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domain-driven-design领域驱动设计

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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CodexClaudeCursorGemini CLI

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本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

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通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:domain-driven-design(领域驱动设计)
来源仓库:https://github.com/rsmdt/the-startup
仓库路径:skills/domain-driven-design
安装命令:
npx skills add https://github.com/rsmdt/the-startup --skill domain-driven-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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skills.shnpx skills
npx skills add https://github.com/rsmdt/the-startup --skill domain-driven-design

简介

domain-driven-design 提供领域驱动设计的模式集合,用于建模复杂业务系统。

  • 适用于定义有界上下文、实施不变量与规划一致性策略。
  • 涵盖战略模式如限界上下文、领域事件与集成机制设计。
  • 帮助建立统一语言(Ubiquitous Language)减少沟通歧义。
  • 建议结合具体项目复杂度选择合适的一致性边界与聚合设计。

SKILL.md

Domain-Driven Design Patterns

Patterns for modeling complex business domains with clear boundaries, enforced invariants, and appropriate consistency strategies.

When to Activate

  • Modeling business domains and entities
  • Designing aggregate boundaries
  • Implementing complex business rules
  • Planning data consistency strategies
  • Establishing bounded contexts
  • Designing domain events and integration

Strategic Patterns

Bounded Context

A bounded context defines the boundary within which a domain model applies. The same term can mean different things in different contexts.

Example: "Customer" in different contexts

┌─────────────────┐  ┌─────────────────┐  ┌─────────────────┐
│    Sales        │  │    Support      │  │    Billing      │
│    Context      │  │    Context      │  │    Context      │
├─────────────────┤  ├─────────────────┤  ├─────────────────┤
│ Customer:       │  │ Customer:       │  │ Customer:       │
│ - Leads         │  │ - Tickets       │  │ - Invoices      │
│ - Opportunities │  │ - SLA           │  │ - Payment       │
│ - Proposals     │  │ - Satisfaction  │  │ - Credit Limit  │
└─────────────────┘  └─────────────────┘  └─────────────────┘

Context Identification

Ask these questions to find context boundaries:

  • Where does the ubiquitous language change?
  • Which teams own which concepts?
  • Where do integration points naturally occur?
  • What could be deployed independently?

Context Mapping

Define how bounded contexts integrate:

PatternDescriptionUse When
Shared KernelShared code between contextsClose collaboration, same team
Customer-SupplierUpstream/downstream relationshipClear dependency direction
ConformistDownstream adopts upstream modelNo negotiation power
Anti-Corruption LayerTranslation layer between modelsProtecting domain from external models
Open Host ServicePublished API for integrationMultiple consumers
Published LanguageShared interchange formatIndustry standards exist

Ubiquitous Language

The shared vocabulary between developers and domain experts:

Building Ubiquitous Language:

1. EXTRACT terms from domain expert conversations
2. DOCUMENT in a glossary with precise definitions
3. ENFORCE in code - class names, method names, variables
4. EVOLVE as understanding deepens

Example Glossary Entry:
┌─────────────────────────────────────────────────────────────┐
│ Term: Order                                                  │
│ Definition: A confirmed request from a customer to purchase │
│             one or more products at agreed prices.          │
│ NOT: A shopping cart (which is an Intent, not an Order)     │
│ Context: Sales                                              │
└─────────────────────────────────────────────────────────────┘

Tactical Patterns

Entities

Objects with identity that persists over time. Equality is based on identity, not attributes.

Characteristics:
- Has a unique identifier
- Mutable state
- Lifecycle (created, modified, archived)
- Equality by ID

Example:
┌─────────────────────────────────────────┐
│ Entity: Order                           │
├─────────────────────────────────────────┤
│ Identity: orderId (UUID)                │
│ State: status, items, total             │
│ Behavior: addItem(), submit(), cancel() │
└─────────────────────────────────────────┘

class Order {
  private readonly id: OrderId;      // Identity - immutable
  private status: OrderStatus;        // State - mutable
  private items: OrderItem[];         // State - mutable

  constructor(id: OrderId) {
    this.id = id;
    this.status = OrderStatus.Draft;
    this.items = [];
  }

  equals(other: Order): boolean {
    return this.id.equals(other.id);  // Equality by identity
  }
}

Value Objects

Objects without identity. Equality is based on attributes. Always immutable.

