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contagious 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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2026-05-01

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请帮我安装这个 Agent Skill:contagious(contagious 搜索)
来源仓库:https://github.com/wondelai/skills
仓库路径:skills/contagious
安装命令:
npx skills add https://github.com/wondelai/skills --skill contagious
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skills.shnpx skills
npx skills add https://github.com/wondelai/skills --skill contagious

简介

Contagious 基于 Jonah Berger 的传播理论框架,系统化设计产品病毒性传播机制。

  • 聚焦线下口碑(93%)与线上分享(7%)双重路径,提供可落地的工程化方法。
  • 覆盖好奇心、实用价值、故事性等核心驱动力,辅助内容策略制定。
  • 适用于营销、产品设计或增长团队优化分享率与用户推荐行为。
  • contagious 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Word-of-Mouth & Virality Framework

A framework for engineering word-of-mouth and making products, ideas, and content contagious. Based on Jonah Berger's research into why certain things catch on while others languish in obscurity — and how to systematically tip the odds in your favor.

Core Principle

Virality is not born — it is engineered. Products don't go viral by luck or by simply being great. They spread because they were designed — consciously or unconsciously — to be shared.

The foundation: Contrary to popular belief, only 7% of word-of-mouth happens online. The remaining 93% happens offline, in everyday conversations. This means virality isn't just about social media — it's about understanding the psychology of why people talk about and share certain things. Sharing follows predictable psychological patterns, and these patterns can be engineered into any product, idea, or piece of content using the STEPPS framework.

Scoring

Goal: 10/10. When reviewing or creating products, campaigns, content, or features for shareability, rate 0-10 based on adherence to the STEPPS principles below. A 10/10 means the offering activates all six STEPPS drivers; lower scores indicate untapped viral potential. Always provide the current score and specific improvements needed to reach 10/10.

STEPPS Overview

Six principles that make things contagious:

S - Social Currency     → Does sharing it make people look good?
T - Triggers            → Is there an environmental cue that reminds people of it?
E - Emotion             → Does it evoke high-arousal feelings?
P - Public              → Is it visible when people use or consume it?
P - Practical Value     → Is it genuinely useful information people want to pass along?
S - Stories             → Is it wrapped in a narrative people want to tell?

Not a checklist — a multiplier. Each principle independently increases the likelihood of sharing. The most contagious ideas activate multiple STEPPS simultaneously. But even activating one or two well can dramatically increase word-of-mouth.

PrincipleCore QuestionSharing Driver
Social CurrencyDoes it make people look good to share?Self-enhancement
TriggersWhat in the environment reminds people of it?Top-of-mind accessibility
EmotionDoes it fire up high-arousal feelings?Physiological arousal
PublicCan others see people using/engaging with it?Observational learning
Practical ValueIs it useful enough to pass along?Altruism and helpfulness
StoriesIs the brand embedded in a narrative?Entertainment and identity

The STEPPS Framework

1. Social Currency

Core concept: People share things that make them look good — smart, cool, in-the-know. If your product or idea makes people feel like insiders, they'll spread it to boost their own image.

Why it works: We use brands and information as social signals. Sharing remarkable facts, exclusive access, or high-status products is a form of self-enhancement. People don't just share what they think — they share what makes them look good for thinking it.

Key insights:

  • Remarkability — things that are surprising, novel, or extreme get shared because they make the sharer seem interesting. "Did you know...?" is one of the most powerful sharing triggers
  • Game mechanics — leaderboards, badges, status tiers, and achievement systems create visible markers of accomplishment that people want to display and talk about
  • Exclusivity and scarcity — secret menus, invite-only access, members-only content — making people feel like insiders gives them social currency when they share "insider knowledge" with their circle
  • Inner remarkability — even mundane products can find their remarkable angle. The key is framing, not the product itself

Product applications:

ContextApplicationExample
SaaS onboardingAchievement milestones users can share"I just hit 1,000 tasks completed on Todoist"
E-commerceExclusive early access for loyal customersAmazon Prime early deals
Content platformInsider statistics or year-in-reviewSpotify Wrapped
B2B productIndustry benchmarking data users want to citeHubSpot State of Marketing report
Mobile appShareable accomplishment cardsDuolingo streak badges
CommunityTiered status with visible badgesStack Overflow reputation system

Copy patterns:

  • "Most people don't know that..."
  • "You're one of the first to try..."
  • "Only available to [exclusive group]..."
  • "Here's what [X] insiders know..."
  • "You've unlocked [achievement]..."
  • "Share your [impressive metric]..."

Ethical boundary: Social currency should make people genuinely feel good, not manipulate through false scarcity or manufactured exclusivity that breeds toxicity. Create real insider value, not artificial gatekeeping.

