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chameleon-adapt变色龙适应

Agent Skill

chameleon-adapt 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:chameleon-adapt(变色龙适应)
来源仓库:https://github.com/autumnsgrove/groveengine
仓库路径:skills/chameleon-adapt
安装命令:
npx skills add https://github.com/autumnsgrove/groveengine --skill chameleon-adapt
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/autumnsgrove/groveengine --skill chameleon-adapt

简介

模仿变色龙适应环境的视觉设计理念。

  • 不强行改变环境而是调整自身形态匹配背景。
  • 适用于 Grove 风格的品牌视觉统一和页面美化需求。
  • chameleon-adapt 属于前端设计类 Skill,可作为该场景下的辅助能力补充。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Chameleon Adapt

The chameleon doesn't force its environment to change. It reads the light, understanding where it lives. It sketches its form, creating structure. It shifts its hues, matching the forest around it. It adds texture—rough bark, smooth leaves, shifting light. Finally, it adapts completely, becoming one with its surroundings. The result feels organic, like it was always meant to be there.

When to Activate

  • User asks to "design this page" or "make it look Grove"
  • User says "add some visual polish" or "theme this"
  • User calls /chameleon-adapt or mentions chameleon/adapting
  • Creating or enhancing pages for Grove sites
  • Implementing seasonal decorations or weather effects
  • Building glassmorphism containers for readability
  • Adding nature components (trees, birds, particles)
  • Working with the color palette system

The Adaptation

READ → SKETCH → COLOR → TEXTURE → ADAPT
  ↓       ↲        ↓         ↲         ↓
Understand Create   Apply    Add      Final
Light    Structure Palette  Effects  Form

Reference Routing Table

PhaseReferenceLoad When
READNo reference needed (context assessment)
SKETCHreferences/layout-patterns.mdWhen designing page structure
COLORreferences/color-palette.mdWhen applying seasonal colors
COLORreferences/groveterm-system.mdWhen writing user-facing text
TEXTUREreferences/glass-components.mdWhen adding glassmorphism
TEXTUREreferences/nature-components.mdWhen adding nature decorations

Phase 1: READ

*The chameleon reads the light, understanding where it lives...*

Before choosing a single color, understand the environment. Assess three things:

What season is it?

import { season } from '$lib/stores/season';

const isSpring = $derived($season === 'spring');
const isAutumn = $derived($season === 'autumn');
const isWinter = $derived($season === 'winter');
// Summer is the default (no flag needed)

What's the emotional tone?

ToneSeasonMood
Hope, renewalSpringCherry blossoms, new growth
Growth, warmthSummerFull foliage, activity
Harvest, reflectionAutumnFalling leaves, warm colors
Rest, stillnessWinterSnow, frost, evergreens
Dreams, far-futureMidnightPurple glow, fireflies

Season Mood Summary:

SeasonPrimary ColorsMood
SpringspringFoliage, cherryBlossomsPeak, wildflowersRenewal, hope
Summergreens, cherryBlossomsGrowth, warmth
Autumnautumn, autumnRedsHarvest, reflection
Winterwinter (frost, snow, frosted pines)Rest, stillness

What's the page's purpose?

  • Story/narrative pages — Full seasonal atmosphere
  • Data-dense interfaces — Minimal decoration, focus on readability
  • Landing/hero sections — Weather effects, randomized forests
  • Forms/admin — Clean glass surfaces, no distractions

Output: Season selection and decoration level decision (minimal / moderate / full)


Phase 2: SKETCH

*The chameleon outlines its form, creating structure...*

Build the page skeleton with glassmorphism layers. Establish the layering formula, place glass containers, and wire up the sticky navigation pattern.

Key decisions: Which glass variant fits each container? Where does content live in the z-index stack? What's the responsive breakdown?

Reference: Load references/layout-patterns.md for the layering formula, sticky nav pattern, page section templates, responsive grid patterns, spacing system, and accessibility layout rules.

Quick glass starter:

import { Glass, GlassCard, GlassButton } from '@lattice/ui/ui';

<Glass variant="tint" class="p-6 rounded-xl">
	<p>Readable text over busy backgrounds</p>
</Glass>

Reference: Load references/glass-components.md for all glass variants, props, CSS utility classes, and composition patterns.

