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campaign-arc战役弧线

Agent Skill

campaign-arc 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

458

周安装

8

GitHub Stars

公开资料未说明

下载量

65
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:campaign-arc(战役弧线)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/campaign-arc
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "campaign-arc"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "campaign-arc"

简介

campaign-arc 用于根据关键词或线索快速定位候选结果,适合检索相关技能时使用。

  • 支持在 Codex、Claude、Cursor、Gemini CLI 中查找和筛选信息,提升研究效率。
  • 安装命令为 npx skills add hopeoverture/worldbuilding-system --skill "campaign-arc"。
  • 注意该技能可能涉及网络请求,需确认宿主环境是否允许外部访问。
  • 功能描述较模糊,建议结合原始 README 进一步验证用途。

SKILL.md

Campaign Arc Tracker

Track campaign: $ARGUMENTS

Overview

This skill manages long-running campaign narratives by tracking:

  • Story Arcs: Multi-session plot threads with beginning, middle, and end
  • Plot Threads: Individual storylines that weave through sessions
  • Party Goals: What the players are working toward
  • NPC Relationships: How NPCs feel about the party over time
  • Session Continuity: Where things left off and what's pending
  • Foreshadowing: Seeds planted for future reveals
  • Consequences: Delayed effects of party actions

Campaign State File

Campaign data is stored in Worlds/[World Name]/.campaign-state.json:

{
  "version": "1.0",
  "world_name": "Eldermyr",
  "campaign_name": "The Shattered Crown",
  "party": {
    "members": ["Thorin", "Elara", "Marcus", "Zara"],
    "level": 5,
    "base_of_operations": "[[Aldersgate]]"
  },
  "current_session": 12,
  "session_log": [
    {
      "number": 12,
      "date": "2025-01-15",
      "location": "[[The Sunken Palace]]",
      "summary": "Explored underwater ruins, found ancient artifact",
      "cliffhanger": "Cultists arrived as party found the artifact"
    }
  ],
  "story_arcs": [],
  "plot_threads": [],
  "npc_relationships": {},
  "foreshadowing": [],
  "consequences": [],
  "last_updated": "ISO timestamp"
}

Instructions

Parse Arguments

CommandPurpose
[world]View campaign status for this world
[world] --newCreate new campaign tracker
[world] --statusShow full campaign dashboard
[world] --updateUpdate after a session
[world] --session NView specific session details
[world] --arc [name]View or create specific story arc
[world] --thread [name]View or create specific plot thread

Creating a New Campaign (--new)

Step 1: Campaign Basics

Ask the user:

"Let's set up campaign tracking for [World Name]." 1. Campaign Name: What's this campaign called? 2. Party Members: Who are the player characters? 3. Starting Level: What level is the party? 4. Base of Operations: Where does the party call home? 5. Campaign Hook: What's the main premise or goal?

Step 2: Initial Story Arc

Ask:

"What's the main story arc the party is currently pursuing?" Arc Name: (e.g., "The Search for the Lost King") Arc Goal: What does completing this arc achieve? Current Phase: Beginning / Rising Action / Climax / Resolution Key NPCs: Who are the major players in this arc? Key Locations: Where does this arc take place?

Step 3: Active Plot Threads

Ask:

"What ongoing plot threads exist? List any subplots, side quests, or dangling mysteries." For each thread: - Thread Name: (e.g., "The Missing Merchant") - Status: Active / Dormant / Resolved - Related Arc: Which story arc does this connect to? - Urgency: Low / Medium / High / Critical - Next Beat: What happens next if players engage?

Step 4: NPC Relationship Baseline

Ask:

"List key NPCs and their current relationship with the party:" | NPC | Disposition | Reason | | --- | --- | --- | | [[Lord Varic]] | Friendly | Party saved his daughter | | [[The Owl]] | Neutral | Hasn't met them yet | | [[High Confessor Maren]] | Hostile | Party exposed his corruption |

Step 5: Save Campaign State

Create the .campaign-state.json file with all gathered information.


Campaign Status Dashboard (--status)

Display comprehensive overview:

╔══════════════════════════════════════════════════════════════════╗
║              CAMPAIGN: The Shattered Crown                        ║
║              World: Eldermyr | Session: 12 | Party Level: 5       ║
╠══════════════════════════════════════════════════════════════════╣
║ PARTY                                                             ║
║ • Thorin (Dwarf Fighter)    • Elara (Elf Wizard)                 ║
║ • Marcus (Human Cleric)     • Zara (Halfling Rogue)              ║
║ Base: [[Aldersgate]]                                              ║
╠══════════════════════════════════════════════════════════════════╣
║ ACTIVE STORY ARCS                                                 ║
║ ┌─────────────────────────────────────────────────────────────┐  ║
║ │ [■■■■■□□□□□] The Shattered Crown (50% - Rising Action)      │  ║
║ │ [■■■□□□□□□□] The Cult of Shadows (30% - Beginning)          │  ║
║ └─────────────────────────────────────────────────────────────┘  ║
╠══════════════════════════════════════════════════════════════════╣
║ PLOT THREADS                                                      ║
║ 🔴 CRITICAL: The Ritual begins at the next full moon (2 sessions)║
║ 🟠 HIGH: [[The Owl]] requests a meeting                          ║
║ 🟡 MEDIUM: Missing merchant still unresolved                      ║
║ 🟢 LOW: Elara's family sword needs reforging                      ║
╠══════════════════════════════════════════════════════════════════╣
║ NPC RELATIONSHIPS                                                 ║
║ 😊 Friendly: [[Lord Varic]], [[Sister Elspeth]], [[Grom Smith]]  ║
║ 😐 Neutral: [[The Owl]], [[Captain Aldric]]                      ║
║ 😠 Hostile: [[High Confessor Maren]], [[The Crimson Hand]]       ║
╠══════════════════════════════════════════════════════════════════╣
║ FORESHADOWING (planted seeds)                                     ║
║ • Session 8: Strange symbol found in ruins (not yet revealed)    ║
║ • Session 10: NPC mentioned "the sleeper beneath" cryptically    ║
╠══════════════════════════════════════════════════════════════════╣
║ PENDING CONSEQUENCES                                              ║
║ • Session 9: Party killed the Baron's son - revenge coming       ║
║ • Session 11: Left cultist alive - he reported to superiors      ║
╠══════════════════════════════════════════════════════════════════╣
║ LAST SESSION (#12) CLIFFHANGER:                                   ║
║ "Cultists arrived as party found the artifact in the Sunken      ║
║  Palace. Roll initiative next session!"                           ║
╚══════════════════════════════════════════════════════════════════╝

