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bug-report错误报告

Agent Skill

bug-report 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,102

周安装

45

GitHub Stars

16,768

下载量

356
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:bug-report(错误报告)
来源仓库:https://github.com/donchitos/claude-code-game-studios
仓库路径:skills/bug-report
安装命令:
npx skills add https://github.com/donchitos/claude-code-game-studios --skill bug-report
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/donchitos/claude-code-game-studios --skill bug-report

简介

bug-report 支持三种模式生成标准化错误报告:描述模式、分析模式和验证模式。

  • 适用于游戏开发、软件测试等场景下快速沉淀缺陷信息,便于后续追踪与复盘。
  • 自动提取关键要素包括复现步骤、预期/实际行为差异及环境上下文,提升报告质量。
  • 建议结合具体项目模板调整字段权重,避免泛化描述降低问题解决效率。
  • bug-report 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Phase 1: Parse Arguments

Determine the mode from the argument:

  • No keyword → Description Mode: generate a structured bug report from the provided description
  • analyze [path]Analyze Mode: read the target file(s) and identify potential bugs
  • verify [BUG-ID]Verify Mode: confirm a reported fix actually resolved the bug
  • close [BUG-ID]Close Mode: mark a verified bug as closed with resolution record

If no argument is provided, ask the user for a bug description before proceeding.


Phase 2A: Description Mode

  1. Parse the description for key information: what broke, when, how to reproduce it, and what the expected behavior is.
  2. Search the codebase for related files using Grep/Glob to add context (affected system, likely files).
  3. Draft the bug report:
# Bug Report

## Summary
**Title**: [Concise, descriptive title]
**ID**: BUG-[NNNN]
**Severity**: [S1-Critical / S2-Major / S3-Minor / S4-Trivial]
**Priority**: [P1-Immediate / P2-Next Sprint / P3-Backlog / P4-Wishlist]
**Status**: Open
**Reported**: [Date]
**Reporter**: [Name]

## Classification
- **Category**: [Gameplay / UI / Audio / Visual / Performance / Crash / Network]
- **System**: [Which game system is affected]
- **Frequency**: [Always / Often (>50%) / Sometimes (10-50%) / Rare (<10%)]
- **Regression**: [Yes/No/Unknown -- was this working before?]

## Environment
- **Build**: [Version or commit hash]
- **Platform**: [OS, hardware if relevant]
- **Scene/Level**: [Where in the game]
- **Game State**: [Relevant state -- inventory, quest progress, etc.]

## Reproduction Steps
**Preconditions**: [Required state before starting]

1. [Exact step 1]
2. [Exact step 2]
3. [Exact step 3]

**Expected Result**: [What should happen]
**Actual Result**: [What actually happens]

## Technical Context
- **Likely affected files**: [List of files based on codebase search]
- **Related systems**: [What other systems might be involved]
- **Possible root cause**: [If identifiable from the description]

## Evidence
- **Logs**: [Relevant log output if available]
- **Visual**: [Description of visual evidence]

## Related Issues
- [Links to related bugs or design documents]

## Notes
[Any additional context or observations]

Phase 2B: Analyze Mode

  1. Read the target file(s) specified in the argument.
  2. Identify potential bugs: null references, off-by-one errors, race conditions, unhandled edge cases, resource leaks, incorrect state transitions.
  3. For each potential bug, generate a bug report using the template above, with the likely trigger scenario and recommended fix filled in.

Phase 2C: Verify Mode

Read production/qa/bugs/[BUG-ID].md. Extract the reproduction steps and expected result.

  1. Re-run reproduction steps — use Grep/Glob to check whether the root cause code path still exists as described. If the fix removed or changed it, note the change.
  2. Run the related test — if the bug's system has a test file in tests/, run it via Bash and report pass/fail.
  3. Check for regression — grep the codebase for any new occurrence of the pattern that caused the bug.

Produce a verification verdict:

  • VERIFIED FIXED — reproduction steps no longer produce the bug; related tests pass
  • STILL PRESENT — bug reproduces as described; fix did not resolve the issue
  • CANNOT VERIFY — automated checks inconclusive; manual playtest required

Ask: "May I update production/qa/bugs/[BUG-ID].md to set Status: Verified Fixed / Still Present / Cannot Verify?"

If STILL PRESENT: reopen the bug, set Status back to Open, and suggest re-running /hotfix [BUG-ID].


Phase 2D: Close Mode

Read production/qa/bugs/[BUG-ID].md. Confirm Status is Verified Fixed before closing. If status is anything else, stop: "Bug [ID] must be Verified Fixed before it can be closed. Run /bug-report verify [BUG-ID] first."

Append a closure record to the bug file:

## Closure Record
**Closed**: [date]
**Resolution**: Fixed — [one-line description of what was changed]
**Fix commit / PR**: [if known]
**Verified by**: qa-tester
**Closed by**: [user]
**Regression test**: [test file path, or "Manual verification"]
**Status**: Closed

Update the top-level **Status**: Open field to **Status**: Closed.

Ask: "May I update production/qa/bugs/[BUG-ID].md to mark it Closed?"

After closing, check production/qa/bug-triage-*.md — if the bug appears in an open triage report, note: "Bug [ID] is referenced in the triage report. Run /bug-triage to refresh the open bug count."


Phase 3: Save Report

Present the completed bug report(s) to the user.

Ask: "May I write this to production/qa/bugs/BUG-[NNNN].md?"

If yes, write the file, creating the directory if needed. Verdict: COMPLETE — bug report filed.

If no, stop here. Verdict: BLOCKED — user declined write.


Phase 4: Next Steps

After saving, suggest based on mode:

After filing (Description/Analyze mode):

  • Run /bug-triage to prioritize alongside existing open bugs
  • If S1 or S2: run /hotfix [BUG-ID] for emergency fix workflow

After fixing the bug (developer confirms fix is in):

  • Run /bug-report verify [BUG-ID] — confirm the fix actually works before closing
  • Never mark a bug closed without verification — a fix that doesn't verify is still Open

After verify returns VERIFIED FIXED:

  • Run /bug-report close [BUG-ID] — write the closure record and update status
  • Run /bug-triage to refresh the open bug count and remove it from the active list

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.02%
按下载量换算128

Claude

30.14%
按下载量换算107

Cursor

20.11%
按下载量换算72

Gemini CLI

10.25%
按下载量换算36

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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