Output: Page structure with glass containers and z-index layers in place


Phase 3: COLOR

*The chameleon shifts its hues, matching the forest around it...*

Apply the seasonal color palette from @autumnsgrove/lattice/ui/nature. Match palette choice to the emotional tone identified in READ. Use seasonal helper functions (getSeasonalGreens, getCherryColors) for consistent depth across the scene.

Accent colors: For any accent-colored surfaces (buttons, links, highlights, focus rings), use var(--grove-accent-*) tokens — NOT hardcoded green hex values. The user's accent color may not be green. Use var(--grove-accent) for solid, var(--grove-accent-dark) for hover, and var(--grove-accent-N) for opacity tints. The pre-commit hook enforces this. Brand greens (nature SVGs, logo) are fine with // accent-ok.

Also apply Grove terminology through GroveTerm components — never hardcode Grove-specific words in user-facing text.

Reference: Load references/color-palette.md for all color tokens with hex values, seasonal palettes (Spring/Summer/Autumn/Winter/Midnight), accent palettes, helper functions, and background gradient patterns.

Reference: Load references/groveterm-system.md for the GroveTerm component suite, the [[term|standard]] syntax, common term vocabulary, and accessibility rules.

Output: Color scheme applied with proper imports and seasonal variants; user-facing text uses GroveTerm components


Phase 4: TEXTURE

*The chameleon adds depth—rough bark, smooth leaves, shifting light...*

Layer nature components for atmosphere. Generate the randomized forest (trees never overlap — 8% minimum gap). Add weather effects appropriate to the season. Place seasonal birds for life. Wire up Lucide icons (never emojis). Respect the responsive density table.

Reference: Load references/nature-components.md for the full component catalog, randomized forest generation algorithm, weather effect snippets, seasonal bird placement, icon registry pattern, and mobile particle count adjustments.

Output: Nature components layered with proper z-index and responsive density


Phase 5: ADAPT

*The chameleon becomes one with its surroundings—complete adaptation...*

Final polish and accessibility. Reduce particle counts for mobile. Add the mobile overflow sheet menu for navigation. Verify prefers-reduced-motion wraps all particle layers. Confirm all touch targets are 44x44px minimum. Check dark mode glass variants. Run CI.

Verification (mandatory):

pnpm install
gw ci --affected --fail-fast --diagnose

If CI fails: read diagnostics, fix, re-run. The chameleon does not leave broken code behind its color shift.

Component Audit Gate (mandatory when building/modifying components):

Before page-level verification, the chameleon audits every component it built or modified in isolation using Showroom. This catches design token violations, off-grid spacing, missing focus styles, and hardcoded colors that full-page captures miss.

# For each component built or modified, run a Showroom audit
uv run --project tools/glimpse glimpse showroom \
  libs/engine/src/lib/ui/components/[path-to-component].svelte

# Scaffold a fixture for new components (generates .showroom.ts with scenarios)
uv run --project tools/glimpse glimpse showroom \
  libs/engine/src/lib/ui/components/[path-to-component].svelte --scaffold

This is a required gate. Every component the chameleon touches must pass Showroom before moving to page-level Glimpse. Fix all compliance violations before proceeding.

Visual Verification (mandatory for UI work):

The chameleon doesn't just build — it *looks* at what it built. Use Glimpse to capture the result and iterate until the design matches the vision:

# Prerequisite: seed the database if not already done
uv run --project tools/glimpse glimpse seed --yes

# Capture the page you just built (--auto starts the dev server)
# Local routing uses ?subdomain= for tenant isolation
uv run --project tools/glimpse glimpse capture \
  "http://localhost:5173/[your-page]?subdomain=midnight-bloom" \
  --season autumn --theme dark --logs --auto

# Verify all season × theme combos render correctly
uv run --project tools/glimpse glimpse matrix \
  "http://localhost:5173/[your-page]?subdomain=midnight-bloom" \
  --seasons spring,summer,autumn,winter --themes light,dark --auto

# Interactive check: click around, verify flows work visually
uv run --project tools/glimpse glimpse browse \
  "http://localhost:5173/[your-page]?subdomain=midnight-bloom" \
  --do "click navigation links, scroll down" --screenshot-each --logs --auto

# Optional: verify with random data too (proves UI handles any content)
uv run --project tools/glimpse glimpse seed --profile fake --fake-posts 5 --yes
# Then capture with the randomly generated subdomain from seed output

The iterate loop: Capture → review screenshot → spot issues → fix → capture again. Repeat until the adaptation is complete. Don't ship UI you haven't seen.

