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micro-interactions微交互

Agent Skill

micro-interactions 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

659

周安装

28

GitHub Stars

6

下载量

231
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:micro-interactions(微交互)
来源仓库:https://github.com/dembrandt/dembrandt-skills
仓库路径:skills/micro-interactions
安装命令:
npx skills add https://github.com/dembrandt/dembrandt-skills --skill micro-interactions
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dembrandt/dembrandt-skills --skill micro-interactions

简介

micro-interactions 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。

  • 它提供微交互设计指导,关注 200-600ms 内的用户体验瞬间,适用于界面细节优化场景。
  • 使用方式包括确认动作反馈、状态变化提示和成功庆祝效果,让产品体现人性化关怀。
  • 使用时需要遵循自然世界物理规律,避免突兀变化,确保交互有重量感和过渡自然。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Micro-Interactions

A micro-interaction is a moment. A checkbox that draws its checkmark. A heart that pulses when liked. A toggle that eases into place with a little overshoot. A confetti burst on completing a goal. These moments are small in duration — 200–600ms — but they communicate that the product was made by people who cared.

The reference is always the natural world. Nothing in nature snaps instantly. Everything has weight, momentum, and a moment of settling.


What Makes a Good Micro-Interaction

A micro-interaction earns its place when it:

  1. Confirms an action — makes the result of a click, tap, or input unmistakably clear
  2. Rewards a milestone — celebrates something the user worked toward
  3. Reveals something — unfolds information in a way that aids understanding
  4. Adds texture — makes an otherwise flat moment feel physical and real

It fails when it:

  • Delays the user (animation blocks the next action)
  • Repeats too often (becomes noise, not signal)
  • Exists only for decoration (no information is conveyed)

Natural World as Reference

Physical objects have inertia, springiness, and weight. UI that borrows these properties feels intuitive because it matches expectations built over a lifetime.

Natural behaviourUI equivalent
A door swinging to restToggle that overshoots slightly before settling
Water drippingStaggered list item reveals
A rubber band snapping backPull-to-refresh bounce
A leaf fallingGentle fade + drift downward on dismiss
A bell ringingIcon that briefly oscillates (shakes) on trigger
A stamp pressing paperInner element shift (e.g. icon nudge) without shifting button bounds

The motion should feel *inevitable* — as if the element has physical properties and cannot behave any other way.


Patterns

Animated Icons

Icons that animate on trigger communicate state change more vividly than a static swap.

Checkmark draw-on: A checkmark that draws itself from start to end point on completion.

@keyframes check-draw {
  from { stroke-dashoffset: 20; }
  to   { stroke-dashoffset: 0; }
}
.checkmark path {
  stroke-dasharray: 20;
  animation: check-draw 300ms ease-out forwards;
}

Heart pulse on like: Scale up slightly then settle back.

@keyframes heart-pulse {
  0%   { transform: scale(1); }
  40%  { transform: scale(1.25); }
  100% { transform: scale(1); }
}

Hamburger → close morphing: Lines animate to form an × when a menu opens.

Bell shake on notification: A brief oscillating rotation.

Loading spinner: Rotate with easing rather than linear — a spring rotation feels alive; linear feels mechanical.

Toggle / Switch

A toggle should feel like a physical switch, not a state change.

.toggle-thumb {
  transition: transform 200ms cubic-bezier(0.34, 1.56, 0.64, 1);
  /* cubic-bezier with overshoot — the thumb slides and bounces slightly */
}
.toggle:checked .toggle-thumb {
  transform: translateX(20px);
}

The cubic-bezier (0.34, 1.56, 0.64, 1) produces a spring effect — the thumb overshoots and settles. This is the difference between a switch that feels cheap and one that feels premium.

Success / Completion

Mark moments of genuine completion — a form submitted, an onboarding step finished, a goal reached.

  • Checkmark animation that draws on
  • Subtle confetti for high-value milestones (first purchase, account created, goal achieved) — use sparingly, never for routine actions
  • Green fill transition on a progress bar completing
  • Number count-up when a stat reaches its final value

Reveal and Disclosure

Accordions, tooltips, and popovers that open via a small reveal feel more considered than appearing instantly.

