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animationanimation 工具

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

279

周安装

12

GitHub Stars

4

下载量

98
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:animation(animation 工具)
来源仓库:https://github.com/davincidreams/agent-team-plugins
仓库路径:skills/animation
安装命令:
npx skills add https://github.com/davincidreams/agent-team-plugins --skill animation
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/davincidreams/agent-team-plugins --skill animation

简介

animation 工具协助视频内容创作与动画项目开发流程管理。

  • 可用于镜头组织、素材说明生成、Remotion 合成代码维护及渲染问题排查。
  • 内置 12 项经典动画原则指导,涵盖挤压拉伸、预备动作、弧线运动等关键技法。
  • 调用前需明确分辨率、时长、素材路径及导出格式等技术参数。
  • 涉及人物肖像或商业用途素材时,须提前核实版权授权与内容审核要求。

SKILL.md

3D Animation

Animation Principles

The 12 Principles of Animation

  • Squash and Stretch: Convey weight, flexibility, and impact
  • Anticipation: Prepare audience for upcoming actions
  • Staging: Present action clearly and unmistakably
  • Straight Ahead vs Pose to Pose: Different animation workflows
  • Follow-Through and Overlapping Action: Natural movement flow
  • Slow In and Slow Out: Natural acceleration and deceleration
  • Arcs: Natural curved paths of motion
  • Secondary Action: Reinforce primary action with complementary movements
  • Timing: Number of frames for action
  • Exaggeration: Enhance actions for clarity and appeal
  • Solid Drawing: 3D form and weight
  • Appeal: Engaging and memorable characters

Additional Principles

  • Weight: Convey mass and gravity
  • Balance: Maintain equilibrium
  • Rhythm: Create pleasing patterns of movement
  • Personality: Infuse character into movement
  • Readability: Ensure actions are clear and understandable

Keyframe Animation Techniques

Keyframing Workflow

  • Blocking: Establish key poses that define the action
  • Breakdowns: Add intermediate poses to define timing
  • In-Betweening: Fill in frames between keys
  • Polishing: Refine curves and add secondary motion
  • Review: Check animation from multiple angles

Key Types

  • Pose Keys: Define the main poses of an action
  • Timing Keys: Define the timing and spacing
  • Breakdown Keys: Define the transition between poses
  • In-Between Keys: Fill in the motion between breakdowns

Keyframe Spacing

  • Linear: Constant speed
  • Ease In: Slow start, accelerates
  • Ease Out: Fast start, decelerates
  • Ease In Out: Slow start and end, fast middle
  • Custom: Custom spacing for specific effects

Procedural Animation

Procedural Techniques

  • Physics-Based: Use physics simulation for realistic movement
  • Inverse Kinematics: Calculate joint positions from end effector
  • Forward Kinematics: Calculate end effector from joint positions
  • Constraint-Based: Use constraints to drive animation
  • Mathematical Functions: Use sine waves, noise, etc.

Procedural Applications

  • Cloth Simulation: Simulate cloth physics
  • Hair Simulation: Simulate hair movement
  • Particle Systems: Simulate particles and fluids
  • Crowd Simulation: Simulate crowd behavior
  • Vegetation: Simulate plant movement

Procedural vs Keyframed

  • Procedural: Dynamic, unpredictable, physics-based
  • Keyframed: Controlled, predictable, artist-directed
  • Hybrid: Combine both approaches for best results

Animation Curves and Graph Editor

Curve Types

  • Linear: Straight line between keys
  • Bezier: Smooth curves with handles
  • Stepped: Instant transitions
  • Constant: Hold value until next key

Curve Editing

  • Tangent Handles: Control curve shape at keys
  • Tangent Types: Auto, Clamped, Linear, Stepped, Free
  • Curve Smoothing: Reduce noise in curves
  • Curve Filtering: Apply filters to curves
  • Curve Copying: Copy curves between attributes

Graph Editor Techniques

  • Offset Keys: Offset keys for overlapping action
  • Scale Keys: Scale timing of animation
  • Mirror Keys: Mirror keys for symmetrical actions
  • Cycle Keys: Create looping animations
  • Bake Simulation: Convert procedural animation to keys

Animation Blending and State Machines

Animation Blending

  • Blend Shapes: Blend between facial expressions
  • Blend Trees: Blend between animations based on parameters
  • Layer Blending: Blend between animation layers
  • Additive Blending: Add animation on top of base animation
  • Crossfading: Smooth transition between animations

State Machines

  • States: Individual animations or animation groups
  • Transitions: Movement between states
  • Conditions: Rules for when transitions occur
  • Parameters: Variables that control transitions
  • Blend Trees: Blend between animations based on parameters

Animation Layers

  • Base Layer: Primary animation
  • Additive Layers: Additive animation on top
  • Override Layers: Override base animation
  • Masking: Apply layers to specific body parts
  • Layer Blending: Control layer influence

Performance Optimization for Animations

Optimization Techniques

  • Reduce Key Count: Remove unnecessary keys
  • Simplify Curves: Reduce curve complexity
  • Use IK/FK Efficiently: Don't overuse IK
  • Optimize Blend Trees: Reduce blend tree complexity
  • Use Animation Compression: Compress animation data
  • Reduce Bone Count: Remove unnecessary bones

Real-Time Considerations

  • Frame Rate: Maintain target frame rate
  • Memory Usage: Minimize animation memory
  • CPU Usage: Reduce animation CPU cost
  • GPU Usage: Minimize GPU impact
  • Network: Reduce network bandwidth for multiplayer

Platform-Specific Optimization

  • Mobile: Lower bone count, simpler animations
  • Console: Medium optimization, balance quality and performance
  • PC: Higher quality, more complex animations
  • VR: High frame rate priority, reduced complexity
  • AR: Real-time performance priority

Animation Export and Integration

Export Formats

  • FBX: Most common format, supports animation
  • Maya ASCII/Binary: Maya native format
  • Blender: Blender native format
  • Collada (DAE): Open standard format
  • glTF/GLB: Web-ready format

Export Settings

  • Bake Animation: Bake all constraints and IK to FK
  • Sample Rate: Set keyframe sampling rate
  • Animation Compression: Apply compression to reduce file size
  • Root Motion: Include or exclude root motion
  • Animation Takes: Export specific animation takes

Integration

  • Unity: Import FBX, create Animator Controller, set up animation clips
  • Unreal: Import FBX, create Animation Blueprint, set up animation montage
  • Godot: Import glTF/FBX, create AnimationPlayer, set up animation tree
  • Web: Use Three.js or Babylon.js with glTF animations
  • Custom: Parse animation data and apply to custom systems

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.94%
按下载量换算34

Claude

30.52%
按下载量换算30

Cursor

19.16%
按下载量换算19

Gemini CLI

8.41%
按下载量换算8

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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