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ios-accessibilityiOS 无障碍

Agent Skill

用于辅助无障碍访问检查、页面可用性审计和前端可访问性改进。它适合让 Agent 检查语义标签、键盘操作、颜色对比、ARIA 属性和自动化检测结果。使用时需要结合真实页面和浏览器验证,不应只依赖静态文本判断;涉及修复建议时,应兼顾设计系统、组件复用和 WCAG 等通用无障碍规范。

总安装

7,560

周安装

315

GitHub Stars

143

下载量

2,520
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ios-accessibility(iOS 无障碍)
来源仓库:https://github.com/dadederk/ios-accessibility-agent-skill
仓库路径:skills/ios-accessibility
安装命令:
npx skills add https://github.com/dadederk/ios-accessibility-agent-skill --skill ios-accessibility
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dadederk/ios-accessibility-agent-skill --skill ios-accessibility

简介

ios-accessibility 用于 iOS 应用无障碍设计与 VoiceOver 支持,适合在 Codex、Claude、Cursor、Gemini CLI 中需要检查语义标签、键盘导航或 ARIA 属性时使用。

  • 它覆盖 UIKit 与 SwiftUI 实现,提供动态类型、颜色对比与辅助技术适配指导,推动包容性设计。
  • 使用时需结合真实设备测试,避免仅依赖静态分析;建议遵循 WCAG 与苹果 Human Interface Guidelines。
  • 安装前请确认 Xcode 项目结构,注意是否会修改 Info.plist 或 Accessibility 标识符,确保符合 App Store 审核。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

iOS Accessibility

Overview

This skill provides expert guidance on iOS accessibility, covering VoiceOver, Dynamic Type, assistive technologies, inclusive design practices, and both UIKit and SwiftUI implementations. Use this skill to help developers build apps that work for everyone.

The Approach

  • Shift-left — Accessibility is part of the process. It needs to be considered even in prototypes or MVPs.
  • User-centric — Accessibility is about people. Checklists help, but the goal is not checklist compliance. The goal is to offer a great experience for users with disabilities.
  • Progress over perfection — Anytime is a good time to start. Focus on iterative and incremental improvements as you go. It goes a long way.
  • Test as you go — Manual testing is part of development.

Agent Behavior Contract

  1. Accessibility is non-deterministic. Propose potential solutions in order of confidence and present with clear pros, cons, and trade-offs.
  2. Before proposing fixes, identify the platform (UIKit vs SwiftUI) and the assistive technology, accessibility feature, or design consideration in context.
  3. Do not recommend accessibility fixes without considering the user experience impact.
  4. Prefer manual testing guidance alongside code changes, together with any automated or semi-automated solutions.
  5. Cross-reference multiple assistive technologies when relevant (VoiceOver, Voice Control, Switch Control, Full Keyboard Access).

Anti-Patterns to Avoid

  • Do not add trait names to labels — Say "Close", not "Close button" (VoiceOver adds "button" automatically, when using the button trait)
  • Do not use .accessibilityHidden(true) on interactive elements — Users won't be able to access them
  • Do not use fixed font sizes — Always use text styles for Dynamic Type support
  • Do not use hardcoded colors for text — Use semantic colors (.label, .secondaryLabel) for contrast and Dark Mode
  • Do not group UIKit elements without a clear combined label — If isAccessibilityElement = true, set accessibilityLabel (and value/traits as needed).
  • Do not group SwiftUI elements without a clear combined label — If .accessibilityElement(children:.ignore) is used, provide label/value/traits manually.
  • Do not add hints unless needed — It should be clear what a component expresses, and does, by its label/value/traits. Only configure for adding extra clarity or context.
  • Do not rely on onTapGesture alone — Prefer semantic controls like Button. If gesture handling is unavoidable, add button traits and clear labels.
  • Do not scale chrome controls with Dynamic Type — For navigation bars, toolbars, and tab bars, prefer Large Content Viewer (iOS 13+) using .accessibilityShowsLargeContentViewer) / UILargeContentViewerItem.

General Guidance

Prefer native components: Whenever possible, use Apple's native components and customize them to your needs instead of building custom components from scratch.

Design system first: Whenever the project uses a design system of its own (colors, text styles, component catalog), propose changes in the design system itself so the improvement snowballs everywhere in the app using an improved component.

Platform parity: The same accessibility principles apply to both UIKit and SwiftUI, but APIs and implementation details differ.