.accordion-content {
  overflow: hidden;
  max-height: 0;
  transition: max-height 250ms ease-out;
}
.accordion-content.open {
  max-height: 500px; /* generous upper bound */
}

Content that slides down as if gravity is pulling it into place feels natural. Content that blinks into existence does not.

Button Interaction Feedback (Stability Rule)

Buttons must never change their outer dimensions or shift their position in the layout when hovered, focused, or clicked.

.btn {
  transition: background-color 150ms ease-out, box-shadow 150ms ease-out;
}
.btn:hover {
  background-color: var(--color-brand-600); /* subtle shift in hue or brightness */
}
.btn:active {
  background-color: var(--color-brand-700); /* deeper contrast on press */
  box-shadow: inset 0 2px 4px rgba(0,0,0,0.1); /* inner shadow suggests depth without scaling */
}

The button remains rock-solid in the layout. Feedback is conveyed through colour, internal shadows, or subtle micro-animations of *inner* elements (like an arrow moving 2px to the right) that do not affect the button's footprint.

Skeleton → Content Transition

When content loads, do not flash it in. Fade it over the skeleton at 150–200ms. The skeleton dissolves, the content arrives.

.content-loaded {
  animation: fade-in 150ms ease-out;
}
@keyframes fade-in {
  from { opacity: 0; }
  to   { opacity: 1; }
}

Attracting Attention to Remote Changes

Users often miss updates that occur far away from their current focus or click area (change blindness). If an area changes that the user is not currently looking at—such as a notification in a distant corner—use a subtle animation to guide their eye.

  • Notification Badge Bloom: When a new notification arrives, briefly scale the badge up (1.2) and settle back to 1.0.
  • Background Highlight Fade: If a list item updates or a new row is added, highlight its background with a subtle brand tint and fade it to transparent over 1–2 seconds.
  • Subtle Shake: A very small horizontal shake (2–4px) can draw attention to a sidebar or toolbar item without being aggressive.

Rule: The animation should be non-looping. Once the eye is caught, the motion must stop to avoid becoming a permanent distraction.


The Sacred Rule of Component Stability

Interactive elements — especially buttons — must be layout-stable.

  • No Scaling: Never use transform: scale() on hover or click for buttons. It causes visual vibrating and can feel "squishy" rather than premium.
  • No Shifting: Never use translate or margins that change the element's position relative to its neighbors.
  • Why: Layout stability creates a sense of professional engineering and "sturdiness." If the UI moves under the user's cursor, it feels unpredictable.

Restraint

Micro-interactions are seasoning, not the meal.

  • Once per trigger — a checkmark animates once on save, not on every render
  • Skip on repeat actions — a bulk delete of 50 items should not animate 50 times
  • No blocking animations — the user must be able to continue immediately; the animation runs alongside, not instead of, the result
  • Respect prefers-reduced-motion — always
@media (prefers-reduced-motion: reduce) {
  * { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; }
}

Ask for each interaction: does this make the result clearer, or just more visually busy? If the answer is the latter, remove it.


Review Checklist

  • Sacred Rule: Do buttons and interactive elements remain perfectly stable (no size change, no shifting) during hover and click?
  • Does each micro-interaction confirm an action, reward a milestone, or aid understanding?
  • Is the duration 200–600ms — not instant, not slow enough to feel like waiting?
  • Does motion reference natural physics (spring, ease-out, overshoot) rather than linear timing?
  • Is the animation non-blocking — the user can continue immediately?
  • Is prefers-reduced-motion respected?
  • Are high-effort celebrations (confetti, bloom effects) reserved for genuine milestones?
  • Do animated icons clearly communicate the state change they represent?
  • Does the toggle/switch use a spring easing curve, not linear?
  • Are remote changes (outside focal area) highlighted with a brief, non-looping animation to guide the eye?

适合场景

01

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02

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.43%
按下载量换算84

Claude

27.99%
按下载量换算65

Cursor

21.05%
按下载量换算49

Gemini CLI

9.77%
按下载量换算23

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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