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bmad-gdsbmad GDS 测试

Agent Skill

bmad-gds 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

148,176

周安装

6,275

GitHub Stars

88

下载量

51,912
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:bmad-gds(bmad GDS 测试)
来源仓库:https://github.com/supercent-io/skills-template
仓库路径:skills/bmad-gds
安装命令:
npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds

简介

结构化游戏开发工作流程将项目分为五个阶段,由六个专业代理负责。

  • 涵盖五个工作流程阶段:预制作(头脑风暴、简要)、设计(GDD、叙述)、技术(架构、测试框架)、生产(冲刺、故事、代码审查)和游戏测试(自动化、E2E、性能、游戏测试)
  • 支持 Unity、Unreal Engine、Godot 和自定义引擎,并为每个阶段提供特定于阶段的命令
  • 包括六个专业代理(设计师、架构师、开发、Scrum Master、QA、独立开发),它们通过 project-context.md 进行协调,以实现一致的多代理协作
  • 提供用于快速原型设计和功能工作的快速路径命令,无需完整的规划开销

SKILL.md

bmad-gds - BMAD Game Development Studio

When to use this skill

  • Starting a new game project and need a structured concept → production workflow
  • Creating a Game Design Document (GDD), narrative design, or technical architecture
  • Managing sprints and dev stories for a game team
  • Setting up test frameworks for Unity, Unreal Engine, or Godot projects
  • Quick prototyping or rapid feature work without full planning overhead
  • Reviewing code or running retrospectives after development epics

Installation

npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds

Supported Engines

Unity · Unreal Engine · Godot · Custom/Other


BMAD-GDS Workflow Commands

Phase 1 — Pre-production

CommandDescription
bmad-gds-brainstorm-gameFacilitate a game brainstorming session with game-specific ideation techniques
bmad-gds-game-briefCreate an interactive game brief defining concept and core mechanics

Phase 2 — Design

CommandDescription
bmad-gds-gddGenerate a Game Design Document: mechanics, systems, progression, implementation guidance
bmad-gds-narrativeCreate narrative documentation: story structure, character arcs, world-building

Phase 3 — Technical

CommandDescription
bmad-gds-project-contextGenerate project-context.md for consistent AI agent coordination
bmad-gds-game-architectureProduce scale-adaptive game architecture: engine, systems, networking, technical design
bmad-gds-test-frameworkInitialize test framework architecture for Unity, Unreal, or Godot
bmad-gds-test-designCreate comprehensive test scenarios covering gameplay, progression, and quality

Phase 4 — Production

CommandDescription
bmad-gds-sprint-planningGenerate or update sprint-status.yaml from epic files
bmad-gds-sprint-statusView sprint progress, surface risks, get next action recommendation
bmad-gds-create-storyCreate a dev-ready implementation story
bmad-gds-dev-storyExecute a dev story: implement tasks and tests
bmad-gds-code-reviewQA code review for stories flagged Ready for Review
bmad-gds-correct-courseNavigate major in-sprint course corrections
bmad-gds-retrospectiveFacilitate retrospective after epic completion

Game Testing

CommandDescription
bmad-gds-test-automateGenerate automated game tests for gameplay systems
bmad-gds-e2e-scaffoldScaffold end-to-end testing infrastructure
bmad-gds-playtest-planCreate a structured playtesting plan for user testing sessions
bmad-gds-performance-testDesign a performance testing strategy for profiling and optimization
bmad-gds-test-reviewReview test quality and coverage gaps

Quick / Anytime

CommandDescription
bmad-gds-quick-prototypeRapid prototyping to validate mechanics without full planning overhead
bmad-gds-quick-specQuick tech spec for simple, well-defined features or tasks
bmad-gds-quick-devFlexible rapid implementation for game features
bmad-gds-document-projectAnalyze and document an existing game project

Specialized Agents

AgentRole
game-designerGame concept, mechanics, GDD, narrative design, brainstorming
game-architectTechnical architecture, system design, project context
game-devImplementation, dev stories, code review
game-scrum-masterSprint planning, story management, course corrections, retrospectives
game-qaTest framework, test design, automation, E2E, playtest, performance
game-solo-devFull-scope solo mode: quick prototype, quick spec, quick dev

Typical Workflow

  1. Run bmad-gds-brainstorm-game → ideate game concept
  2. Run bmad-gds-game-brief → lock in concept and core mechanics
  3. Run bmad-gds-gdd → produce full Game Design Document
  4. Run bmad-gds-game-architecture → define technical architecture
  5. Run bmad-gds-sprint-planning → break work into sprints and stories
  6. Run bmad-gds-dev-story per story → implement features
  7. Run bmad-gds-code-review → quality gate before merge
  8. Run bmad-gds-retrospective → continuous improvement after each epic

Quick Reference

ActionCommand
Brainstorm game conceptbmad-gds-brainstorm-game
Create game briefbmad-gds-game-brief
Generate GDDbmad-gds-gdd
Define architecturebmad-gds-game-architecture
Plan sprintbmad-gds-sprint-planning
Check sprint statusbmad-gds-sprint-status
Create storybmad-gds-create-story
Develop storybmad-gds-dev-story
Quick prototypebmad-gds-quick-prototype

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.08%
按下载量换算19,249

Claude

28.47%
按下载量换算14,779

Cursor

18.71%
按下载量换算9,713

Gemini CLI

8.8%
按下载量换算4,568

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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