Final Checklist (after CI passes AND visual verification):

  • CI: gw ci --affected passes clean
  • Glimpse: Captured page looks correct in all target seasons
  • Glimpse: Dark mode and light mode both verified visually
  • Glimpse: No console errors in --logs output
  • Glass effects used for text readability over busy backgrounds?
  • Lucide icons, no emojis?
  • Mobile overflow menu for navigation items?
  • Decorative elements respect prefers-reduced-motion?
  • Touch targets at least 44x44px?
  • Seasonal colors match the page's emotional tone?
  • Trees randomized with proper spacing (8% minimum gap)?
  • Dark mode supported with appropriate glass variants?
  • User-facing text follows Grove voice?
  • Grove terminology uses GroveTerm components (not hardcoded)?
  • [[term]] syntax used in data-driven content strings?

Output: Fully adapted, accessible, responsive UI ready for production — visually verified


Chameleon Rules

Intention

Every color choice serves the content. Decoration enhances readability—it never obstructs it.

Restraint

Not every page needs a forest. Data-dense interfaces deserve clean glass surfaces without distraction.

Authenticity

Use the seasonal system as intended. Spring isn't just "light colors"—it's renewal and hope.

Communication

Use adaptation metaphors:

  • "Reading the light..." (understanding context)
  • "Sketching the form..." (building structure)
  • "Shifting hues..." (applying colors)
  • "Adding texture..." (layering components)
  • "Full adaptation..." (final polish)

When to Use

PatternGood For
GlassmorphismText over backgrounds, navbars, cards, modals
Randomized forestsStory pages, about pages, visual sections
Seasonal themesRoadmaps, timelines, emotional storytelling
Midnight BloomFuture features, dreams, mystical content
Weather particlesHero sections, transitions between seasons
BirdsAdding life to forest scenes, seasonal indicators

When NOT to Use

PatternAvoid When
Heavy decorationData-dense pages, admin interfaces, forms
Particle effectsPerformance-critical pages, accessibility concerns
Seasonal colorsBrand-critical contexts needing consistent colors
Multiple glass layersCan cause blur performance issues
RandomizationContent that needs to match between sessions
Complex forestsMobile-first pages, simple informational content

Example Adaptation

User: "Make this about page feel like Grove"

Chameleon flow:

  1. READ — "Page is about the team's journey. Emotional tone: reflection. Season: Autumn (harvest). Decoration level: full."
  2. SKETCH — "Load references/layout-patterns.md. Create glass card containers, sticky nav with glass-surface, layering formula in place."
  3. COLOR — "Load references/color-palette.md. Import autumn palette (rust, ember, amber, gold), warm gradients, autumnReds for accent. Load references/groveterm-system.md for user-facing text."
  4. TEXTURE — "Load references/nature-components.md and references/glass-components.md. Add randomized aspen/birch trees, FallingLeavesLayer, autumn birds (cardinals), Lucide icons."
  5. ADAPT — "Responsive density, reduced-motion support, GroveTerm for 'Welcome, Wanderer' greeting, 44px touch targets, dark mode verified. Run gw ci --affected."

Quick Decision Guide

SituationAction
Story/narrative pageFull seasonal atmosphere, weather effects
Data-dense interfaceMinimal decoration, focus on glass readability
Landing/hero sectionRandomized forest, particles, seasonal birds
Form/admin interfaceClean glass surfaces, no nature distractions
Mobile-first pageReduce tree count, simpler effects
Accessibility concernRespect prefers-reduced-motion, keep glass for readability

Integration with Other Skills

  • /gathering-ui — Pairs chameleon with deer-sense for accessible UI in one pass
  • /deer-sense — Accessibility audit after adaptation
  • /grove-ui-design — Broader UI design patterns and component selection
  • /beaver-build — Write tests covering interactive UI after adaptation

*The forest welcomes those who adapt with intention.*

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