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chess-best-move国际象棋最佳走法

Agent Skill

chess-best-move 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,162

周安装

47

GitHub Stars

93

下载量

365
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:chess-best-move(国际象棋最佳走法)
来源仓库:https://github.com/letta-ai/skills
仓库路径:skills/chess-best-move
安装命令:
npx skills add https://github.com/letta-ai/skills --skill chess-best-move
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/letta-ai/skills --skill chess-best-move

简介

chess-best-move 分析棋盘图像并输出最佳走法,避免模式匹配陷阱。

  • 适用于国际象棋局面评估与推荐走法场景。
  • 按任务要求格式化输出(空格分隔或换行),支持多赢招识别。
  • 需确保输入为真实局面图像而非已知谜题,且环境能访问图像数据。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Chess Best Move

Overview

This skill provides a systematic approach to analyzing chess board images and determining the best move(s). It emphasizes proper image analysis techniques, avoiding common pitfalls like pattern-matching to known puzzles instead of actual position analysis.

Core Workflow

Step 1: Understand Task Requirements

Before starting analysis:

  1. Read the task requirements completely to identify:

- Expected output format (e.g., space-separated vs newline-separated moves) - Whether multiple winning moves are possible - Move notation expected (e.g., g2g4 vs Ng4 vs g4) - Any constraints on the solution

  1. Note if the task mentions:

- "multiple winning moves" - prepare to output all valid solutions - Specific move notation format - match exactly - Time constraints (mate-in-N) - verify move count

Step 2: Image Analysis (Critical Phase)

Primary Approach: Systematic Detection

Do NOT attempt to match the image against known puzzles. Instead:

  1. Detect the board grid first

- Identify the 8x8 grid boundaries - Determine board orientation (which corner is a1) - Save debug images showing detected grid lines for verification

  1. Detect piece positions systematically

- Analyze each of the 64 squares individually - For each occupied square, determine: - Color (white/black) - Piece type (King, Queen, Rook, Bishop, Knight, Pawn) - Record findings in algebraic notation (e.g., "White King on e1")

  1. Validate detection results

- Total pieces must be ≤32 (if detecting more, detection is flawed) - Each side must have exactly 1 King - Each side can have at most 8 pawns, 2 rooks, 2 bishops, 2 knights, 1 queen (plus promotions) - If validation fails, refine detection approach before proceeding

Step 3: Position Verification

Before calculating moves:

  1. Construct FEN notation from detected pieces

- Build the position string square by square - Include castling rights if determinable - Include en passant square if relevant

  1. Verify FEN validity

- Use a chess library (python-chess) to validate the position - Check that the position is legal (no impossible configurations) - If FEN is invalid, revisit detection step

  1. Create visual verification

- Generate a board diagram from the constructed FEN - Compare visually with the original image - If they don't match, iterate on detection

Step 4: Move Calculation

With a verified position:

  1. Use a chess engine or library

- python-chess can enumerate legal moves and check for checkmate - For "best move" tasks, consider using Stockfish for evaluation - For "mate-in-N" tasks, enumerate all moves that lead to checkmate

  1. Find all winning moves if required

- If task mentions multiple solutions, find ALL valid moves - Verify each candidate move achieves the stated goal

  1. Validate moves before output

- Confirm each move is legal in the position - Confirm each move achieves the objective (checkmate, etc.)

Step 5: Output Formatting

Match the expected output format exactly:

  1. Check the task for format specifications
  2. Common formats:

- Space-separated: g2g4 e2e4 - Newline-separated: each move on its own line - Standard algebraic: Nf3, exd5 - Long algebraic: e2e4, g1f3

  1. If multiple moves are valid, include all of them in the specified format

Common Pitfalls to Avoid

1. Pattern Matching to Known Puzzles

Wrong approach: Detect a few pieces, then try to match against "famous puzzles" database.

Why it fails: Most positions are unique. Even if a few pieces match a known puzzle, the full position likely differs.

Correct approach: Always analyze the actual image without preconceptions.

2. Ignoring Detection Failures

Wrong approach: When detection shows impossible results (e.g., 40+ pieces), proceed anyway with partial data.

Why it fails: Garbage in, garbage out. Flawed detection leads to wrong moves.

Correct approach: If detection produces impossible results, redesign the detection algorithm. Do not proceed until detection is validated.

3. Confirmation Bias

Wrong approach: Find evidence supporting a preconceived notion while ignoring contradicting evidence.

Example: Detecting pieces on h5 and f7, immediately concluding "Legal's Mate" without checking other squares.

Correct approach: Consider ALL detected pieces. The solution must account for the entire position.

4. Circular Verification

Wrong approach:

  1. Assume image shows Position X
  2. Test move M on Position X
  3. Confirm M works on Position X
  4. Conclude M is correct

Why it fails: This proves nothing about the actual image content.

Correct approach: Verify against the position derived from image analysis, not assumed positions.

5. Missing Output Requirements

Wrong approach: Output a single move when task requires multiple moves.

Correct approach: Re-read task requirements before finalizing output. Check for phrases like "all winning moves" or "multiple solutions."

6. Skipping Piece Type Detection

Wrong approach: Only detect which squares are occupied, not what pieces are on them.

Why it fails: Cannot calculate valid moves without knowing piece types. A pawn move requires knowing it's a pawn.

Correct approach: Detection must identify both color AND piece type for each occupied square.

Verification Checklist

Before submitting a solution, verify:

  • Detection produced valid piece counts (≤32 total, 1 King per side)
  • FEN was constructed from detection (not assumed)
  • Position was validated as legal
  • Visual comparison confirms detection matches image
  • All candidate moves were tested on the detected position
  • Move(s) achieve the stated objective (checkmate, etc.)
  • Output format matches task requirements exactly
  • If multiple moves possible, all are included

Technical Implementation Notes

Recommended Libraries

  • Image processing: OpenCV, PIL/Pillow
  • Chess logic: python-chess (handles FEN, move validation, checkmate detection)
  • Engine analysis: Stockfish (via python-chess UCI interface)

Detection Strategy

  1. Use color thresholding to separate light/dark squares
  2. Use contour detection to find piece shapes
  3. Consider template matching against known piece images
  4. Always generate debug visualizations to verify accuracy

Debugging Approach

When detection fails:

  1. Save intermediate images showing:

- Detected grid lines - Identified square boundaries - Detected piece locations with labels

  1. Test detection algorithm on known positions first
  2. Iteratively refine based on visual inspection of debug output

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

26.29%
按下载量换算96

Gemini CLI

21.74%
按下载量换算79

Codex

18.41%
按下载量换算67

Antigravity

13.12%
按下载量换算48

OpenCode

8.14%
按下载量换算30

windsurf

3.27%
按下载量换算12

安全审计

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权限和风险

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