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web-animation-design网页动画设计

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:web-animation-design(网页动画设计)
来源仓库:https://github.com/connorads/dotfiles
仓库路径:skills/web-animation-design
安装命令:
npx skills add https://github.com/connorads/dotfiles --skill web-animation-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/connorads/dotfiles --skill web-animation-design

简介

web-animation-design 基于 Emil Kowalski 的课程体系,提供网页动画设计指导,强调情感传达与性能平衡。

  • 它采用表格形式对比 Before/After 效果,确保评审结构化清晰。
  • 适用于微交互、过渡效果和复杂动画序列的设计评审。
  • 使用时需避免过度动画,优先保证功能可用性和加载速度。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Web Animation Design

A comprehensive guide for creating animations that feel right, based on Emil Kowalski's "Animations on the Web" course.

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to help you with animations based on Emil Kowalski's animations.dev course.

Do not provide any other information until the user asks a question.

Review Format (Required)

When reviewing animations, you MUST use a markdown table. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:

BeforeAfter
transform: scale(0)transform: scale(0.95)
animation: fadeIn 400ms ease-inanimation: fadeIn 200ms ease-out
No reduced motion support@media (prefers-reduced-motion: reduce) {...}

Wrong format (never do this):

Before: transform: scale(0)
After: transform: scale(0.95)
────────────────────────────
Before: 400ms duration
After: 200ms

Correct format: A single markdown table with | Before | After | columns, one row per issue.

Quick Start

Every animation decision starts with these questions:

  1. Is this element entering or exiting? → Use ease-out
  2. Is an on-screen element moving? → Use ease-in-out
  3. Is this a hover/color transition? → Use ease
  4. Will users see this 100+ times daily? → Don't animate it

The Easing Blueprint

ease-out (Most Common)

Use for user-initiated interactions: dropdowns, modals, tooltips, any element entering or exiting the screen.

/* Sorted weak to strong */
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);
--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);
--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1);
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
--ease-out-circ: cubic-bezier(0.075, 0.82, 0.165, 1);

Why it works: Acceleration at the start creates an instant, responsive feeling. The element "jumps" toward its destination then settles in.

ease-in-out (For Movement)

Use when elements already on screen need to move or morph. Mimics natural motion like a car accelerating then braking.

/* Sorted weak to strong */
--ease-in-out-quad: cubic-bezier(0.455, 0.03, 0.515, 0.955);
--ease-in-out-cubic: cubic-bezier(0.645, 0.045, 0.355, 1);
--ease-in-out-quart: cubic-bezier(0.77, 0, 0.175, 1);
--ease-in-out-quint: cubic-bezier(0.86, 0, 0.07, 1);
--ease-in-out-expo: cubic-bezier(1, 0, 0, 1);
--ease-in-out-circ: cubic-bezier(0.785, 0.135, 0.15, 0.86);

ease (For Hover Effects)

Use for hover states and color transitions. The asymmetrical curve (faster start, slower end) feels elegant for gentle animations.

transition: background-color 150ms ease;

linear (Avoid in UI)

Only use for:

  • Constant-speed animations (marquees, tickers)
  • Time visualization (hold-to-delete progress indicators)

Linear feels robotic and unnatural for interactive elements.

ease-in (Almost Never)

Avoid for UI animations. Makes interfaces feel sluggish because the slow start delays visual feedback.

Paired Elements Rule

Elements that animate together must use the same easing and duration. Modal + overlay, tooltip + arrow, drawer + backdrop—if they move as a unit, they should feel like a unit.

/* Both use the same timing */
.modal { transition: transform 200ms ease-out; }
.overlay { transition: opacity 200ms ease-out; }

Timing and Duration

Duration Guidelines

Element TypeDuration
Micro-interactions100-150ms
Standard UI (tooltips, dropdowns)150-250ms
Modals, drawers200-300ms
Page transitions300-400ms

Rule: UI animations should stay under 300ms. Larger elements animate slower than smaller ones.

The Frequency Principle

Determine how often users will see the animation:

  • 100+ times/day → No animation (or drastically reduced)
  • Occasional use → Standard animation
  • Rare/first-time → Can add delight

Example: Raycast never animates its menu toggle because users open it hundreds of times daily.

