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dotnet-channels点网频道

Agent Skill

dotnet-channels 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

343

周安装

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GitHub Stars

16

下载量

110
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:dotnet-channels(点网频道)
来源仓库:https://github.com/wshaddix/dotnet-skills
仓库路径:skills/dotnet-channels
安装命令:
npx skills add https://github.com/wshaddix/dotnet-skills --skill dotnet-channels
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

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skills.shnpx skills
npx skills add https://github.com/wshaddix/dotnet-skills --skill dotnet-channels

简介

dotnet-channels 深入讲解 System.Threading.Channels 的高性能线程安全通信机制。

  • 适用于生产者消费者模式和背压控制场景。
  • 提供 IAsyncEnumerable 集成和优雅关闭实现方案。
  • 需区分有界通道和无界通道的内存使用差异。
  • 与 BackgroundService 集成时注意生命周期管理。

SKILL.md

dotnet-channels

Deep guide to System.Threading.Channels for high-performance, thread-safe producer/consumer communication in.NET. Covers channel creation, backpressure strategies, IAsyncEnumerable integration, and graceful shutdown patterns.

Out of scope: Hosted service lifecycle and BackgroundService registration are owned by [skill:dotnet-background-services]. Async/await fundamentals and cancellation token propagation are owned by [skill:dotnet-csharp-async-patterns].

Cross-references: [skill:dotnet-background-services] for integrating channels with hosted services, [skill:dotnet-csharp-async-patterns] for async patterns used in channel consumers.


Channel Fundamentals

A Channel<T> is a thread-safe data structure with separate ChannelWriter<T> and ChannelReader<T> endpoints. Writers produce items, readers consume them -- the channel handles all synchronization.

// Create a channel and separate the endpoints
Channel<WorkItem> channel = Channel.CreateUnbounded<WorkItem>();
ChannelWriter<WorkItem> writer = channel.Writer;
ChannelReader<WorkItem> reader = channel.Reader;

Bounded vs Unbounded

AspectBoundedUnbounded
CreationChannel.CreateBounded<T>(capacity)Channel.CreateUnbounded<T>()
Back-pressureYes -- FullMode controls behavior when fullNo -- grows without limit
Memory safetyCapped at capacity itemsCan exhaust memory under load
Use whenProduction workloads, untrusted producer ratesGuaranteed-low-volume, prototyping
// Bounded -- preferred for production
var bounded = Channel.CreateBounded<WorkItem>(new BoundedChannelOptions(capacity: 1000)
{
    FullMode = BoundedChannelFullMode.Wait
});

// Unbounded -- use only when you control the producer rate
var unbounded = Channel.CreateUnbounded<WorkItem>();

BoundedChannelFullMode

Controls what happens when a bounded channel is full and a producer attempts to write.

ModeBehaviorUse case
WaitWriteAsync blocks until space is availableDefault. Reliable delivery with back-pressure
DropOldestDrops the oldest item in the channel to make roomTelemetry, metrics -- latest data matters most
DropNewestDrops the item being written (newest)Rate limiting -- discard excess incoming work
DropWriteDrops the item being written and returns false from TryWriteNon-blocking fire-and-forget with overflow detection
// DropOldest -- telemetry pipeline where stale readings are expendable
var telemetryChannel = Channel.CreateBounded<SensorReading>(new BoundedChannelOptions(500)
{
    FullMode = BoundedChannelFullMode.DropOldest
});

// DropWrite -- non-blocking enqueue with overflow awareness
var logChannel = Channel.CreateBounded<LogEntry>(new BoundedChannelOptions(10_000)
{
    FullMode = BoundedChannelFullMode.DropWrite
});

if (!logChannel.Writer.TryWrite(entry))
{
    // Channel full -- item was dropped; track overflow metric
    overflowCounter.Add(1);
}

itemDropped Callback (.NET 7+)

Starting in.NET 7, bounded channels with drop modes accept an itemDropped callback that fires whenever an item is discarded. Use this for metrics, logging, or resource cleanup on dropped items.

var channel = Channel.CreateBounded(new BoundedChannelOptions(100)
{
    FullMode = BoundedChannelFullMode.DropOldest
},
itemDropped: (item, writer) =>
{
    logger.LogWarning("Dropped item due to channel overflow: {Id}", item.Id);
    droppedItemsCounter.Add(1);
    // Clean up disposable items if needed
    (item as IDisposable)?.Dispose();
});

The callback receives the dropped item and the ChannelWriter<T> (useful if you need to re-route items to a fallback channel).


Producer Patterns

Single Producer

// Write with back-pressure (bounded channels)
await writer.WriteAsync(item, cancellationToken);

// Non-blocking write attempt (returns false if channel is full or completed)
if (!writer.TryWrite(item))
{
    // Handle overflow -- log, retry, or discard
}

Multiple Producers

Multiple producers can call WriteAsync or TryWrite concurrently without external locking. The channel is internally thread-safe.

