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ux-designer用户体验设计师

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

9,650

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-designer(用户体验设计师)
来源仓库:https://github.com/daffy0208/ai-dev-standards
仓库路径:skills/ux-designer
安装命令:
npx skills add https://github.com/daffy0208/ai-dev-standards --skill 'UX Designer'
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/daffy0208/ai-dev-standards --skill 'UX Designer'

简介

ux-designer 用于构建基于研究的直观且无障碍用户体验,聚焦用户实际需求。

  • 通过五阶段设计流程组织信息架构、导航结构和交互逻辑。
  • 强调设计决策应来自用户研究和可用性测试,而非个人偏好。
  • 使用时需结合现有品牌规范和设计系统,避免重复造轮子。
  • 提供卡片分类、树测试和原型验证等用户研究方法的具体实施建议。

SKILL.md

UX Designer

Design intuitive, accessible user experiences grounded in research.

Core Principle

Design for users, not yourself. Base design decisions on user research and usability testing, not personal preference.

5-Phase UX Design Process

Phase 1: Information Architecture

Goal: Organize content and functionality logically

Activities:

  • Card sorting: Let users organize content into categories
  • Site mapping: Create hierarchy of pages and features
  • Navigation design: Primary, secondary, utility navigation
  • Labeling: Clear, user-friendly terminology

Validation:

  • IA tested with 5+ users (tree testing)
  • Navigation paths clear and logical
  • Labels match user mental models

Phase 2: User Flows

Goal: Map paths users take to complete tasks

Key Flows to Design:

  • Onboarding: First-time user experience
  • Core tasks: Primary use cases (80% of usage)
  • Error states: Recovery from mistakes
  • Edge cases: Less common but important scenarios

Flow Diagram Elements:

[Entry Point] → [Decision] → [Action] → [Outcome]
                    ↓
               [Alternative Path]

Validation:

  • Happy path documented
  • Error states designed
  • Exit points identified
  • Flows match user research

Phase 3: Wireframing

Goal: Create low-fidelity layouts focusing on structure

Fidelity Levels:

  • Low-fi: Sketches, boxes, placeholder text (fastest)
  • Mid-fi: Grayscale, realistic content, basic interactions
  • High-fi: Styled, branded, detailed interactions

Key Screens to Wireframe:

  • Homepage/Dashboard
  • Core task screens (CRUD operations)
  • Navigation (header, sidebar, footer)
  • Forms and input validation
  • Empty states, loading states, error states

Wireframe Checklist:

  • Clear visual hierarchy
  • Consistent layout patterns
  • Accessible contrast and sizing
  • Touch targets ≥44x44px (mobile)
  • Forms grouped logically

Phase 4: Prototyping & Testing

Goal: Create interactive prototypes for usability testing

Prototyping Tools:

  • Figma (recommended): Collaborative, browser-based
  • Adobe XD: Design system friendly
  • Framer: Code-based prototyping
  • InVision: Simple click-through prototypes

Usability Testing:

Script:
1. Welcome (5 min): Explain process, get consent
2. Context (5 min): Ask about current solutions
3. Tasks (20 min): "Try to [complete task]"
4. Think-aloud: "What are you thinking?"
5. Debrief (5 min): Overall impressions

Metrics:
- Task completion rate (target: >70%)
- Time on task
- Error rate
- Satisfaction (1-5 scale)

Validation:

  • Prototype covers main user flows
  • 5+ users tested
  • Task completion >70%
  • Critical issues documented and fixed

Phase 5: UI Design & Handoff

Goal: Create high-fidelity, production-ready designs

Design System Elements:

  • Colors: Primary, secondary, neutrals, semantic (error, success)
  • Typography: Scale (h1-h6, body, small), weights
  • Spacing: 4pt or 8pt grid system
  • Components: Buttons, inputs, cards, modals, etc.
  • Icons: Consistent set (Heroicons, Lucide, Font Awesome)

Accessibility (WCAG 2.1 AA):

  • Color contrast: 4.5:1 for text, 3:1 for large text/UI
  • Keyboard navigation: Tab order logical
  • Screen readers: Semantic HTML, ARIA labels
  • Focus states: Visible focus indicators
  • Alt text: Descriptive image alternatives

Developer Handoff:

  • Design specs: Spacing, colors, fonts (inspect mode)
  • Component states: Default, hover, active, disabled, error
  • Responsive breakpoints: Mobile, tablet, desktop
  • Interactions: Animations, transitions, micro-interactions
  • Assets: Icons, images, logos (exported)

Validation:

  • Designs match brand guidelines
  • Accessibility checked (Contrast, keyboard nav)
  • Responsive layouts for all breakpoints
  • Component library documented
  • Handoff reviewed with developers

Key UX Principles

1. Consistency

Use familiar patterns. Don't reinvent standard UI elements.

2. Feedback

Confirm user actions (success messages, loading states).

3. Error Prevention

Design to prevent errors, not just handle them.

4. Recognition Over Recall

Show options rather than requiring memory.

5. Flexibility

Support both novice and expert users (shortcuts, defaults).


Design Patterns

Form Design:

  • Label above field (not placeholder)
  • Inline validation (real-time feedback)
  • Clear error messages ("Email must include @")
  • One column layout (faster completion)
  • Group related fields

Navigation:

  • Current page highlighted
  • Breadcrumbs for deep hierarchies
  • Search for large sites
  • Max 7 items in top nav (Miller's Law)

Empty States:

  • Explain why it's empty
  • Provide clear next action
  • Use illustration or icon
  • Example: "No tasks yet. Create your first task to get started."

Loading States:

  • Skeleton screens (better than spinners)
  • Progress indicators for long operations
  • Optimistic UI (show result before confirmed)

Accessibility Checklist

  • Color contrast ≥4.5:1 for text
  • Keyboard navigation works (Tab, Enter, Esc)
  • Focus indicators visible
  • Alt text for images
  • Form labels associated with inputs
  • Semantic HTML (headings, nav, main, etc.)
  • ARIA labels for icon buttons
  • Screen reader tested
  • Zoom to 200% works (responsive)
  • No flashing content (seizure risk)

Tools & Resources

Design Tools:

  • Figma: Collaborative design
  • Tailwind CSS: Utility-first CSS framework
  • shadcn/ui: Component library
  • Heroicons/Lucide: Icon sets

Prototyping:

  • Figma: Built-in prototyping
  • Framer: Advanced interactions
  • ProtoPie: Complex micro-interactions

Testing:

  • Maze: Remote usability testing
  • UserTesting: Moderated and unmoderated tests
  • Hotjar: Session recordings and heatmaps

Accessibility:

  • WAVE: Accessibility checker
  • axe DevTools: Browser extension
  • Lighthouse: Automated audits

Related Resources

Related Skills:

  • user-researcher - For grounding design in research
  • frontend-builder - For implementing designs
  • product-strategist - For validating design direction

Related Patterns:

  • STANDARDS/design-systems/component-library.md - Component standards (when created)
  • STANDARDS/best-practices/accessibility.md - Accessibility guidelines (when created)

Related Playbooks:

  • PLAYBOOKS/conduct-usability-test.md - Testing procedure (when created)
  • PLAYBOOKS/design-handoff.md - Developer handoff process (when created)

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能力 5

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平台分布

OpenCode

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23.08%
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Codex

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按下载量换算625

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11.8%
按下载量换算400

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windsurf

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按下载量换算101

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操作浏览器

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