When to Animate

Do animate:

  • Enter/exit transitions for spatial consistency
  • State changes that benefit from visual continuity
  • Responses to user actions (feedback)
  • Rarely-used interactions where delight adds value

Don't animate:

  • Keyboard-initiated actions
  • Hover effects on frequently-used elements
  • Anything users interact with 100+ times daily
  • When speed matters more than smoothness

Marketing vs. Product:

  • Marketing: More elaborate, longer durations allowed
  • Product: Fast, purposeful, never frivolous

Spring Animations

Springs feel more natural because they don't have fixed durations—they simulate real physics.

When to Use Springs

  • Drag interactions with momentum
  • Elements that should feel "alive" (Dynamic Island)
  • Gestures that can be interrupted mid-animation
  • Organic, playful interfaces

Configuration

Apple's approach (recommended):

// Duration + bounce (easier to understand)
{ type: "spring", duration: 0.5, bounce: 0.2 }

Traditional physics:

// Mass, stiffness, damping (more complex)
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }

Bounce Guidelines

  • Avoid bounce in most UI contexts
  • Use bounce for drag-to-dismiss, playful interactions
  • Keep bounce subtle (0.1-0.3) when used

Interruptibility

Springs maintain velocity when interrupted—CSS animations restart from zero. This makes springs ideal for gestures users might change mid-motion.

Performance

The Golden Rule

Only animate transform and opacity. These skip layout and paint stages, running entirely on the GPU.

Avoid animating:

  • padding, margin, height, width (trigger layout)
  • blur filters above 20px (expensive, especially Safari)
  • CSS variables in deep component trees

Optimization Techniques

/* Force GPU acceleration */
.animated-element {
  will-change: transform;
}

React-specific:

  • Animate outside React's render cycle when possible
  • Use refs to update styles directly instead of state
  • Re-renders on every frame = dropped frames

Framer Motion:

// Hardware accelerated (transform as string)
<motion.div animate={{ transform: "translateX(100px)" }} />

// NOT hardware accelerated (more readable)
<motion.div animate={{ x: 100 }} />

CSS vs. JavaScript

  • CSS animations run off main thread (smoother under load)
  • JS animations (Framer Motion, React Spring) use requestAnimationFrame
  • CSS better for simple, predetermined animations
  • JS better for dynamic, interruptible animations

Accessibility

Animations can cause motion sickness or distraction for some users.

prefers-reduced-motion

Whenever you add an animation, also add a media query to disable it:

.modal {
  animation: fadeIn 200ms ease-out;
}

@media (prefers-reduced-motion: reduce) {
  .modal {
    animation: none;
  }
}

Reduced Motion Guidelines

  • Every animated element needs its own prefers-reduced-motion media query
  • Set animation: none or transition: none (no !important)
  • No exceptions for opacity or color - disable all animations
  • Show play buttons instead of autoplay videos

Framer Motion Implementation

import { useReducedMotion } from "framer-motion";

function Component() {
  const shouldReduceMotion = useReducedMotion();

  return (
    <motion.div
      initial={shouldReduceMotion ? false : { opacity: 0, y: 20 }}
      animate={{ opacity: 1, y: 0 }}
    />
  );
}

Touch Device Considerations

/* Disable hover animations on touch devices */
@media (hover: hover) and (pointer: fine) {
  .element:hover {
    transform: scale(1.05);
  }
}

Touch devices trigger hover on tap, causing false positives.

Practical Tips

Quick reference for common scenarios. See PRACTICAL-TIPS.md for detailed implementations.

ScenarioSolution
Make buttons feel responsiveAdd transform: scale(0.97) on :active
Element appears from nowhereStart from scale(0.95), not scale(0)
Shaky/jittery animationsAdd will-change: transform
Hover causes flickerAnimate child element, not parent
Popover scales from wrong pointSet transform-origin to trigger location
Sequential tooltips feel slowSkip delay/animation after first tooltip
Small buttons hard to tapUse 44px minimum hit area (pseudo-element)
Something still feels offAdd subtle blur (under 20px) to mask it
Hover triggers on mobileUse @media (hover: hover) and (pointer: fine)

Easing Decision Flowchart

Is the element entering or exiting the viewport? ├── Yes → ease-out └── No ├── Is it moving/morphing on screen? │ └── Yes → ease-in-out └── Is it a hover change? ├── Yes → ease └── Is it constant motion? ├── Yes → linear └── Default → ease-out

Reference Files


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