See: references/social-currency.md for remarkability exercises and game mechanics design.

2. Triggers

Core concept: Top-of-mind means tip-of-tongue. Environmental cues — sights, sounds, smells, times of day, routines — can trigger people to think about and talk about your product. The more frequently people encounter your trigger, the more they'll talk about you.

Why it works: Most word-of-mouth is not driven by excitement about the product itself but by whatever happens to be top-of-mind at the moment of conversation. If your product is linked to a frequent environmental cue, it gets mentioned more often — not because it's more exciting, but because it's more accessible in memory.

Key insights:

  • Frequency beats strength — a trigger encountered daily (like coffee) is more valuable than a powerful but rare trigger (like a holiday). Kit Kat linked itself to coffee breaks, which happen multiple times per day
  • Habitat matters — where and when do people encounter environments related to your product? Those are your trigger opportunities
  • Competitive triggers — you can link competitor moments to your own brand. When people think of [competitor's context], they think of you instead
  • Ongoing vs. temporary — triggers that persist in the environment (a desk item, a daily routine) generate sustained word-of-mouth, while event-based triggers create spikes
  • Context linking — pair your product with an existing, frequent behavior or environment

Product applications:

ContextApplicationExample
Food/BeverageLink to daily routine or habitKit Kat + coffee break
Productivity toolTie to a recurring workflow moment"Every Monday standup..."
Health appConnect to a physiological cue"When you feel stressed..."
Financial productLink to payday or spending moment"Every time you get paid..."
Content/MediaTie to a day of the week"Taco Tuesday" driving taco talk
E-commerceConnect to seasonal or weather triggers"When it rains..." campaigns

Copy patterns:

  • "Every time you [frequent activity], think of..."
  • "Next time you [daily habit]..."
  • "When you see [environmental cue]..."
  • "It's [day/time] — time for..."
  • "Whenever you [routine behavior]..."

Ethical boundary: Triggers should create genuine, helpful associations. Hijacking sensitive contexts (grief, health scares) as triggers is manipulative and will backfire.

See: references/triggers.md for habitat analysis and trigger design frameworks.

3. Emotion

Core concept: When we care, we share. High-arousal emotions — both positive (awe, excitement, amusement) and negative (anger, anxiety) — drive sharing. Low-arousal emotions (sadness, contentment) suppress it.

Why it works: Physiological arousal — the racing heart, the tightened muscles, the activated state — creates a need to share. It's not about positivity vs. negativity; it's about activation vs. deactivation. Content that fires people up gets shared; content that brings people down gets ignored.

Key insights:

  • High-arousal positive: awe, excitement, amusement, humor, inspiration — all drive sharing
  • High-arousal negative: anger, anxiety, outrage, fear — also drive sharing (controversies spread fast)
  • Low-arousal positive: contentment, relaxation, satisfaction — suppress sharing (people feel no urgency to act)
  • Low-arousal negative: sadness, melancholy, disappointment — suppress sharing (people withdraw)
  • Awe is the most powerful sharing emotion — content that makes people feel small in the face of something vast, beautiful, or surprising spreads the furthest
  • Emotional framing — the same information can be framed to evoke different arousal levels. Facts inform; emotional framing motivates sharing

Product applications:

ContextApplicationExample
Launch contentEngineer awe through unexpected scale or beautyApple keynote reveals
Social campaignsTap righteous anger at an injusticeDove "Real Beauty" challenging beauty standards
Product demosCreate amusement through unexpected use casesBlendtec "Will It Blend?"
User milestonesSpark excitement at personal achievementFitness apps celebrating PRs
Brand storytellingInspire through human triumph narrativesNike "Just Do It" athlete stories
Feature announcementsGenerate curiosity and anticipation"Something big is coming..." teasers

Copy patterns:

  • "This will change how you think about..."
  • "I can't believe [surprising fact]..."
  • "Watch what happens when..."
  • "This is why we fight for..."
  • "You won't believe what [person] did..."
  • "[Powerful statistic] — here's what we're doing about it"

Ethical boundary: Anger and outrage are high-arousal and highly shareable, but engineering outrage for clicks corrodes trust. Use high-arousal negative emotion sparingly and only when the underlying cause genuinely warrants it.

See: references/emotion.md for emotional arousal mapping and content audit tools.

4. Public

Core concept: Built to show, built to grow. If people can see others using your product, they're more likely to adopt it themselves. Make the private public — design for observability.

Why it works: People imitate what they can see. If your product usage is invisible, you lose the most powerful adoption channel: social proof through observation. The phrase "monkey see, monkey do" exists because observational learning is one of the deepest human instincts.

