    type: DragType,
    onMove: (delta: Offset) => void
) {
    if (this.dragType === type) {
        event.preventDefault();
        const saved = this.pointerMap.get(event.pointerId)!;
        const current = { ...saved.currentPos };
        saved.currentPos = { x: event.clientX, y: event.clientY };
        const delta = {
            x: saved.currentPos.x - current.x,
            y: saved.currentPos.y - current.y,
        };
        onMove(delta);
    }
}

handleUp(event: PointerEvent) {
    this.dragType = "none";
    (event.target as Element).releasePointerCapture(event.pointerId);
}

For each event we want to check if the current event canvas or element so if we start moving an element it doesn't move the canvas and vice versa.

When we have a pointer interact with the screen we will add it to the pointer map (since it can be multi touch) and start tracking the offset.

The delta is calculated to move the elements but a global offset is used for the canvas background.

We are setting the pointer capture events so if the mouse is not perfectly on the item it won't lose tracking.

Now let's add methods for moving the canvas and elements by appending the following to the class:

moveCanvas(delta: Offset) {
    this.offset.x += delta.x;
    this.offset.y += delta.y;
    this.root.style.setProperty("--offset-x", `${this.offset.x}px`);
    this.root.style.setProperty("--offset-y", `${this.offset.y}px`);
}

moveElement(child: SupportedNode, delta: Offset) {
    const getNumber = (key: "--dx" | "--dy", fallback: number) => {
      const saved = child.style.getPropertyValue(key);
      if (saved.length > 0) {
        return parseFloat(saved.replace("px", ""));
      }
      return fallback;
    };
    const dx = getNumber("--dx", 0) + delta.x;
    const dy = getNumber("--dy", 0) + delta.y;
    child.style.transform = `translate(${dx}px, ${dy}px)`;
    child.style.setProperty("--dx", `${dx}px`);
    child.style.setProperty("--dy", `${dy}px`);
}

For the canvas it will set a global offset for the CSS background-position and update the saved offset.

For the element we want to transform by the delta so the animation is smooth thanks to hardware acceleration. After the transform it will store the offset as CSS custom properties.

Now let's add the event handlers to the canvas and elements by adjusting the following:

async firstUpdated() {
    const items = Array.from(this.childNodes);
    let i = 0;
    for (const node of items) {
      if (node instanceof SVGElement || node instanceof HTMLElement) {
        const child = node as SupportedNode;
        child.classList.add("child");
        child.style.setProperty("--layer", `${i}`);
        this.container.append(child);
        child.addEventListener("pointerdown", (e: any) => {
          this.handleDown(e, "element");
        });
        child.addEventListener("pointermove", (e: any) => {
          this.handleMove(e, "element", (delta) => {
            this.moveElement(child, delta);
          });
        });
        i++;
      }
    }
    this.requestUpdate();
    this.root.addEventListener("pointerdown", (e: any) => {
      this.handleDown(e, "canvas");
    });
    this.root.addEventListener("pointermove", (e: any) => {
      this.handleMove(e, "canvas", (delta) => {
        this.moveCanvas(delta);
        for (const node of Array.from(this.container.children)) {
          if (node instanceof SVGElement || node instanceof HTMLElement) {
            this.moveElement(node, delta);
          }
        }
      });
    });
    this.root.addEventListener("pointerup", (e: any) => {
      this.handleUp(e);
    });
}

Everything should work as expected now and the final code should look like the following:

import { html, css, LitElement } from "lit";
import { customElement, query } from "lit/decorators.js";

type DragType = "none" | "canvas" | "element";
type SupportedNode = HTMLElement | SVGElement;

@customElement("draggable-dom")
export class DraggableDOM extends LitElement {
  @query("main") root!: HTMLElement;
  @query("#children") container!: HTMLElement;
  @query("canvas") canvas!: HTMLCanvasElement;
  dragType: DragType = "none";
  offset: Offset = { x: 0, y: 0 };
  pointerMap: Map<number, PointerData> = new Map();

  static styles = css`
    :host {
      --offset-x: 0;
      --offset-y: 0;
      --grid-background-color: white;
      --grid-color: black;
      --grid-size: 40px;
      --grid-dot-size: 1px;
    }
    main {
      overflow: hidden;
    }
    canvas {
      background-size: var(--grid-size) var(--grid-size);
      background-image: radial-gradient(
        circle,
        var(--grid-color) var(--grid-dot-size),
        var(--grid-background-color) var(--grid-dot-size)
      );
      background-position: var(--offset-x) var(--offset-y);
      z-index: 0;
    }
    .full-size {
      width: 100%;
      height: 100%;
      position: fixed;
    }
    .child {
      --dx: 0px;
      --dy: 0px;
      position: fixed;
      flex-shrink: 1;
      z-index: var(--layer, 0);
      transform: translate(var(--dx), var(--dy));
    }
    @media (prefers-color-scheme: dark) {
      main {
        --grid-background-color: black;
        --grid-color: grey;
      }
    }
  `;

