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claude-skill-app-onboarding-questionnaireClaude 技能应用入门 questionnaire

Agent Skill

claude-skill-app-onboarding-questionnaire 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

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来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:claude-skill-app-onboarding-questionnaire(Claude 技能应用入门 questionnaire)
来源仓库:https://github.com/aradotso/trending-skills
仓库路径:skills/claude-skill-app-onboarding-questionnaire
安装命令:
npx skills add https://github.com/aradotso/trending-skills --skill claude-skill-app-onboarding-questionnaire
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/aradotso/trending-skills --skill claude-skill-app-onboarding-questionnaire

简介

App Onboarding Questionnaire 技能自动生成高转化率的问卷式新手引导流程。

  • 基于订阅应用最佳实践,输出包含文案、界面设计与生产代码的完整方案。
  • 自动分析现有代码库结构以定制专属引导路径,支持多步骤交互设计。
  • 涉及用户数据收集时需确认隐私合规要求,避免默认开启非必要权限。
  • claude-skill-app-onboarding-questionnaire 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

App Onboarding Questionnaire

Skill by ara.so — Daily 2026 Skills collection.

A Claude Code skill that analyses your existing app codebase and generates a complete, high-converting questionnaire-style onboarding flow — including all copy, screen designs, and production-ready code — modelled on proven patterns from top subscription apps.

What It Does

When you run /app-onboarding-questionnaire in your project, the skill:

  1. Analyses your codebase — reads your app's source, manifest/plist files, and existing screens to understand your app's purpose, target users, and required permissions
  2. Defines the user transformation — constructs a before/after narrative that drives the onboarding story
  3. Designs a screen-by-screen blueprint — using a 14-screen psychological conversion framework
  4. Drafts all copy — headlines, questions, answer options, CTAs, testimonials, social proof
  5. Builds the screens — in your app's native framework (SwiftUI, React Native, Flutter, Jetpack Compose, etc.)

Installation

Option 1: Global skills directory

cd ~/.claude/skills
git clone https://github.com/adamlyttleapps/claude-skill-app-onboarding-questionnaire.git app-onboarding-questionnaire

Option 2: Project-level dependency

Add to your project's .claude/settings.json:

{
  "skills": [
    "github:adamlyttleapps/claude-skill-app-onboarding-questionnaire"
  ]
}

Usage

Navigate to your app project directory and run:

/app-onboarding-questionnaire

The skill is interactive — it asks clarifying questions and builds incrementally. Progress is saved to Claude Code's memory system so you can resume across sessions.

The 14-Screen Framework

#ScreenConversion Purpose
1WelcomeHook — show the end state, create desire
2Goal Question"What are you trying to achieve?" — psychological investment
3Pain Points"What prevents you?" — builds empathy
4Social ProofPersona-matched testimonials
5Tinder CardsSwipe agree/disagree on pain statements
6Personalised SolutionMirror pains back with app solution stats
7Comparison TableLife with vs without the app *(optional)*
8PreferencesFunctional personalisation for the demo
9Permission PrimingBenefit-framed pre-sell before system dialogs
10Processing Moment"Building X just for you..." anticipation builder
11App DemoUser actually uses the core app mechanic
12Value DeliveryTangible output + share/viral moment
13Account GateOptional sign-in to save what they created
14PaywallHard paywall with trial, social proof, pricing

Not every app needs every screen — the skill adapts based on your app's complexity and type.

Key Differentiators

App Demo Screen

Instead of a tour, users *do* something — pick recipes, complete an exercise, categorise a transaction — and receive a tangible result. This is Screen 11 and is the highest-impact screen for conversion.

Permission Priming (Screen 9)

The skill auto-detects required permissions from your codebase:

  • iOS: reads Info.plist for NSCameraUsageDescription, NSLocationWhenInUseUsageDescription, etc.
  • Android: reads AndroidManifest.xml for uses-permission entries
  • React Native / Flutter: checks both

For each permission found, it generates a benefit-framed priming screen shown *before* the system dialog. This converts at 70–80%+ vs ~40% for cold prompts.

Viral / Share Moment (Screen 12)

The demo output is designed to be shareable — a meal plan, a workout, a savings projection. This is where organic growth originates.