Key insights:

  • Behavioral residue — design products that leave visible traces after use. A bumper sticker outlasts the rally. A Livestrong wristband is worn long after the donation
  • Self-advertising products — every Hotmail email included "Get your free email at Hotmail" in the signature. The product advertised itself through use
  • Observable consumption — Apple deliberately designed the MacBook logo to face outward (toward observers) rather than toward the user. Every open laptop became a billboard
  • Private behaviors stay private — if no one can see you using the product, you can't benefit from social proof. Find ways to make invisible usage visible
  • Public = imitable — people can only copy what they can observe. Making your product publicly visible makes it easier for others to adopt

Product applications:

ContextApplicationExample
Email/MessagingBranded signatures or footers"Sent from my iPhone"
Physical productsVisible branding during useApple logo on laptops, Beats headphones
Digital productsShareable output with brandingCanva designs with watermark, Spotify "Now Playing"
CommunitiesWearable or displayable membership signalsLivestrong wristbands, conference badges
SaaS toolsPublic-facing outputs that credit the tool"Powered by [tool]" on websites
Content platformsShare cards with platform brandingTwitter/X quote cards, Instagram story frames

Copy patterns:

  • "Show the world you [achievement/identity]..."
  • "Let others know you..."
  • "Wear your [accomplishment]..."
  • "Share your [output] — powered by [brand]..."
  • "Join [number] others who..."

Ethical boundary: Public visibility should empower users, not shame them. Never make private information (failures, health data, financial struggles) involuntarily public. The user should always control what is visible.

See: references/public-visibility.md for observability design and behavioral residue strategies.

5. Practical Value

Core concept: People share useful information to help others. News you can use spreads — especially when it's packaged in a way that's easy to pass along and clearly valuable.

Why it works: Sharing practical value is driven by altruism — people genuinely want to help their friends and family. If your content or product saves people time, money, or effort, they'll share it as a favor to their network.

Key insights:

  • Prospect Theory — people evaluate deals relative to a reference point, not in absolute terms. A $10 discount on a $20 item feels better than a $10 discount on a $1,000 item, even though the savings are identical
  • Rule of 100 — for products under $100, use percentage discounts (50% off a $30 item sounds better than $15 off). For products over $100, use dollar amounts ($200 off sounds better than 10% off a $2,000 item)
  • Diminishing sensitivity — the difference between $5 and $10 feels bigger than the difference between $495 and $500. Frame savings relative to small reference points
  • Knowledge packaging — useful information needs to be packaged for easy sharing. Lists, how-tos, infographics, and tip collections are inherently more shareable than long-form essays
  • Narrow audience = wider sharing — counterintuitively, content targeting a specific niche gets shared more because people forward it to "the person who needs this"

Product applications:

ContextApplicationExample
Pricing/PromotionsFrame deals using Rule of 100"Save 40%" (under $100) vs. "Save $500" (over $100)
Content marketingPackage expertise as numbered lists"7 ways to reduce your electricity bill"
Product featuresBuild in shareable utility outputsCalorie tracker generating weekly health summaries
Email campaignsInclude "forward-worthy" tipsUseful tips the recipient would forward to a friend
B2B contentCreate industry benchmarks and toolsFree ROI calculator with shareable results
Customer successPackage how-to guides for common tasksQuick-start guides users share with teammates

Copy patterns:

  • "Save [amount] with this one trick..."
  • "The [number]-step guide to..."
  • "Here's something you'll want to send to [specific person]..."
  • "[Number] things I wish I knew about..."
  • "Quick tip: [immediately useful advice]..."
  • "Share this with someone who needs to hear it"

Ethical boundary: Practical value must be genuine. Fake savings (inflated "original" prices), misleading tips, or clickbait "life hacks" that don't actually work will destroy trust faster than they generate shares.

See: references/practical-value.md for Prospect Theory applications and knowledge packaging formats.

6. Stories

Core concept: People don't just share information — they tell stories. The best way to spread your idea is to embed it inside a narrative so engaging that people retell it, and your brand comes along for the ride. This is the Trojan Horse approach.

Why it works: Stories are how humans naturally process and transmit information. We think in narratives, not bullet points. A well-crafted story carries your brand message inside it like a Trojan Horse — the listener absorbs the message while being entertained by the story.