// Multiple API endpoints enqueueing work into a shared channel
app.MapPost("/api/orders/{id}/process", async (
    string id,
    ChannelWriter<OrderCommand> writer,
    CancellationToken ct) =>
{
    await writer.WriteAsync(new OrderCommand(id, "process"), ct);
    return Results.Accepted();
});

app.MapPost("/api/orders/{id}/cancel", async (
    string id,
    ChannelWriter<OrderCommand> writer,
    CancellationToken ct) =>
{
    await writer.WriteAsync(new OrderCommand(id, "cancel"), ct);
    return Results.Accepted();
});

Signaling Completion

Call Complete() or TryComplete() when no more items will be produced. This lets consumers detect the end of the stream.

// Signal completion -- no more items will be written
writer.Complete();

// TryComplete is idempotent -- safe to call multiple times
writer.TryComplete();

// Signal completion with an error
writer.TryComplete(new InvalidOperationException("Source failed"));

Consumer Patterns

Single Consumer -- ReadAsync Loop

The classic pattern: wait for an item, process it, repeat.

while (await reader.WaitToReadAsync(cancellationToken))
{
    while (reader.TryRead(out var item))
    {
        await ProcessAsync(item, cancellationToken);
    }
}

This two-loop pattern is preferred over ReadAsync alone because it drains all available items before awaiting again, reducing async state machine overhead.

Single Consumer -- ReadAsync (Simpler)

For simpler cases where per-item overhead is acceptable:

try
{
    while (true)
    {
        var item = await reader.ReadAsync(cancellationToken);
        await ProcessAsync(item, cancellationToken);
    }
}
catch (ChannelClosedException)
{
    // Writer called Complete() -- no more items
}

Multiple Consumers (Fan-Out)

Scale processing by running multiple consumer tasks. The channel ensures each item is read by exactly one consumer.

public sealed class ScaledChannelProcessor(
    ChannelReader<WorkItem> reader,
    IServiceScopeFactory scopeFactory,
    ILogger<ScaledChannelProcessor> logger) : BackgroundService
{
    private const int WorkerCount = 3;

    protected override async Task ExecuteAsync(CancellationToken stoppingToken)
    {
        var workers = Enumerable.Range(0, WorkerCount)
            .Select(i => ConsumeAsync(i, stoppingToken));

        await Task.WhenAll(workers);
    }

    private async Task ConsumeAsync(int workerId, CancellationToken ct)
    {
        logger.LogDebug("Consumer {WorkerId} started", workerId);

        while (await reader.WaitToReadAsync(ct))
        {
            while (reader.TryRead(out var item))
            {
                try
                {
                    using var scope = scopeFactory.CreateScope();
                    var handler = scope.ServiceProvider
                        .GetRequiredService<IWorkItemHandler>();
                    await handler.HandleAsync(item, ct);
                }
                catch (Exception ex)
                {
                    logger.LogError(ex,
                        "Consumer {WorkerId}: error processing {ItemId}",
                        workerId, item.Id);
                }
            }
        }

        logger.LogDebug("Consumer {WorkerId} stopped", workerId);
    }
}

IAsyncEnumerable Integration

ChannelReader<T>.ReadAllAsync() returns an IAsyncEnumerable<T>, enabling await foreach consumption and integration with LINQ async operators.

Basic await foreach

await foreach (var item in reader.ReadAllAsync(cancellationToken))
{
    await ProcessAsync(item, cancellationToken);
}
// Loop exits when writer calls Complete() and all items are consumed

ReadAllAsync is the simplest consumption pattern. It handles WaitToReadAsync/TryRead internally and completes when the channel is closed.

Streaming from an API Endpoint

Channels combine naturally with ASP.NET Core streaming responses. Return the IAsyncEnumerable<T> directly -- minimal APIs will stream items as JSON array elements:

app.MapGet("/api/events/stream", (
    ChannelReader<ServerEvent> reader,
    CancellationToken ct) => reader.ReadAllAsync(ct));

LINQ Async Operators

With the System.Linq.Async NuGet package, channel streams compose with familiar LINQ operators:

// NuGet: System.Linq.Async
await foreach (var batch in reader.ReadAllAsync(ct)
    .Where(item => item.Priority >= Priority.High)
    .Buffer(50)  // Collect into batches of 50
    .WithCancellation(ct))
{
    await BulkProcessAsync(batch, ct);
}

Producing an IAsyncEnumerable from a Channel

async IAsyncEnumerable<PriceUpdate> StreamPricesAsync(
    string symbol,
    [EnumeratorCancellation] CancellationToken ct = default)
{
    var channel = Channel.CreateUnbounded<PriceUpdate>();

    // Start producer in background
    _ = Task.Run(async () =>
    {
        try
        {
            await foreach (var tick in marketFeed.SubscribeAsync(symbol, ct))
            {
                await channel.Writer.WriteAsync(tick, ct);
            }
            channel.Writer.TryComplete();
        }
        catch (Exception ex)
        {
            // Propagate error to reader -- ReadAllAsync will throw
            channel.Writer.TryComplete(ex);
        }
    }, ct);

    await foreach (var update in channel.Reader.ReadAllAsync(ct))
    {
        yield return update;
    }
}

Performance

SingleReader / SingleWriter Flags

Setting SingleReader = true or SingleWriter = true on channel options enables lock-free optimizations. The channel trusts these hints -- violating them (multiple concurrent readers when SingleReader = true) causes data corruption.