  render() {
    console.log("render");
    return html`
      <main class="full-size">
        <canvas class="full-size"></canvas>
        <div id="children" class="full-size"></div>
      </main>
    `;
  }

  handleDown(event: PointerEvent, type: DragType) {
    if (this.dragType === "none") {
      event.preventDefault();
      this.dragType = type;
      (event.target as Element).setPointerCapture(event.pointerId);
      this.pointerMap.set(event.pointerId, {
        id: event.pointerId,
        startPos: { x: event.clientX, y: event.clientY },
        currentPos: { x: event.clientX, y: event.clientY },
      });
    }
  }

  handleMove(
    event: PointerEvent,
    type: DragType,
    onMove: (delta: Offset) => void
  ) {
    if (this.dragType === type) {
      event.preventDefault();
      const saved = this.pointerMap.get(event.pointerId)!;
      const current = { ...saved.currentPos };
      saved.currentPos = { x: event.clientX, y: event.clientY };
      const delta = {
        x: saved.currentPos.x - current.x,
        y: saved.currentPos.y - current.y,
      };
      onMove(delta);
    }
  }

  handleUp(event: PointerEvent) {
    this.dragType = "none";
    (event.target as Element).releasePointerCapture(event.pointerId);
  }

  moveCanvas(delta: Offset) {
    this.offset.x += delta.x;
    this.offset.y += delta.y;
    this.root.style.setProperty("--offset-x", `${this.offset.x}px`);
    this.root.style.setProperty("--offset-y", `${this.offset.y}px`);
  }

  moveElement(child: SupportedNode, delta: Offset) {
    const getNumber = (key: "--dx" | "--dy", fallback: number) => {
      const saved = child.style.getPropertyValue(key);
      if (saved.length > 0) {
        return parseFloat(saved.replace("px", ""));
      }
      return fallback;
    };
    const dx = getNumber("--dx", 0) + delta.x;
    const dy = getNumber("--dy", 0) + delta.y;
    child.style.transform = `translate(${dx}px, ${dy}px)`;
    child.style.setProperty("--dx", `${dx}px`);
    child.style.setProperty("--dy", `${dy}px`);
  }

  async firstUpdated() {
    const items = Array.from(this.childNodes);
    let i = 0;
    for (const node of items) {
      if (node instanceof SVGElement || node instanceof HTMLElement) {
        const child = node as SupportedNode;
        child.classList.add("child");
        child.style.setProperty("--layer", `${i}`);
        this.container.append(child);
        child.addEventListener("pointerdown", (e: any) => {
          this.handleDown(e, "element");
        });
        child.addEventListener("pointermove", (e: any) => {
          this.handleMove(e, "element", (delta) => {
            this.moveElement(child, delta);
          });
        });
        child.setAttribute("draggable", "false");
        i++;
      }
    }
    this.requestUpdate();
    this.root.addEventListener("pointerdown", (e: any) => {
      this.handleDown(e, "canvas");
    });
    this.root.addEventListener("pointermove", (e: any) => {
      this.handleMove(e, "canvas", (delta) => {
        this.moveCanvas(delta);
        for (const node of Array.from(this.container.children)) {
          if (node instanceof SVGElement || node instanceof HTMLElement) {
            this.moveElement(node, delta);
          }
        }
      });
    });
    this.root.addEventListener("touchstart", function (e) {
      e.preventDefault();
    });
    this.root.addEventListener("pointerup", (e: any) => {
      this.handleUp(e);
    });
  }
}

interface Offset {
  x: number;
  y: number;
}

interface PointerData {
  id: number;
  startPos: Offset;
  currentPos: Offset;
}

Conclusion

If you want to learn more about building with Lit you can read the docs here. There is also an example on the Lit playground here.

The source for this example can be found here.

适合场景

01

研究助手

02

事实核查

03

知识库问答

04

带来源的搜索总结

能力概览

能力 1

组合搜索和大模型调用

能力 2

支持多来源检索和总结

能力 3

强调引用来源和事实核查

能力 4

适合研究型 Agent 流程

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.82%
按下载量换算97

Claude

28.43%
按下载量换算82

Cursor

19.84%
按下载量换算57

Gemini CLI

9.19%
按下载量换算26

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Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/rodydavis/skills --skill draggable-dom-with-lit 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

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