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prototypeprototype 搜索

Agent Skill

prototype 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,024

周安装

44

GitHub Stars

16,780

下载量

359
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:prototype(prototype 搜索)
来源仓库:https://github.com/donchitos/claude-code-game-studios
仓库路径:skills/prototype
安装命令:
npx skills add https://github.com/donchitos/claude-code-game-studios --skill prototype
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/donchitos/claude-code-game-studios --skill prototype

简介

该技能快速产出可运行原型验证核心假设。

  • 适用于机制可行性测试和用户反馈收集场景。
  • 强调明确问题而非炫技实现。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。
  • 输出聚焦于最小可行验证点的代码骨架。
  • prototype 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Phase 1: Define the Question

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .claude/docs/director-gates.md for the full check pattern.

Read the concept description from the argument. Identify the core question this prototype must answer. If the concept is vague, state the question explicitly before proceeding — a prototype without a clear question wastes time.


Phase 2: Load Project Context

Read CLAUDE.md for project context and the current tech stack. Understand what engine, language, and frameworks are in use so the prototype is built with compatible tooling.


Phase 3: Plan the Prototype

Define in 3-5 bullet points what the minimum viable prototype looks like:

  • What is the core question?
  • What is the absolute minimum code needed to answer it?
  • What can be skipped (error handling, polish, architecture)?

Present this plan to the user before building. Ask for confirmation if scope seems unclear.


Phase 4: Implement

Ask: "May I create the prototype directory at prototypes/[concept-name]/ and begin implementation?"

If yes, create the directory. Every file must begin with:

// PROTOTYPE - NOT FOR PRODUCTION
// Question: [Core question being tested]
// Date: [Current date]

Standards are intentionally relaxed:

  • Hardcode values freely
  • Use placeholder assets
  • Skip error handling
  • Use the simplest approach that works
  • Copy code rather than importing from production

Run the prototype. Observe behavior. Collect any measurable data (frame times, interaction counts, feel assessments).


Phase 5: Generate Prototype Report

Draft the report:

## Prototype Report: [Concept Name]

### Hypothesis
[What we expected to be true -- the question we set out to answer]

### Approach
[What we built, how long it took, what shortcuts we took]

### Result
[What actually happened -- specific observations, not opinions]

### Metrics
[Any measurable data collected during testing]
- Frame time: [if relevant]
- Feel assessment: [subjective but specific -- "response felt sluggish at
  200ms delay" not "felt bad"]
- Player action counts: [if relevant]
- Iteration count: [how many attempts to get it working]

### Recommendation: [PROCEED / PIVOT / KILL]

[One paragraph explaining the recommendation with evidence]

### If Proceeding
[What needs to change for a production-quality implementation]
- Architecture requirements
- Performance targets
- Scope adjustments from the original design
- Estimated production effort

### If Pivoting
[What alternative direction the results suggest]

### If Killing
[Why this concept does not work and what we should do instead]

### Lessons Learned
[Discoveries that affect other systems or future work]

Ask: "May I write this report to prototypes/[concept-name]/REPORT.md?"

If yes, write the file.


Phase 6: Creative Director Review

Review mode check — apply before spawning CD-PLAYTEST:

  • solo → skip. Note: "CD-PLAYTEST skipped — Solo mode." Proceed to Phase 7 summary with the prototyper's recommendation as the final verdict.
  • lean → skip (not a PHASE-GATE). Note: "CD-PLAYTEST skipped — Lean mode." Proceed to Phase 7 summary with the prototyper's recommendation as the final verdict.
  • full → spawn as normal.

Spawn creative-director via Task using gate CD-PLAYTEST (.claude/docs/director-gates.md).

Pass: the full REPORT.md content, the original design question, game pillars and core fantasy from design/gdd/game-concept.md (if it exists).

The creative director evaluates the prototype result against the game's creative vision and pillars, then confirms, modifies, or overrides the prototyper's PROCEED / PIVOT / KILL recommendation. Their verdict is final. Update the REPORT.md Recommendation section if the creative director's verdict differs from the prototyper's.


Phase 7: Summary and Next Steps

Output a summary to the user: the core question, the result, the prototyper's initial recommendation, and the creative-director's final decision. Link to the full report at prototypes/[concept-name]/REPORT.md.

If PROCEED: run /design-system to begin the production GDD for this mechanic, or /architecture-decision to record key technical decisions before implementation.

If PIVOT or KILL: no further action needed — the prototype report is the deliverable.

Verdict: COMPLETE — prototype finished. Recommendation is PROCEED, PIVOT, or KILL based on findings above.

Important Constraints

  • Prototype code must NEVER import from production source files
  • Production code must NEVER import from prototype directories
  • If the recommendation is PROCEED, the production implementation must be written from scratch — prototype code is not refactored into production
  • Total prototype effort should be timeboxed to 1-3 days equivalent of work
  • If the prototype scope starts growing, stop and reassess whether the question can be simplified

Recommended Next Steps

  • If PROCEED: Run /design-system [mechanic] to author the production GDD, or /architecture-decision to record key technical decisions before implementation
  • If PIVOT: Run /prototype [revised-concept] to test the adjusted direction
  • If KILL: No further action required — the prototype report is the deliverable
  • Run /playtest-report to formally document any playtest sessions conducted during prototyping

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

32.73%
按下载量换算118

Claude

28.86%
按下载量换算104

Cursor

20.46%
按下载量换算73

Gemini CLI

10.29%
按下载量换算37

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/donchitos/claude-code-game-studios --skill prototype 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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