Code Examples

SwiftUI — Goal Question Screen

// Generated by /app-onboarding-questionnaire
import SwiftUI

struct GoalQuestionView: View {
    @EnvironmentObject var onboardingState: OnboardingState

    let goals = [
        OnboardingOption(id: "lose_weight", emoji: "⚖️", title: "Lose weight", subtitle: "Reach a healthier body"),
        OnboardingOption(id: "build_muscle", emoji: "💪", title: "Build muscle", subtitle: "Get stronger and leaner"),
        OnboardingOption(id: "eat_healthier", emoji: "🥗", title: "Eat healthier", subtitle: "Improve my nutrition"),
        OnboardingOption(id: "save_time", emoji: "⏱️", title: "Save time cooking", subtitle: "Quick, easy meals")
    ]

    var body: some View {
        VStack(spacing: 24) {
            OnboardingHeader(
                title: "What's your main goal?",
                subtitle: "We'll personalise everything around this"
            )

            VStack(spacing: 12) {
                ForEach(goals) { goal in
                    OnboardingOptionRow(
                        option: goal,
                        isSelected: onboardingState.selectedGoal == goal.id
                    ) {
                        onboardingState.selectedGoal = goal.id
                    }
                }
            }

            Spacer()

            PrimaryButton(title: "Continue", isEnabled: onboardingState.selectedGoal != nil) {
                onboardingState.advance()
            }
        }
        .padding()
    }
}

React Native — Tinder Swipe Cards Screen

// Generated by /app-onboarding-questionnaire
import React, { useState } from 'react';
import { View, Text, StyleSheet, Animated, PanResponder } from 'react-native';
import { useOnboarding } from '../context/OnboardingContext';

const PAIN_STATEMENTS = [
  "I don't know what to cook each week",
  "I end up wasting food I've bought",
  "Healthy eating feels too complicated",
  "I spend too long deciding what to make",
];

export function TinderCardsScreen() {
  const { addAgreedPain, advance } = useOnboarding();
  const [currentIndex, setCurrentIndex] = useState(0);
  const position = new Animated.ValueXY();

  const panResponder = PanResponder.create({
    onStartShouldSetPanResponder: () => true,
    onPanResponderMove: (_, gesture) => {
      position.setValue({ x: gesture.dx, y: gesture.dy });
    },
    onPanResponderRelease: (_, gesture) => {
      if (gesture.dx > 120) {
        swipe('agree');
      } else if (gesture.dx < -120) {
        swipe('disagree');
      } else {
        Animated.spring(position, { toValue: { x: 0, y: 0 }, useNativeDriver: true }).start();
      }
    },
  });

  const swipe = (direction: 'agree' | 'disagree') => {
    if (direction === 'agree') {
      addAgreedPain(PAIN_STATEMENTS[currentIndex]);
    }
    Animated.timing(position, {
      toValue: { x: direction === 'agree' ? 500 : -500, y: 0 },
      duration: 250,
      useNativeDriver: true,
    }).start(() => {
      position.setValue({ x: 0, y: 0 });
      if (currentIndex + 1 >= PAIN_STATEMENTS.length) {
        advance();
      } else {
        setCurrentIndex(i => i + 1);
      }
    });
  };

  return (
    <View style={styles.container}>
      <Text style={styles.title}>Do these sound familiar?</Text>
      <Text style={styles.subtitle}>Swipe right if yes, left if no</Text>
      <Animated.View
        style={[styles.card, { transform: position.getTranslateTransform() }]}
        {...panResponder.panHandlers}
      >
        <Text style={styles.cardText}>{PAIN_STATEMENTS[currentIndex]}</Text>
      </Animated.View>
    </View>
  );
}

Flutter — Processing / Loading Screen

// Generated by /app-onboarding-questionnaire
import 'package:flutter/material.dart';

class ProcessingScreen extends StatefulWidget {
  final VoidCallback onComplete;
  const ProcessingScreen({required this.onComplete, super.key});

  @override
  State<ProcessingScreen> createState() => _ProcessingScreenState();
}

class _ProcessingScreenState extends State<ProcessingScreen>
    with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  int _stepIndex = 0;

  final List<String> _steps = [
    'Analysing your goals...',
    'Matching your preferences...',
    'Crafting your personal plan...',
    'Almost ready!',
  ];

