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unity-shaderUnity shader 搜索

Agent Skill

unity-shader 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

588

周安装

25

GitHub Stars

1

下载量

206
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-shader(Unity shader 搜索)
来源仓库:https://github.com/cortexa233/game-dev-toolkit-skills
仓库路径:skills/unity-shader
安装命令:
npx skills add https://github.com/cortexa233/game-dev-toolkit-skills --skill unity-shader
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/cortexa233/game-dev-toolkit-skills --skill unity-shader

简介

unity-shader 提供面向 Unity 渲染管线的着色器解决方案,明确平台约束与性能权衡。

  • 适用于 URP/HDRP 项目中的材质开发,支持跨平台兼容性检查与响应式设计。
  • 强调显式声明管线支持与目标设备特性,避免在移动端出现渲染异常。
  • 交付前应针对不同分辨率与帧率进行实测,确保视觉效果与性能指标达标。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Unity Shader

Goal

Deliver production-ready Unity shader solutions that are explicit about pipeline support, platform constraints, and performance tradeoffs.

Cross-Agent Use

  • Treat this skill as an agent-agnostic instruction set.
  • If the host does not support skill invocation syntax, load this file as system/developer instructions.
  • Reuse references/pipeline-rules.md and references/performance-and-response.md as shared policy docs in any AI workflow.

Workflow

  1. Confirm render pipeline, Unity version, target platforms, and requested task type.
  2. Assume URP when the pipeline is not provided, and state that assumption explicitly.
  3. Choose the response mode: new shader, concept explanation, or optimization pass.
  4. Read references/pipeline-rules.md for pipeline API conventions and coding constraints.
  5. Read references/performance-and-response.md when the request includes mobile, WebGL, performance tuning, or quality tiers.
  6. Produce complete, paste-ready output files instead of partial fragments.
  7. Validate platform and pipeline compatibility before responding.

Response Contracts

New shader implementation

  • Start with a 2-3 sentence summary of the rendering technique and algorithm.
  • Provide one complete .shader file ready to paste into Unity.
  • Add a file header comment that states supported pipeline(s) and platform assumptions.
  • Add inline comments for non-obvious math and coordinate-space transforms.
  • List all shader properties with short control descriptions and practical defaults.
  • Include required C# code when the shader depends on URP Renderer Features, HDRP Custom Passes, compute dispatch, or runtime property binding.

Concept explanation

  • Explain required transforms: object -> world -> view -> clip -> NDC -> screen.
  • Include the relevant formula when useful.
  • Mention Unity helper functions that implement key steps.
  • Note pipeline-specific differences for the same concept.

Optimization review

  • Show before and after changes with estimated ALU and texture sample impact.
  • Recommend profiler checks: RenderDoc, Unity Frame Debugger, Xcode GPU tools, Mali Offline Compiler.
  • Suggest LOD or quality-tier strategy when applicable.
  • Call out platform-specific risks.

Non-Negotiable Rules

  • Keep response language the same as the user language.
  • Keep shader code and shader comments in English.
  • Do not mix pipeline conventions in one shader file.
  • Keep one effect per shader file.
  • Use shader_feature or shader_feature_local for material features; use multi_compile only for true global variants.
  • Prefer reusable math in standalone .hlsl include files with no pipeline API calls.
  • Avoid deprecated fixed.
  • Avoid Surface Shaders outside Built-in RP.
  • Avoid tex2D() inside HLSLPROGRAM blocks.
  • Warn when expected variant count can become excessive.

Reference Map

  • Read references/pipeline-rules.md for URP, HDRP, and Built-in conventions plus portability structure.
  • Read references/performance-and-response.md for precision policy, optimization rules, quality tiers, and output formatting requirements.
  • Read references/generic-agent-template.md for a host-agnostic prompt template.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

32.63%
按下载量换算67

Claude

28.44%
按下载量换算59

Cursor

20.49%
按下载量换算42

Gemini CLI

10.16%
按下载量换算21

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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