// Optimal for single-producer, single-consumer pipeline
var channel = Channel.CreateBounded<T>(new BoundedChannelOptions(1000)
{
    SingleReader = true,   // One consumer task
    SingleWriter = true,   // One producer task
    FullMode = BoundedChannelFullMode.Wait
});

WaitToReadAsync + TryRead Pattern

The most efficient consumer pattern. WaitToReadAsync suspends until data is available, then TryRead drains all buffered items synchronously -- avoiding per-item async state machine overhead.

while (await reader.WaitToReadAsync(ct))
{
    // Drain all currently buffered items synchronously
    while (reader.TryRead(out var item))
    {
        Process(item);
    }
}

TryWrite Fast Path

TryWrite is synchronous and allocation-free when the channel has space. Prefer it over WriteAsync in hot paths where you can handle the false return.

// Hot path -- avoid async overhead when channel has space
if (!writer.TryWrite(item))
{
    // Slow path -- wait for space (or handle overflow)
    await writer.WriteAsync(item, ct);
}

Bounded Channel Memory Behavior

Bounded channels pre-allocate an internal array of capacity slots. Items are stored by reference (for reference types), so the channel holds references until consumed. For memory-sensitive workloads:

  • Choose capacity based on expected item size multiplied by count
  • Items are eligible for GC as soon as TryRead/ReadAsync returns them
  • Drop modes (DropOldest, DropNewest) keep memory stable but lose data

Cancellation and Graceful Shutdown

Basic Cancellation

Pass a CancellationToken to all async channel operations. When cancelled, operations throw OperationCanceledException.

try
{
    await foreach (var item in reader.ReadAllAsync(stoppingToken))
    {
        await ProcessAsync(item, stoppingToken);
    }
}
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
{
    // Expected during shutdown
}

Drain Pattern

Complete the writer to signal no more items will arrive, then drain remaining items before stopping. This prevents data loss during shutdown.

public sealed class DrainableProcessor(
    Channel<WorkItem> channel,
    IServiceScopeFactory scopeFactory,
    ILogger<DrainableProcessor> logger) : BackgroundService
{
    protected override async Task ExecuteAsync(CancellationToken stoppingToken)
    {
        var reader = channel.Reader;

        try
        {
            while (await reader.WaitToReadAsync(stoppingToken))
            {
                while (reader.TryRead(out var item))
                {
                    using var scope = scopeFactory.CreateScope();
                    var handler = scope.ServiceProvider
                        .GetRequiredService<IWorkItemHandler>();
                    await handler.HandleAsync(item, stoppingToken);
                }
            }
        }
        catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
        {
            // Shutdown requested -- fall through to drain
        }

        // Signal producers to stop -- any concurrent WriteAsync will throw ChannelClosedException
        channel.Writer.TryComplete();

        // Drain remaining items with a deadline
        logger.LogInformation("Draining remaining work items");
        using var drainCts = new CancellationTokenSource(TimeSpan.FromSeconds(25));

        while (reader.TryRead(out var remaining))
        {
            try
            {
                using var scope = scopeFactory.CreateScope();
                var handler = scope.ServiceProvider
                    .GetRequiredService<IWorkItemHandler>();
                await handler.HandleAsync(remaining, drainCts.Token);
            }
            catch (Exception ex)
            {
                logger.LogWarning(ex, "Error during drain");
            }
        }

        logger.LogInformation("Drain complete");
    }
}

Host Shutdown Timeout

The default host shutdown timeout is 30 seconds. If your drain needs more time, configure it:

builder.Services.Configure<HostOptions>(options =>
{
    options.ShutdownTimeout = TimeSpan.FromSeconds(60);
});

Agent Gotchas

  1. Do not use unbounded channels in production without rate control -- they can exhaust memory under sustained producer pressure. Always prefer bounded channels with explicit capacity.
  2. Do not violate SingleReader/SingleWriter promises -- these flags enable lock-free optimizations. Multiple concurrent readers with SingleReader = true causes data corruption, not exceptions.
  3. Do not forget to call Complete() on the writer -- without completion, consumers using ReadAllAsync() or WaitToReadAsync will wait indefinitely after the last item.
  4. Do not catch ChannelClosedException globally -- it signals that the writer called Complete(), possibly with an error. Catch it only around ReadAsync calls; WaitToReadAsync/TryRead loops handle completion via false return.
  5. Do not use ReadAsync in hot paths -- prefer the WaitToReadAsync + TryRead pattern to drain buffered items synchronously and reduce async state machine allocations.
  6. Do not block in the itemDropped callback -- it runs synchronously on the writer's thread. Keep it fast (increment counter, log) or offload heavy work.

References

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平台分布

Codex

35.67%
按下载量换算39

Claude

31.49%
按下载量换算35

Cursor

17.15%
按下载量换算19

Gemini CLI

9.83%
按下载量换算11

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