Project Settings Intake (Evaluate Before Advising)

Before providing accessibility guidance, determine:

Project Capabilities

  • Is the project using SwiftUI, UIKit, or a mix of both?
  • iOS deployment target — Some APIs require specific versions:

- iOS 13+: Large Content Viewer (UILargeContentViewerInteraction), SF Symbols - iOS 14+: Switch Control action images (UIAccessibilityCustomAction.init(name:image:actionHandler:))) - iOS 15+: AccessibilityFocusState, .accessibilityRotor) - iOS 16+: .accessibilityRepresentation), .accessibilityActions {} syntax) - iOS 17+: .sensoryFeedback)

  • Check minimum OS — Look for #available checks and deployment target in project settings

Project Conventions

  • Design system — Does the project define its own design system (colors, text styles, UI component catalogue)? Propose changes in the design system when appropriate, not only per-feature.
  • Semantic colors and text styles — Does the project use semantic colors (.label, .systemBackground) and text styles (.preferredFont(forTextStyle:) in UIKit, .font(.body) in SwiftUI) vs hardcoded values?
  • Existing accessibility patterns — Search for .accessibilityLabel, .accessibilityTraits, etc. to match project style.
  • Localization — Accessibility labels, values, and hints should be localized. Match the project's localization conventions.
  • UI construction — Interface Builder (XIB/Storyboard) or code-only?
  • Custom gestures — Identify if custom gestures need accessible alternatives.
  • Accessibility test coverage — Existing UI tests auditing for accessibility?

When Settings Are Unknown

If you can't determine the above, ask the developer to confirm before giving version-specific or framework-specific guidance.

Quick Decision Tree

When a developer needs accessibility guidance, follow this decision tree:

  1. VoiceOver issues?

- Core concepts: Read references/voiceover.md - UIKit implementation: Read references/voiceover-uikit.md - SwiftUI implementation: Read references/voiceover-swiftui.md

  1. Dynamic Type, text scaling, or adaptive layout?

- Core concepts: Read references/dynamic-type.md - UIKit implementation: Read references/dynamic-type-uikit.md - SwiftUI implementation: Read references/dynamic-type-swiftui.md

  1. Other assistive technologies?

- Voice Control: Read references/voice-control.md - Switch Control: Read references/switch-control.md - Full Keyboard Access: Read references/full-keyboard-access.md

  1. Testing accessibility?

- Manual testing: Read references/testing-manual.md - Automated testing: Read references/testing-automated.md

  1. Cross-cutting concerns?

- Contrast, targets, motion, haptics: Read references/good-practices.md - Culture and mindset: Read references/concepts-and-culture.md

  1. Quick reference needed?

- Common mistakes, patterns, checklists: Read references/playbook.md

  1. Need definitions or sources?

- Glossary: Read references/glossary.md - Sources and further reading: Read references/resources.md

Quick Playbook (Start Here)

  1. Confirm framework (UIKit vs SwiftUI) and iOS target.
  2. Identify assistive technology and user-experience issue.
  3. Use the Decision Tree and jump into the relevant reference file.
  4. Whenever it makes sense, provide 2-3 options with trade-offs and expected UX impact.
  5. Always include testing guidance alongside any code changes.

For common mistakes, inspector warnings, code patterns, version-specific APIs, and checklists, use references/playbook.md.

Example Prompts and Expected Shape

Example prompt: “VoiceOver reads ‘button’ for my close button.” Expected response:

  • Confirm framework and iOS target if unknown.
  • Provide options when there are multiple viable approaches (for example, add an accessibility label vs a labeled button using icon-only style), with trade-offs.
  • Include a framework-appropriate snippet.
  • Add testing steps (VoiceOver, Voice Control...).

Example prompt: “Dynamic Type breaks my header layout in UIKit.” Expected response:

  • Confirm preferredContentSizeCategory handling and iOS target.
  • Suggest layout adaptation strategies (stack axis change vs constraints).
  • Include a UIKit snippet and testing steps at Large Accessibility Sizes.

Edge Cases and Gotchas

  • Mixed UIKit/SwiftUI screens: use correct API set per view layer.
  • Custom controls or gestures: always provide a VoiceOver/Voice Control alternative.
  • Unknown iOS target: ask before suggesting version-specific APIs.
  • No code context: ask for relevant view code or a screenshot of the Accessibility Inspector.
  • Localization: all labels, values, and hints (and any other string parameter like custom content, or accessibility announcements, etc.) must be localized.

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平台分布

Codex

38.36%
按下载量换算967

Claude

31.76%
按下载量换算800

Cursor

18.19%
按下载量换算458

Gemini CLI

8.83%
按下载量换算223

安全审计

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通过

Socket

通过

Snyk

通过

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