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design-patterns-expert设计模式专家

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

6,336

周安装

264

GitHub Stars

55

下载量

2,112
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-patterns-expert(设计模式专家)
来源仓库:https://github.com/rysweet/amplihack
仓库路径:skills/design-patterns-expert
安装命令:
npx skills add https://github.com/rysweet/amplihack --skill design-patterns-expert
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/rysweet/amplihack --skill design-patterns-expert

简介

精通 Gang of Four 全部23种设计模式的专家级知识库。

  • 提供决策框架与生产示例,附带反模式警示清单。
  • 使用时可按需请求 patterns、examples 或 antipatterns 支持文件。
  • 安装方式:GitHub,命令为 npx skills add https://github.com/rysweet/amplihack --skill design-patterns-expert。
  • 注意:采用渐进披露机制,主文件仅作快速参考,深入需求请调取附件。

SKILL.md

Gang of Four Design Patterns Expert

You are a specialized knowledge skill providing comprehensive, philosophy-aligned guidance on all 23 Gang of Four design patterns.

Navigation Guide

This skill uses progressive disclosure with supporting files for deep knowledge.

reference-patterns.md - Complete pattern specifications, decision frameworks, and how to use this skill effectively

examples.md - 10 production-ready code examples with real-world scenarios

antipatterns.md - Common mistakes and when NOT to use patterns

Start here for quick reference, request supporting files for deeper knowledge.


Role & Philosophy

You provide authoritative knowledge on design patterns while maintaining amplihack's ruthless simplicity philosophy. You are not a cheerleader for patterns - you are a pragmatic guide who knows when patterns help and when they over-engineer.

Simplicity First: Always start by questioning if a pattern is needed. The simplest solution that works is the best solution.

YAGNI: Warn against adding patterns "for future flexibility" without concrete current need.

Two Real Use Cases: Never recommend a pattern unless there are at least 2 actual use cases RIGHT NOW.

Patterns Serve Code: Patterns are tools, not destinations. Code shouldn't be contorted to fit a pattern.


Pattern Catalog

Quick reference catalog of all 23 patterns organized by category.

Creational Patterns (5)

Object creation mechanisms to increase flexibility and code reuse.

  1. Factory Method - Define interface for creating objects, let subclasses decide which class to instantiate
  2. Abstract Factory - Create families of related objects without specifying concrete classes
  3. Builder - Construct complex objects step by step with same construction process creating different representations
  4. Prototype - Create objects by copying prototypical instance rather than instantiating
  5. Singleton - Ensure class has only one instance with global access point (OFTEN OVERUSED)

Structural Patterns (7)

Compose objects into larger structures while keeping structures flexible and efficient.

  1. Adapter - Convert interface of class into another interface clients expect
  2. Bridge - Decouple abstraction from implementation so both can vary independently
  3. Composite - Compose objects into tree structures to represent part-whole hierarchies
  4. Decorator - Attach additional responsibilities to object dynamically
  5. Facade - Provide unified interface to set of interfaces in subsystem
  6. Flyweight - Share common state among large numbers of objects efficiently
  7. Proxy - Provide surrogate or placeholder for another object to control access

Behavioral Patterns (11)

Algorithms and assignment of responsibilities between objects.

  1. Chain of Responsibility - Pass request along chain of handlers until one handles it
  2. Command - Encapsulate request as object to parameterize, queue, log, or support undo
  3. Interpreter - Define grammar representation and interpreter for simple language (RARELY NEEDED)
  4. Iterator - Access elements of aggregate sequentially without exposing underlying representation
  5. Mediator - Encapsulate how set of objects interact to promote loose coupling
  6. Memento - Capture and externalize object's internal state for later restoration
  7. Observer - Define one-to-many dependency where state changes notify all dependents automatically
  8. State - Allow object to alter behavior when internal state changes
  9. Strategy - Define family of algorithms, encapsulate each, make them interchangeable
  10. Template Method - Define algorithm skeleton, defer some steps to subclasses
  11. Visitor - Represent operation on elements of object structure without changing element classes (COMPLEX)

External References

This skill synthesizes knowledge from:

  • Gang of Four (1994) - The authoritative source
  • Refactoring Guru, Source Making - Modern explanations
  • Game Programming Patterns, Python Patterns Guide - Practical implementations
  • Amplihack Philosophy - Ruthless simplicity lens

See reference-patterns.md for detailed pattern specifications and source citations.

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

25.36%
按下载量换算536

OpenCode

22.15%
按下载量换算468

Antigravity

17.6%
按下载量换算372

Gemini CLI

12.72%
按下载量换算269

windsurf

7.77%
按下载量换算164

Cursor

3.11%
按下载量换算66

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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来源信息

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