Characteristics:
- No unique identifier
- Immutable (all properties readonly)
- Equality by attributes
- Self-validating

Example:
┌─────────────────────────────────────────┐
│ Value Object: Money                     │
├─────────────────────────────────────────┤
│ Attributes: amount, currency            │
│ Behavior: add(), subtract(), format()   │
│ Invariant: amount >= 0                  │
└─────────────────────────────────────────┘

class Money {
  constructor(
    public readonly amount: number,
    public readonly currency: Currency
  ) {
    if (amount < 0) throw new Error('Amount cannot be negative');
  }

  add(other: Money): Money {
    if (!this.currency.equals(other.currency)) {
      throw new Error('Cannot add different currencies');
    }
    return new Money(this.amount + other.amount, this.currency);
  }

  equals(other: Money): boolean {
    return this.amount === other.amount &&
           this.currency.equals(other.currency);
  }
}

When to Use Value Objects

Use Value ObjectUse Entity
No need to track over timeNeed to track lifecycle
Interchangeable instancesUnique identity matters
Defined by attributesDefined by continuity
Examples: Money, Address, DateRangeExamples: User, Order, Account

Aggregates

A cluster of entities and value objects with a defined boundary. One entity is the aggregate root.

Aggregate Design Rules:

1. PROTECT invariants at aggregate boundary
2. REFERENCE other aggregates by identity only
3. UPDATE one aggregate per transaction
4. DESIGN small aggregates (prefer single entity)

Example:
┌─────────────────────────────────────────────────────────────┐
│ Aggregate: Order                                            │
│ Root: Order (entity)                                        │
├─────────────────────────────────────────────────────────────┤
│  ┌─────────────────┐                                        │
│  │ Order (Root)    │◄── Aggregate Root                      │
│  │ - orderId       │                                        │
│  │ - customerId ───┼──► Reference by ID only                │
│  │ - status        │                                        │
│  └────────┬────────┘                                        │
│           │                                                 │
│  ┌────────▼────────┐                                        │
│  │ OrderItem       │◄── Inside aggregate                    │
│  │ - productId ────┼──► Reference by ID only                │
│  │ - quantity      │                                        │
│  │ - price (Money) │◄── Value Object                        │
│  └─────────────────┘                                        │
└─────────────────────────────────────────────────────────────┘

Aggregate Sizing

Start Small:
- Begin with single-entity aggregates
- Expand only when invariants require it

Signs of Too-Large Aggregate:
- Frequent optimistic lock conflicts
- Loading too much data for simple operations
- Multiple users editing simultaneously
- Transactional failures across unrelated data

Signs of Too-Small Aggregate:
- Invariants not protected
- Business rules scattered across services
- Eventual consistency where immediate is required

Domain Events

Represent something that happened in the domain. Immutable facts about the past.

Event Structure:
┌─────────────────────────────────────────┐
│ Event: OrderPlaced                      │
├─────────────────────────────────────────┤
│ eventId: UUID                           │
│ occurredAt: DateTime                    │
│ aggregateId: orderId                    │
│ payload:                                │
│   - customerId                          │
│   - items                               │
│   - totalAmount                         │
└─────────────────────────────────────────┘

Naming Convention:
- Past tense (OrderPlaced, not PlaceOrder)
- Domain language (not technical)
- Include all relevant data (event is immutable)

class OrderPlaced implements DomainEvent {
  readonly eventId = uuid();
  readonly occurredAt = new Date();

  constructor(
    readonly orderId: OrderId,
    readonly customerId: CustomerId,
    readonly items: OrderItemData[],
    readonly totalAmount: Money
  ) {}
}

Event Patterns

PatternDescriptionUse Case
Event NotificationMinimal data, query for detailsLoose coupling
Event-Carried StateFull data in eventPerformance, offline
Event SourcingEvents as source of truthAudit, temporal queries

Repositories

Abstract persistence, providing collection-like access to aggregates.

