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building-router楼宇路由器

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

964

周安装

41

GitHub Stars

8

下载量

338
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:building-router(楼宇路由器)
来源仓库:https://github.com/bbeierle12/skill-mcp-claude
仓库路径:skills/building-router
安装命令:
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill building-router
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill building-router

简介

该技能实现游戏机制路由系统,根据信号匹配规则调度九个专项技能执行。

  • 适用于复杂游戏逻辑编排,如空间查询、碰撞检测与多人同步等核心玩法。
  • 采用 Classify-Match-Combine 三阶段协议,确保技能组合符合项目稳定性要求。
  • 安装方式:通过 npx skills add 命令从 GitHub 仓库添加,需定义技能信号标签体系。
  • building-router 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Building Mechanics Router

Routes to 9 specialized skills based on game requirements.

Routing Protocol

  1. Classify — Single/multiplayer + scale + core features
  2. Match — Apply signal matching rules below
  3. Combine — Most games need 3-5 skills together
  4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core Mechanics

NeedSkillSignals
Spatial queries, collisionperformance-at-scaleslow, lag, optimize, spatial, collision, thousands
Stability, damage, collapsestructural-physicsstability, collapse, support, damage, Fortnite, Rust, Valheim
Network sync, predictionmultiplayer-buildingnetwork, multiplayer, sync, server, latency, authoritative

Tier 2: Enhanced Features

NeedSkillSignals
Slopes, foundations, anchoringterrain-integrationslope, terrain, foundation, ground, pillar, heightmap
Timer decay, Tool Cupboarddecay-upkeepdecay, upkeep, maintenance, tool cupboard, abandoned
Blueprints, undo/redo, previewbuilder-uxblueprint, prefab, undo, redo, ghost, preview, selection

Tier 3: Platform & Reference

NeedSkillSignals
Touch, VR, accessibilityplatform-buildingmobile, touch, VR, hand tracking, colorblind
Design analysis, trade-offscase-studies-referencehow does Fortnite/Rust do, compare games, trade-offs

Signal Priority

When multiple signals present:

  1. Multiplayer explicitmultiplayer-building required
  2. Scale indicator → >1000 pieces triggers performance-at-scale
  3. Persistence → Long-running servers trigger decay-upkeep
  4. Platform constraint → Mobile/VR triggers platform-building
  5. Defaultstructural-physics always relevant for building games

Common Combinations

Full Survival (Rust-style, 6 skills)

performance-at-scale → spatial indexing
structural-physics → stability + damage
multiplayer-building → networking
terrain-integration → foundations on slopes
decay-upkeep → Tool Cupboard + upkeep
builder-ux → blueprints + undo

Battle Royale Building (2 skills)

performance-at-scale → fast collision
multiplayer-building → low-latency sync

Single-Player Builder (3-4 skills)

structural-physics → stability + damage
terrain-integration → natural terrain
builder-ux → blueprints + undo
performance-at-scale → if >1000 pieces

Persistent Server (4 skills)

multiplayer-building → networking
structural-physics → stability
decay-upkeep → automatic cleanup
performance-at-scale → entity management

Decision Table

ModeScaleTerrainSkills
Single<1KGridphysics + ux
Single<1KNaturalphysics + terrain + ux
Single>1KAnyperformance + physics + ux
MultiFastAnyperformance + multiplayer
MultiSurvivalAnyperformance + physics + multiplayer + decay
MultiPersistentAnyperformance + physics + multiplayer + decay + ux

Integration Order

When combining skills, wire in this sequence:

  1. Spatial index → Query foundation for all other systems
  2. Validator → Uses spatial for neighbor/support detection
  3. Damage → Uses spatial for cascade radius
  4. Network → Broadcasts all state changes
  5. Client prediction → Uses local spatial + validator

Fallback

  • No scale stated → Ask: "How many pieces expected?"
  • Unclear mode → Ask: "Single-player or multiplayer?"
  • Generic "building game" → Start with structural-physics + builder-ux

Reference

See references/integration-guide.md for complete wiring patterns and code examples.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

27.89%
按下载量换算94

Antigravity

24.47%
按下载量换算83

OpenCode

18.77%
按下载量换算63

Gemini CLI

15.17%
按下载量换算51

windsurf

8.56%
按下载量换算29

Codex

4.03%
按下载量换算14

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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