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cli-anything-unrealinsightsCLI anything unrealinsights 搜索

Agent Skill

cli-anything-unrealinsights 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,011

周安装

43

GitHub Stars

32,990

下载量

354
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:cli-anything-unrealinsights(CLI anything unrealinsights 搜索)
来源仓库:https://github.com/hkuds/cli-anything
仓库路径:skills/cli-anything-unrealinsights
安装命令:
npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-unrealinsights
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/hkuds/cli-anything --skill cli-anything-unrealinsights

简介

cli-anything-unrealinsights 提供面向 Windows 平台的 Unreal Insights 追踪捕获与导出工作流代理接口。

  • 适用于性能分析、帧调试和资源优化等引擎开发场景,需 UE5.5+ 及对应 UnrealInsights.exe。
  • 支持后端发现、追踪录制和结果导出等命令,可通过环境变量指定自定义可执行文件路径。
  • 使用前应确认引擎构建类型与 UnrealInsights 版本匹配,避免因工具链不一致引发错误。
  • 仅限本地开发环境使用,禁止在生产环境中调用以免影响运行时稳定性。

SKILL.md

cli-anything-unrealinsights

Use this CLI when you need agent-friendly access to Unreal Insights trace capture and exporter workflows on Windows.

Prerequisites

  • Unreal Engine 5.5+ installed with UnrealInsights.exe
  • Windows
  • Optional explicit env vars:

- UNREALINSIGHTS_EXE - UNREAL_TRACE_SERVER_EXE - UNREALINSIGHTS_TRACE

Core Commands

Backend discovery

cli-anything-unrealinsights --json backend info

To use a source-built engine's matching UnrealInsights.exe:

cli-anything-unrealinsights --json backend ensure-insights `
  --engine-root 'D:\code\D5\d5render-ue5_3'

This first looks for Engine\Binaries\Win64\UnrealInsights.exe under the specified engine root, then builds it with that engine's Build.bat if needed.

Trace session state

cli-anything-unrealinsights trace set D:\captures\session.utrace
cli-anything-unrealinsights --json trace info

Capture orchestration

cli-anything-unrealinsights --json capture run `
  --project 'D:\Projects\MyGame\MyGame.uproject' `
  --engine-root 'D:\Program Files\Epic Games\UE_5.5' `
  --output-trace D:\captures\boot.utrace `
  --channels "default,bookmark" `
  --exec-cmd "Trace.Bookmark BootStart" `
  --wait --timeout 300

You can also keep using the explicit form:

cli-anything-unrealinsights --json capture run `
  'D:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe' `
  --target-arg 'D:\Projects\MyGame\MyGame.uproject'

Continuous capture session control

cli-anything-unrealinsights --json capture start `
  --project 'D:\Projects\MyGame\MyGame.uproject' `
  --engine-root 'D:\Program Files\Epic Games\UE_5.5' `
  --output-trace D:\captures\live_session.utrace

cli-anything-unrealinsights --json capture status
cli-anything-unrealinsights --json capture snapshot D:\captures\live_snapshot.utrace
cli-anything-unrealinsights --json capture stop

This is the preferred flow when an agent needs to start profiling now and stop or snapshot later in a follow-up turn.

If a tracked capture session is still running, capture start now requires --replace so the previous process is stopped before a new one is launched.

Offline exporters

cli-anything-unrealinsights --json -t D:\captures\session.utrace export threads D:\out\threads.csv
cli-anything-unrealinsights --json -t D:\captures\session.utrace export timer-stats D:\out\stats.csv --region "EXPORT_CAPTURE"
cli-anything-unrealinsights --json -t D:\captures\session.utrace export counter-values D:\out\counter_values.csv --counter "*"

Batch response files

cli-anything-unrealinsights --json -t D:\captures\session.utrace batch run-rsp D:\out\exports.rsp

JSON Output Guidance

  • Prefer --json for agent workflows.
  • Export commands return:

- trace_path - exec_command - output_files - log_path - exit_code - warnings - errors - succeeded

  • Capture returns:

- command - trace_path - trace_exists - trace_size - pid or exit_code

  • Continuous capture status returns:

- pid - running - target_exe - project_path - trace_path - trace_size - started_at

Notes

  • v1 is Windows-first.
  • v1 supports file-mode capture orchestration only.
  • v1 does not control already-running UE instances or browse trace stores.
  • capture stop is a best-effort stop of the harness-launched process tree.
  • capture snapshot is a best-effort filesystem snapshot of the active trace.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.61%
按下载量换算133

Claude

32.03%
按下载量换算113

Cursor

18.58%
按下载量换算66

Gemini CLI

9.29%
按下载量换算33

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限需确认

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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