Repository Principles:
- One repository per aggregate
- Returns aggregate roots only
- Hides persistence mechanism
- Supports aggregate reconstitution

interface OrderRepository {
  findById(id: OrderId): Promise<Order | null>;
  findByCustomer(customerId: CustomerId): Promise<Order[]>;
  save(order: Order): Promise<void>;
  delete(order: Order): Promise<void>;
}

// Implementation hides persistence details
class PostgresOrderRepository implements OrderRepository {
  async findById(id: OrderId): Promise<Order | null> {
    const row = await this.db.query('SELECT * FROM orders WHERE id = $1', [id]);
    return row ? this.reconstitute(row) : null;
  }

  private reconstitute(row: OrderRow): Order {
    // Rebuild aggregate from persistence
  }
}

Consistency Strategies

Transactional Consistency (ACID)

Use for invariants within an aggregate:

Rule: One aggregate per transaction

// Good: Single aggregate updated
async function addItemToOrder(orderId: OrderId, item: OrderItem) {
  const order = await orderRepo.findById(orderId);
  order.addItem(item);  // Business rules enforced
  await orderRepo.save(order);
}

// Bad: Multiple aggregates in one transaction
async function createOrderWithInventory() {
  await db.transaction(async (tx) => {
    await orderRepo.save(order, tx);
    await inventoryRepo.decrement(productId, quantity, tx);  // Don't do this
  });
}

Eventual Consistency

Use for consistency across aggregates:

Pattern: Domain Events + Handlers

// Order aggregate publishes event
class Order {
  submit(): void {
    this.status = OrderStatus.Placed;
    this.addEvent(new OrderPlaced(this.id, this.customerId, this.items));
  }
}

// Separate handler updates inventory (eventually)
class InventoryHandler {
  async handle(event: OrderPlaced): Promise<void> {
    for (const item of event.items) {
      await this.inventoryService.reserve(item.productId, item.quantity);
    }
  }
}

Saga Pattern

Coordinate multiple aggregates with compensation:

Saga: Order Fulfillment

┌─────────┐     ┌─────────────┐     ┌─────────────┐     ┌─────────┐
│ Create  │────►│ Reserve     │────►│ Charge      │────►│ Ship    │
│ Order   │     │ Inventory   │     │ Payment     │     │ Order   │
└────┬────┘     └──────┬──────┘     └──────┬──────┘     └─────────┘
     │                 │                   │
     │ Compensate:     │ Compensate:       │ Compensate:
     │ Cancel Order    │ Release Inventory │ Refund Payment
     ▼                 ▼                   ▼

On failure at any step, execute compensation in reverse order.

Choosing Consistency

ScenarioStrategy
Within single aggregateTransactional (ACID)
Across aggregates, same serviceEventual (domain events)
Across servicesSaga with compensation
Read model updatesEventual (projection)

Anti-Patterns

Anemic Domain Model

// Anti-pattern: Logic outside domain objects
class Order {
  id: string;
  items: Item[];
  status: string;
}

class OrderService {
  calculateTotal(order: Order): number { ... }
  validate(order: Order): boolean { ... }
  submit(order: Order): void { ... }
}

// Better: Logic inside domain objects
class Order {
  private items: OrderItem[];
  private status: OrderStatus;

  get total(): Money {
    return this.items.reduce((sum, item) => sum.add(item.subtotal), Money.zero());
  }

  submit(): void {
    this.validate();
    this.status = OrderStatus.Submitted;
  }
}

Large Aggregates

// Anti-pattern: Everything in one aggregate
class Customer {
  orders: Order[];           // Could be thousands
  addresses: Address[];
  paymentMethods: PaymentMethod[];
  preferences: Preferences;
  activityLog: Activity[];   // Could be millions
}

// Better: Separate aggregates referenced by ID
class Customer {
  id: CustomerId;
  defaultAddressId: AddressId;
  defaultPaymentMethodId: PaymentMethodId;
}

class Order {
  customerId: CustomerId;    // Reference by ID
}

Primitive Obsession

// Anti-pattern: Primitive types for domain concepts
function createOrder(
  customerId: string,
  productId: string,
  quantity: number,
  price: number,
  currency: string
) { ... }

// Better: Value objects
function createOrder(
  customerId: CustomerId,
  productId: ProductId,
  quantity: Quantity,
  price: Money
) { ... }

Implementation Checklist

Aggregate Design

  • Single entity can be aggregate root
  • Invariants are protected at boundary
  • Other aggregates referenced by ID only
  • Fits in memory comfortably
  • One transaction per aggregate

Entity Implementation

  • Has unique identifier
  • Equality based on ID
  • Encapsulates business rules
  • State changes through methods

Value Object Implementation

  • All properties immutable
  • Equality based on attributes
  • Self-validating
  • Operations return new instances

Repository Implementation

  • One per aggregate
  • Returns aggregate roots only
  • Hides persistence details
  • Supports queries needed by domain

References

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