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wireframingwireframing 开发

Agent Skill

wireframing 用于辅助前端页面、组件、样式和交互逻辑开发,适合在 OpenClaw 中需要维护前端项目、生成组件或检查界面实现时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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4,728

周安装

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下载量

1,576
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:wireframing(wireframing 开发)
来源仓库:https://github.com/codenova58/wireframing
安装命令:
openclaw skills install wireframing
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

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openclaw skills install wireframing

简介

wireframing 用于辅助前端页面、组件、样式和交互逻辑开发。

  • 适合在 OpenClaw 中维护前端项目、生成组件或检查界面实现时使用。
  • 通过 clawhub 安装,结合来源仓库 README 核验具体用法。
  • 安装前需确认权限范围、维护状态及是否触发联网或文件读写操作。
  • 建议配合设计系统和构建流程使用,避免孤立生成代码片段。

SKILL.md

name
wireframing
description
Deep wireframing workflow—problem framing, fidelity choice, flows and edge cases, IA and components, critique and iteration, handoff to design/dev. Use when exploring layouts before visual design or aligning stakeholders quickly.

Wireframing (Deep Workflow)

Wireframes are shared thinking tools—not decoration. The goal is alignment on structure, priority, and flows at low rework cost before pixels and code.

When to Offer This Workflow

Trigger conditions:

  • New feature with unclear information architecture or many UI states
  • Stakeholders disagree on scope or number of screens
  • Fast iteration needed before high-fidelity visual design
  • Technical constraints (API shape, permissions) must shape the UI early

Initial offer:

Use six stages: (1) define intent and fidelity, (2) map users and scenarios, (3) structure and navigation, (4) key screens and states, (5) critique and test, (6) handoff. Ask which tool they use (FigJam, Figma, paper, Excalidraw) and the deadline.


Stage 1: Define Intent & Fidelity

Goal: Match fidelity to the question being answered.

Levels

  • Thumbnail flow: minutes only—steps and sequence
  • Low-fi boxes: layout and rough component placement
  • Mid-fi: realistic copy placeholders and density—still grayscale

Anti-patterns

  • Too polished too early—stakeholders anchor on color instead of structure
  • Untitled flows—reviewers lose context

Exit condition: Reviewers know whether to judge flow, layout, or both in this round.


Stage 2: Map Users & Scenarios

Goal: One primary user and job-to-be-done per flow; edge cases listed explicitly.

Activities

  • Lightweight personas—only traits that change the UI (permissions, expertise)
  • Scenarios as short stories: trigger → actions → success or failure
  • Out-of-scope scenarios called out to prevent scope creep in wire review

Exit condition: Three to seven scenarios ranked; must-have vs later is clear.


Stage 3: Structure & Navigation

Goal: Information architecture before screen-level detail.

Practices

  • Sitemap or nav model: where the feature lives; deep-link expectations
  • Naming: labels consistent with the user’s mental model; avoid internal jargon unless users know it
  • Decide early if mobile and desktop diverge—don’t let it happen by accident

Exit condition: Nav entry points and breadcrumbs sketched.


Stage 4: Key Screens & States

Goal: Cover the happy path plus critical empty, loading, error, and permission-denied states.

Checklist per screen

  • One clear primary CTA; secondary actions de-emphasized
  • Empty: educate and offer a next step; loading: skeleton vs spinner chosen deliberately
  • Error: recovery path; permission denied: why and what to do next

Annotations

  • Numbered callouts for open questions—do not hide ambiguity

Exit condition: State matrix for the top three screens (rows = states).


Stage 5: Critique & Test

Goal: Structured feedback—not only subjective taste.

Review script

  • Five-minute silent read first
  • Round-robin: confusion points and missing paths
  • Capture decisions; assign owners for open questions

Lightweight usability

  • Click-through prototype or paper walkthrough with one or two users when risk is high

Exit condition: Prioritized change list; open questions tracked.


Stage 6: Handoff

Goal: Smooth handoff to visual design and engineering.

To design

  • Grid assumptions, responsive breakpoints, content priority order

To engineering

  • API dependencies; UI states that affect backend behavior (pagination, filters)
  • Accessibility notes: focus order, live regions for dynamic updates

Artifacts

  • Link to a single source file; version snapshot or changelog entry when the handoff is formal

Final Review Checklist

  • [ ] Fidelity matches review goals
  • [ ] Scenarios and edge states covered for critical flows
  • [ ] IA and navigation coherent
  • [ ] Empty, loading, error, and permission states considered
  • [ ] Handoff notes for design and dev

Tips for Effective Guidance

  • Content-first where possible—placeholder lorem ipsum often mis-sizes real copy.
  • Label screens and flows; reviewers often join mid-stream.
  • Encourage disposable wires—speed beats beauty at this stage.

Handling Deviations

  • Existing design system: sketch with component skeletons even at low-fi—reduces surprise later.
  • Tiny UI tweak: skip the full workflow—a single annotated screen may suffice.

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平台分布

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按下载量换算1,207

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