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blenderblender 开发

Agent Skill

blender 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

4,776

周安装

199

GitHub Stars

4

下载量

1,592
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:blender(blender 开发)
来源仓库:https://github.com/davincidreams/agent-team-plugins
仓库路径:skills/blender
安装命令:
npx skills add https://github.com/davincidreams/agent-team-plugins --skill blender
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/davincidreams/agent-team-plugins --skill blender

简介

blender 提供 Blender 3D 软件的操作指南与工作流导航。

  • 涵盖视口操作、物体层级管理、材质节点编辑及时序控制等核心模块。
  • 支持快捷键说明(如 Numpad 视图切换、滚轮缩放)与多编辑器协同使用。
  • 适用于需要三维建模、动画绑定或特效合成的开发协作场景。
  • 使用前应确认本地是否安装 Blender,并了解相关插件兼容性情况。

SKILL.md

Blender

Blender Interface and Workflows

Workspace Layout

  • 3D Viewport: Main viewport for modeling and scene manipulation
  • Outliner: Hierarchical view of scene objects
  • Properties Panel: Object, modifier, and material properties
  • Timeline: Animation timeline and playback controls
  • Graph Editor: Animation curve editing
  • UV Editor: UV mapping and texture editing
  • Shader Editor: Node-based material and shader creation

Navigation

  • Orbit: Middle mouse button
  • Pan: Shift + Middle mouse button
  • Zoom: Scroll wheel
  • Numpad Views: 1 (front), 3 (right), 7 (top), 5 (orthographic/perspective)
  • Frame Selected: Period (.)
  • Frame All: Home

Object Modes

  • Object Mode: Manipulate entire objects
  • Edit Mode: Edit mesh geometry
  • Sculpt Mode: Digital sculpting
  • Vertex Paint: Paint vertex colors
  • Weight Paint: Paint vertex weights for rigging
  • Texture Paint: Paint textures directly on model
  • Pose Mode: Animate rigged characters

Modeling Tools and Techniques

Primitives

  • Mesh Primitives: Cube, Sphere, Cylinder, Cone, Torus, Plane, Monkey
  • Curve Primitives: Bezier, NURBS curves
  • Surface Primitives: NURBS surfaces
  • Metaballs: Organic blobby shapes

Edit Mode Tools

  • Extrude (E): Extrude faces, edges, or vertices
  • Inset (I): Create inset faces
  • Bevel (Ctrl+B): Bevel edges
  • Loop Cut (Ctrl+R): Add edge loops
  • Knife Tool (K): Cut custom geometry
  • Bridge Edge Loops: Connect edge loops
  • Merge (Alt+M): Merge vertices
  • Dissolve (X): Remove geometry while maintaining shape

Modifiers

  • Subdivision Surface: Smooth subdivision
  • Mirror: Mirror geometry across axis
  • Array: Duplicate geometry in patterns
  • Boolean: Combine, subtract, or intersect meshes
  • Decimate: Reduce polygon count
  • Remesh: Retopologize mesh
  • Shrinkwrap: Project mesh onto target surface
  • Solidify: Add thickness to surfaces

Sculpting and Retopology

Sculpt Mode

  • Brushes: Draw, Clay Strips, Crease, Smooth, Inflate
  • Dyntopo: Dynamic topology for sculpting
  • Multiresolution: Subdivision sculpting
  • Masking: Protect areas from sculpting
  • Falloff: Control brush influence
  • Stroke Settings: Spacing, jitter, smoothing

Retopology

  • Shrinkwrap Modifier: Project new topology onto sculpt
  • Snap to Face: Snap vertices to surface
  • Poly Build: Manual retopology tool
  • Bsurface: Automatic retopology add-on
  • Quad Remesher: Automatic quad-based retopology

Blender Rigging and Weight Painting

Armature

  • Bone Creation: Add bones to create skeleton
  • Bone Editing: Edit bone position, rotation, scale
  • Bone Layers: Organize bones into layers
  • Bone Groups: Group bones for organization
  • IK Constraints: Inverse kinematics setup
  • Bone Collections: Organize bones in Blender 4.0+

Rigging Tools

  • Rigify: Auto-rigging system for characters
  • Auto-Rig Pro: Commercial rigging add-on
  • Human Meta-Rig: Humanoid rig template
  • Constraints: IK, Copy Rotation, Limit Rotation, etc.

Weight Painting

  • Weight Paint Mode: Paint vertex weights
  • Brush Settings: Brush size, strength, falloff
  • Weight Tools: Normalize, blur, smooth weights
  • Vertex Groups: Assign vertices to bone groups
  • Mirror Weights: Mirror weights across symmetry
  • Weight Gradient: Create smooth weight transitions

Grease Pencil and Animation Tools

Grease Pencil

  • 2D Drawing: Draw 2D strokes in 3D space
  • Object Mode: Manipulate grease pencil objects
  • Edit Mode: Edit stroke points
  • Draw Mode: Draw new strokes
  • Sculpt Mode: Sculpt stroke thickness
  • Vertex Paint: Paint stroke colors
  • Materials: Assign materials to strokes

Animation

  • Keyframing: Insert keyframes (I)
  • Timeline: Scrub and playback animation
  • Dope Sheet: Overview of keyframes
  • Graph Editor: Fine-tune animation curves
  • NLA Editor: Non-linear animation editing
  • Action Editor: Edit animation actions

Blender to Unity/Unreal Export Pipelines

Export Settings

  • FBX Export: File > Export > FBX
  • Scale: Set to 1.00 for Unity, 0.01 for Unreal
  • Forward Axis: Set to -Z forward for Unity, -X forward for Unreal
  • Up Axis: Set to Y up for both engines
  • Apply Transforms: Apply scale, rotation, location before export
  • Include Selected: Export only selected objects

Unity Export

  • Scale: 1.00 (Unity uses meters)
  • Forward: -Z forward
  • Up: Y up
  • Apply Transforms: Ctrl+A > Apply > Scale, Rotation, Location
  • Export Selected: Check to export only selected objects

Unreal Export

  • Scale: 0.01 (Unreal uses centimeters)
  • Forward: -X forward
  • Up: Z up
  • Apply Transforms: Ctrl+A > Apply > Scale, Rotation, Location
  • Export Selected: Check to export only selected objects

Common Export Issues

  • Scale Mismatch: Ensure correct scale factor for target engine
  • Rotation Issues: Check forward and up axis settings
  • Material Export: Materials may need to be recreated in target engine
  • Animation Export: Ensure animations are baked and exported
  • Texture Paths: Use relative paths for textures

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

38.64%
按下载量换算615

Claude

29.99%
按下载量换算477

Cursor

17.77%
按下载量换算283

Gemini CLI

10.29%
按下载量换算164

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限需确认

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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