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character-appeal性格魅力

Agent Skill

character-appeal 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,470

周安装

105

GitHub Stars

35

下载量

865
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:character-appeal(性格魅力)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/character-appeal
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill character-appeal
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill character-appeal

简介

character-appeal 用于查找、检索和筛选角色吸引力设计原则,适合在 Codex、Claude、Cursor、Gemini CLI 中提升角色表现力。

  • 适用于动画、游戏或故事创作中塑造具有磁性与共情力的角色形象。
  • 使用时可结合安装命令和原始 README 继续核验十二项人格化运动原则,聚焦 silhouette 与动作表达。
  • 安装前建议确认权限范围和维护状态,注意是否涉及创意内容生成或风格参考。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Character Appeal

Think like a casting director watching auditions. Appeal isn't just "cute"—it's magnetic. Characters must demand attention, invite empathy, and feel uniquely themselves.

Core Mental Model

Before animating any character, ask: Why would anyone want to watch this person?

Appeal is the quality that makes audiences invest. It's not prettiness—villains have appeal. It's the sense that this character is worth following. Their movement reveals their soul.

The 12 Principles Through Personality

Appeal — The principle itself. Design and motion that invites connection. Clear silhouette. Readable expression. Movement that expresses inner life. Characters you remember.

Solid Drawing — Characters must have dimensional presence. They need to feel like they could be picked up, like they have weight and mass. Solidity creates believability.

Exaggeration — Personality pushed to clarity. A cautious character is *extremely* cautious in movement. A bold character moves with *unmistakable* confidence. Amplify defining traits.

Staging — Present characters for maximum impact. Their best angles, their clearest poses. Give them their spotlight moment. Staging serves character.

Anticipation — Character-specific preparation. How does *this particular character* wind up for action? A nervous character anticipates differently than a confident one.

Timing — Personal tempo. Every character has their own natural rhythm. Quick and anxious. Slow and deliberate. Timing is personality in motion.

Secondary Action — Habits and quirks. The gestures a character does without thinking. A hair-twirl, a nose-scratch, a weight-shift. Secondary actions individualize.

Follow Through & Overlapping Action — Physical personality. Heavy characters settle differently than light ones. Hair and clothing respond to how the character moves.

Squash & Stretch — Elasticity of personality. Rigid characters barely squash. Flexible personalities stretch easily. The body type reflects the inner type.

Arcs — Personal movement quality. Graceful characters move in flowing arcs. Aggressive characters have sharp direction changes. The shape of motion is character.

Slow In & Slow Out — Energy signature. How does this character accelerate and decelerate? Gentle easing or snappy action? Each character has their own physics.

Straight Ahead & Pose to Pose — Character work often benefits from straight ahead exploration to find unexpected personality moments, then pose-to-pose refinement for clarity.

Practical Application

Appeal Elements:

  • Recognizable silhouette: Know who it is from shape alone
  • Asymmetry: Perfect symmetry feels dead
  • Contrast: Big/small, round/angular, fast/slow
  • Specificity: Unique details over generic design
  • Relatability: Something the audience recognizes in themselves

Character Movement Questions:

  • How does this character walk? (Swagger? Shuffle? March?)
  • How do they use their hands when talking?
  • What's their resting pose?
  • How do they react to surprise? Anger? Joy?
  • What movement do they do that no other character does?

Building Character Through Motion:

  1. Define three core personality traits
  2. Find the physical expression of each trait
  3. Establish signature gestures
  4. Determine personal timing/tempo
  5. Create contrast with other characters

When character feels "generic":

  1. Push distinguishing traits further
  2. Add specific secondary action habits
  3. Develop personal timing distinct from others
  4. Find asymmetry in poses and movement

When character feels "unappealing":

  1. Clarify silhouette
  2. Add vulnerability or desire
  3. Ensure actions are motivated
  4. Create moments of recognition

Types of Appeal:

  • Sympathetic: We want to protect them
  • Aspirational: We want to be them
  • Fascinating: We can't look away
  • Comedic: They make us laugh
  • Menacing: They thrill us with danger

The Golden Rule

Appeal is the promise that this character is worth your time. Every motion should reveal who they are. Characters aren't moving puppets—they're people. Give them souls, and audiences will follow them anywhere.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

31.87%
按下载量换算276

Codex

20.68%
按下载量换算179

OpenCode

18.94%
按下载量换算164

Antigravity

12.15%
按下载量换算105

windsurf

7%
按下载量换算61

Gemini CLI

3.28%
按下载量换算28

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权限和风险

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安装前确认

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来源信息

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