Key insights:

  • The Trojan Horse test — can someone retell the story without mentioning your brand? If yes, the story fails. Your brand must be so integral to the narrative that removing it makes the story collapse
  • Stories carry morals — people extract lessons from narratives. The lesson should naturally lead to your value proposition
  • Narrative transportation — when people are absorbed in a story, their critical defenses drop. They accept the embedded message more readily than a direct pitch
  • Retellability — the story must be simple enough to retell in a conversation. If it requires a 10-minute setup, it won't spread
  • Valuable virality — the story must not just be shareable but must carry the brand message. A hilarious ad that people can't remember the brand of is a failure

Product applications:

ContextApplicationExample
Brand marketingCreate a narrative inseparable from the productBlendtec "Will It Blend?" (can't retell without mentioning Blendtec)
Product launchBuild origin story around a customer problem"We built this because our founder couldn't find..."
Content marketingWrap data and insights inside human storiesCustomer success stories as narratives, not testimonials
PR/Earned mediaCreate stunts that are inherently story-worthyBarclay Prime's $100 cheesesteak
User onboardingFrame the user as the hero of a journey"Your story starts here..."
Customer advocacyGive customers a story to tell about their experience"You won't believe what happened when I called support..."

Copy patterns:

  • "Here's the story of how..."
  • "It all started when [founder/customer] realized..."
  • "Nobody believed [audacious claim] — until..."
  • "What would you do if [relatable dilemma]?"
  • "The [person/company] who [did something remarkable]..."

Ethical boundary: Stories must be true or clearly fictional. Fabricating testimonials, inventing origin stories, or creating misleading narratives will eventually be exposed, destroying the brand's credibility and making future word-of-mouth toxic.

See: references/stories-trojan-horse.md for narrative templates and the Trojan Horse integration test.

Engineering Word of Mouth

The STEPPS principles are most powerful when combined. Here are applied combinations for common scenarios:

Product Launch

PhaseSTEPPS CombinationTactics
Pre-launchSocial Currency + PublicInvite-only beta with visible waitlist counters
Launch dayEmotion + StoriesFounder narrative + awe-inducing demo
First weekTriggers + Practical ValueTie product to daily workflow + "share to unlock" features
Sustained growthPublic + Social CurrencyVisible usage signals + achievement sharing

Content Strategy

Content TypePrimary STEPPSSecondary STEPPSExample
Thought leadershipSocial CurrencyStoriesInsider knowledge wrapped in narrative
How-to guidesPractical ValueTriggersUseful tips tied to recurring situations
Brand filmsEmotionStoriesAwe-inspiring narrative with brand at center
Interactive toolsPractical ValuePublicCalculator/quiz with shareable results
User spotlightsStoriesSocial CurrencyCustomer heroes whose stories feature your product

Feature Design

Feature GoalSTEPPS to ApplyImplementation
Drive referralsSocial Currency + PublicShareable achievement cards with branding
Increase retentionTriggers + Practical ValueDaily-routine integrations with useful outputs
Build communityPublic + Social CurrencyVisible membership tiers and contribution badges
Launch virallyEmotion + StoriesRemarkable origin story + emotionally charged demo

Common Mistakes

MistakeWhy It FailsFix
Focusing only on online sharing93% of WOM is offline — you're ignoring the dominant channelDesign for conversation triggers, not just social media shares
Making content shareable but not brand-linkedPeople share the joke but forget who made itApply the Trojan Horse test — brand must be integral to the story
Using low-arousal emotionsSadness and contentment don't activate sharing behaviorReframe content for high-arousal emotions: awe, excitement, amusement, anger
Making product usage invisibleNo one can imitate what they can't seeAdd behavioral residue and observable usage signals
Relying on product quality aloneGreat products with no STEPPS integration spread slowlyDeliberately engineer at least 2-3 STEPPS into the product experience
Creating rare, powerful triggersA strong but infrequent trigger generates less WOM than a weak but daily onePrioritize frequency over strength when selecting environmental triggers

Quick Diagnostic

Run this diagnostic on any product, campaign, or content piece:

QuestionIf No...Action
Does sharing this make people look good?No social currencyAdd remarkability, exclusivity, or achievement mechanics
Is there an everyday cue that triggers thoughts of it?No triggerLink product to a frequent environmental cue or daily routine
Does it evoke high-arousal emotion?Low emotional activationReframe for awe, excitement, humor, or righteous anger
Can others see people using or engaging with it?Invisible usageAdd observable signals, branded outputs, or public indicators
Is the information useful enough to forward?Low practical valuePackage insights as tips, lists, or tools people would send to a friend
Is the brand embedded in a retellable story?No narrative vehicleCreate a Trojan Horse story that requires your brand to retell

Reference Files

Further Reading

About the Author

Jonah Berger is a marketing professor at the Wharton School at the University of Pennsylvania. His research focuses on social influence, word-of-mouth, and why products, ideas, and behaviors catch on. He has published dozens of articles in top-tier academic journals and his work has been featured in the New York Times, Wall Street Journal, and Harvard Business Review. "Contagious" distills his years of research into a practical framework for understanding and engineering virality. He has also authored "Invisible Influence" (on how hidden forces shape behavior) and "The Catalyst" (on how to change minds), and consults with companies ranging from startups to Fortune 500 firms on how to make their products and ideas spread.

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