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(vsync: this, duration: const Duration(seconds: 4))
      ..addListener(() {
        final newIndex = (_controller.value * _steps.length).floor().clamp(0, _steps.length - 1);
        if (newIndex != _stepIndex) {
          setState(() => _stepIndex = newIndex);
        }
      })
      ..forward().whenComplete(widget.onComplete);
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            CircularProgressIndicator(value: _controller.value),
            const SizedBox(height: 32),
            AnimatedSwitcher(
              duration: const Duration(milliseconds: 400),
              child: Text(
                _steps[_stepIndex],
                key: ValueKey(_stepIndex),
                style: Theme.of(context).textTheme.titleMedium,
              ),
            ),
          ],
        ),
      ),
    );
  }
}

SwiftUI — Permission Priming Screen (auto-generated from Info.plist)

// Generated from detected NSCameraUsageDescription in Info.plist
struct CameraPermissionPrimingView: View {
    @EnvironmentObject var onboardingState: OnboardingState

    var body: some View {
        VStack(spacing: 32) {
            Image(systemName: "camera.fill")
                .font(.system(size: 64))
                .foregroundColor(.accentColor)

            VStack(spacing: 12) {
                Text("Scan ingredients instantly")
                    .font(.title2.bold())
                Text("Point your camera at any ingredient or barcode and we'll find matching recipes in seconds — no typing needed.")
                    .multilineTextAlignment(.center)
                    .foregroundColor(.secondary)
            }

            VStack(spacing: 8) {
                Label("Identify 10,000+ ingredients", systemImage: "checkmark.circle.fill")
                Label("Scan barcodes for nutrition info", systemImage: "checkmark.circle.fill")
                Label("Works offline for pantry items", systemImage: "checkmark.circle.fill")
            }
            .foregroundColor(.primary)

            Spacer()

            PrimaryButton(title: "Enable Camera Access") {
                // System prompt shown AFTER this priming screen
                onboardingState.requestCameraPermission()
            }

            Button("Not now") {
                onboardingState.skipPermission(.camera)
            }
            .foregroundColor(.secondary)
        }
        .padding(32)
    }
}

Onboarding State Management Pattern

The skill generates a central state object to track progress across all screens:

// SwiftUI example
class OnboardingState: ObservableObject {
    @Published var currentScreen: OnboardingScreen = .welcome
    @Published var selectedGoal: String?
    @Published var agreedPains: [String] = []
    @Published var preferences: UserPreferences = .default
    @Published var demoResult: DemoOutput?

    // Persisted to UserDefaults so onboarding survives app restarts
    func advance() {
        let next = currentScreen.next(given: self)
        withAnimation { currentScreen = next }
        save()
    }

    func save() {
        // Skill generates serialisation code appropriate to your stack
    }
}

Configuration Options

When you run /app-onboarding-questionnaire, the skill asks about:

OptionDescription
App typeSubscription, freemium, one-time purchase
Core loopThe single thing users do in your app
Target audienceWho the app is for (used for copy tone)
Paywall timingWhether to show paywall before or after account creation
Screens to skipComparison table, account gate, etc.
Brand coloursUsed in generated SwiftUI/CSS/Flutter theme code

Resuming a Session

Progress is saved to Claude Code's memory. To resume:

/app-onboarding-questionnaire resume

To restart from a specific screen:

/app-onboarding-questionnaire --from=paywall

Troubleshooting

Skill doesn't detect my permissions correctly

  • iOS: ensure Info.plist is at the project root or <AppName>/Info.plist
  • Android: ensure AndroidManifest.xml is at app/src/main/AndroidManifest.xml
  • React Native: the skill checks both locations automatically

Generated code uses wrong framework

  • The skill infers your framework from file extensions (.swift, .tsx, .dart, .kt)
  • If detection fails, specify explicitly: /app-onboarding-questionnaire --framework=swiftui

Paywall screen doesn't match my payment provider

  • The skill generates a UI shell; wire up your payment provider (RevenueCat, StoreKit 2, stripe-react-native) separately
  • RevenueCat is the recommended integration — the skill generates compatible purchase call sites

Want fewer screens for a simpler app

  • The skill asks about complexity during setup
  • You can also specify: /app-onboarding-questionnaire --screens=welcome,goal,processing,paywall

Reference

The framework is based on analysis of the Mob recipe app's 19-screen onboarding flow, widely regarded as one of the highest-converting onboarding experiences on the App Store, combined with patterns from Noom, Headspace, and Duolingo.

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