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flutter-architectureFlutter 架构

Agent Skill

flutter-architecture 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,938

周安装

120

GitHub Stars

17

下载量

941
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:flutter-architecture(Flutter 架构)
来源仓库:https://github.com/dhruvanbhalara/skills
仓库路径:skills/flutter-architecture
安装命令:
npx skills add https://github.com/dhruvanbhalara/skills --skill flutter-architecture
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dhruvanbhalara/skills --skill flutter-architecture

简介

flutter-architecture 推行 Clean Architecture 与 Feature-First 2.0 严格分层模式。

  • domain 层保持纯 Dart 无 Flutter 依赖,data 层实现 domain 定义的接口契约。
  • 采用 bloc 状态管理、injectable 依赖注入与 isar 本地数据库技术栈组合。
  • 强制 presentation → domain ← data 单向依赖,禁止反向耦合破坏架构纯净性。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Technology Stack

  • Flutter for cross-platform development
  • Dart as the primary programming language
  • bloc for state management
  • injectable for dependency injection
  • Dart Mappable for immutable data models
  • Dio for HTTP networking
  • isar for local database
  • Firebase for backend services

Clean Architecture

  • Domain Purity: The domain layer must be pure Dart. NO package:flutter imports.
  • Layer Dependency: Presentation -> Domain <- Data. Data layer implements Domain interfaces.
  • Feature-First 2.0: Enforce strict separation of DataSources (External/Raw) vs Repositories (Domain abstraction).

Directory Structure

  • Organize code according to feature-based Clean Architecture pattern (featureA/bloc, featureA/models, featureA/views)
  • Place cross-feature components in the core directory
  • Group shared widgets in core/views/widgets by type

Three-Layer Data Model Pattern

  1. API Layer (ItemApiModel)

- Represents the raw data structure as received from the server - Contains all fields provided by the API - Should match the API contract exactly

  1. Domain Layer (Item)

- Represents the internal data model - Contains only the fields necessary for business logic - Strips out unnecessary API fields

  1. UI Layer (ItemUiState)

- Represents the data model optimized for UI rendering - Contains parsed and formatted data ready for display - Handles all UI-specific transformations

Data Model Rules

  • Use Dart Mappable for defining immutable UI states
  • Each layer should have its own type definition
  • The UI layer should use the UI state data models, never directly the domain model or the API model
  • The UI state model should be derived from the domain model, not the API model
  • The domain model should be derived from the API model, not the UI state model

Repository & DataSource Pattern

  • Repositories orchestrate between data sources (return Domain Model)
  • Data sources access raw data (return API Model)
  • The repository should be the source of truth, and it returns the domain model
  • DataSources MUST only contain raw SDK/API calls. No mapping or business logic.
  • No direct backend SDK/API calls outside DataSources

Data Flow

UI Event → BLoC (emit Loading) → Repository → DataSource (API/SDK)
    ↓
Response → Repository (map to Domain Entity) → BLoC (emit Success/Error) → UI

Dart 3 Language Features

  • Sealed Classes: Use sealed class for domain failures to enable exhaustive pattern matching across layers.
  • Records: Use records for lightweight multi-value returns where defining a full class is overkill (e.g., (String name, int age)).
  • If-Case Pattern: Prefer if (value case final v?) over if (value!= null) for null checking with binding.
  • Class Modifiers: Use final, interface, base, and sealed class modifiers to express API intent.

Error Handling

  • Functional Error Handling: Use Either<Failure, T> or Result<T> sealed classes. NEVER throw exceptions across layer boundaries.
  • Pattern Matching: Exhaustively handle all sealed class states using Dart 3.x switch expressions in UI and BLoCs.
  • Throw errors when needed, and catch them at appropriate boundaries
  • Log errors with context
  • Present user-friendly error messages in the UI
  • Avoid silent failures; always handle or propagate errors

Platform Channels & Native Integration

  • Use MethodChannel for one-off calls to native code (e.g., reading device info, triggering native APIs)
  • Use EventChannel for continuous streams from native to Flutter (e.g., sensor data, connectivity changes)
  • Place all channel code in a dedicated platform/ directory within the relevant feature
  • Define channel names as constants: static const channel = MethodChannel('com.app.feature/method')
  • Wrap all channel calls in a DataSource — never call MethodChannel directly from BLoC or UI
  • Handle MissingPluginException gracefully for platforms that don't implement the channel
  • Use defaultTargetPlatform checks to guard platform-specific behavior

FFI (Foreign Function Interface)

  • Use dart:ffi for performance-critical native C/C++ code
  • Define bindings in a separate class with clear documentation
  • Prefer Federated Plugins when sharing native code across multiple packages

Platform-Specific Code

  • Use Platform.isAndroid / Platform.isIOS for runtime checks (import dart:io)
  • For web, use kIsWeb from package:flutter/foundation.dart
  • Prefer adaptive widgets (Switch.adaptive, Slider.adaptive) over manual platform checks where possible

Coding Guidelines & Maintenance

  • Conciseness: Keep files < 300 lines and functions < 50 lines. Keep classes to < 10 public methods.
  • Strong Typing: STRICTLY prohibit dynamic. Use Object? or explicit types.
  • Guard Clauses: Use early returns (e.g., if (user == null) return;) to reduce nesting and improve readability.
  • Disposable Lifecycle: TextEditingController, ScrollController, FocusNode, StreamSubscription, AnimationController, etc., MUST be late initialized in initState() and disposed in dispose().
  • No Print Statements: STRICTLY prohibit print(). Use AppLogger for all logging.
  • Reuse: Extract widgets or code blocks used multiple times into core/views/widgets or utilities.

Documentation

  • Why, not What: Comments MUST explain the rationale (intent), not what the code does.
  • Public API: Document public classes and methods with triple-slash (///) comments.
  • History: Do NOT include version history or "fixed by" comments. Git is the source of truth.

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02

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能力概览

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能力 2

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能力 3

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能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.85%
按下载量换算337

Claude

29.56%
按下载量换算278

Cursor

21.68%
按下载量换算204

Gemini CLI

9.99%
按下载量换算94

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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