Post-Session Update (--update)

Step 1: Session Summary

Ask:

"Let's record Session [N+1]. What happened?" 1. Date: When was this session? 2. Location(s): Where did the party go? 3. Summary: What happened in 2-3 sentences? 4. Major Events: Any significant occurrences? 5. Cliffhanger: How did the session end?

Step 2: Arc Progress

For each active story arc:

"Did 'The Shattered Crown' arc progress?" - No change - Minor progress (moved forward slightly) - Major progress (completed a phase) - Resolved (arc complete!) - Complicated (new obstacles emerged)

Step 3: Plot Thread Updates

"Update plot thread status:" | Thread | Previous | New Status | Notes | | --- | --- | --- | --- | | Missing Merchant | Active | Resolved | Found him in dungeon | | The Ritual | Active | Critical | Only 2 sessions left! |

Step 4: NPC Relationship Changes

"Did any NPC relationships change?" - [[Lord Varic]]: Friendly → Grateful (party saved the city) - [[The Owl]]: Neutral → Suspicious (party broke into his office)

Step 5: New Seeds

"Any foreshadowing planted this session?" - What was hinted at? - What's the eventual reveal? - When might it pay off?

Step 6: New Consequences

"Any actions that will have future consequences?" - What did the party do? - What's the consequence? - When will it trigger?

Step 7: Save Updates

Update .campaign-state.json with all new information.


Story Arc Management (--arc)

Creating a New Arc

/campaign-arc Eldermyr --arc "The Dragon's Return"

Ask:

Arc Name: The Dragon's Return Arc Type: Main Quest / Side Quest / Character Arc / World Event Description: What's this arc about? Phases: 1. Beginning: What starts the arc? 2. Rising Action: What complications arise? 3. Climax: What's the pivotal moment? 4. Resolution: How might it end? Connections: - Related NPCs: [[list]] - Related Locations: [[list]] - Related Plot Threads: [[list]]

Arc Progress Tracking

Arc: The Shattered Crown
Phase: Rising Action (2 of 4)
Progress: ████████░░░░░░░░░░░░ 40%

Milestones:
✓ Discovered the crown was shattered
✓ Found the first fragment
○ Find the second fragment
○ Find the third fragment
○ Reforge the crown
○ Crown the true heir

Plot Thread Management (--thread)

Creating a Thread

/campaign-arc Eldermyr --thread "The Poisoned Well"

Ask:

Thread Name: The Poisoned Well Type: Mystery / Combat / Social / Exploration Status: Active Urgency: Medium Related Arc: (optional) Thread Beats: 1. Discovery: Village reports illness 2. Investigation: Clues point to old mine 3. Confrontation: Undead necromancer in mine 4. Resolution: Destroy phylactery, cure village Current Beat: 2 (Investigation)

Thread Tracking

Active Threads: 5
─────────────────────────────────────────
🔴 The Ritual (CRITICAL) - 2 sessions until trigger
   Beat 3/4: Locate ritual site before full moon

🟠 The Owl's Request (HIGH) - Meeting scheduled
   Beat 1/3: Accept or decline the job

🟡 Missing Merchant (MEDIUM) - Dormant 3 sessions
   Beat 2/4: Follow leads to Trader's Rest

🟢 Elara's Sword (LOW) - Character goal
   Beat 1/3: Find the legendary smith

🟢 Haunted Lighthouse (LOW) - Optional side quest
   Beat 1/4: Hear rumors at tavern

Integration with Other Skills

With /session-prep

Campaign state informs session prep:

  • Active plot threads become session focus options
  • NPC relationships affect NPC behavior suggestions
  • Pending consequences can trigger

With /random-encounter

  • NPC relationship status affects encounter tone
  • Active plot threads can spawn related encounters

With /create-entity

  • New NPCs automatically added to relationship tracker
  • New locations linked to active arcs

Examples

# Create new campaign tracker
/campaign-arc Eldermyr --new

# View campaign dashboard
/campaign-arc Eldermyr --status

# Update after session 13
/campaign-arc Eldermyr --update

# View session 10 details
/campaign-arc Eldermyr --session 10

# Create new story arc
/campaign-arc Eldermyr --arc "The Dragon's Return"

# Create new plot thread
/campaign-arc Eldermyr --thread "The Missing Heir"

# Quick status check
/campaign-arc Eldermyr

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

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31.3%
按下载量换算20

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20.5%
按下载量换算13

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18.99%
按下载量换算12

zencoder

13.46%
按下载量换算9

crush

6.99%
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cline

3.82%
按下载量换算2

安全审计

暂无安全审计结果可展示。

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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