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blender-plugin-dev搅拌机插件开发

Agent Skill

blender-plugin-dev 用于补充效率相关能力,适合在 OpenClaw 中需要让 Agent 承接效率相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

13,880

周安装

567

GitHub Stars

公开资料未说明

下载量

4,445
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:blender-plugin-dev(搅拌机插件开发)
来源仓库:https://github.com/seekerzero/blender-plugin-dev
安装命令:
openclaw skills install blender-plugin-dev
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install blender-plugin-dev

简介

blender-plugin-dev 用于补充效率相关能力,适合在 OpenClaw 中处理 Blender 插件开发任务。

  • 支持开发、调试和升级 Blender 附加组件,兼容 4.x 和 5.x 版本。
  • 通过 clawhub 安装并使用 openclaw skills install blender-plugin-dev 命令部署。
  • 需确认权限范围、维护状态及是否触发联网、命令执行或文件读写。
  • 建议结合原始 README 和来源仓库进一步验证具体用法和功能边界。

SKILL.md

name
blender-plugin-development
description
Develop, debug, and upgrade Blender add-ons/plugins and bpy scripts with Blender 4.x and 5.x compatibility. Use when tasks involve generating new add-on code, scaffolding operators/panels, migrating deprecated Python API calls, resolving Blender version breakages, or validating scripts against Blender 4/5 API changes.

Blender Plugin Development

Quick Start

  1. Confirm target Blender versions (minimum and maximum expected).
  2. Read references/blender4_to_5_compat.md before writing or patching code.
  3. Scaffold a new add-on package with scripts/scaffold_addon.py when requested.
  4. Implement requested behavior with explicit compatibility guards for 4.x and 5.x.
  5. Validate syntax and registration flow before returning code.

Workflow

1) Scope the task

  • Extract target behavior, UI location, operator names, and data model.
  • Ask for Blender version range if unspecified; default to >= 4.0 with 5.x awareness.
  • Decide whether output should be:

- A full add-on package. - A standalone bpy script. - A migration patch to existing code.

2) Generate a baseline when creating a new add-on

  • Run:

- python3 scripts/scaffold_addon.py --name "<Addon Name>" --output <target-dir>

  • Customize generated __init__.py, operators.py, ui.py, and compat.py for the feature request.
  • Keep bl_info["blender"] at the minimum supported version (for this skill, usually (4, 0, 0) or higher).

3) Implement compatibility-safe code

  • Use bpy.app.version gates only when behavior truly diverges.
  • Prefer compatibility wrappers in compat.py over scattered version checks.
  • Avoid APIs called out as removed/deprecated in references/blender4_to_5_compat.md.
  • For operator context overrides, use context.temp_override(...).
  • For assets, prefer context.asset and AssetRepresentation.
  • For GPU drawing in 5.x, avoid bgl and migrate to gpu.

4) Validate before returning code

  • Run python3 -m py_compile on changed Python files.
  • If Blender binaries are available, run headless smoke tests:

- blender --background --factory-startup --python <smoke_test.py>

  • Check register/unregister order and operator bl_idname format.
  • Confirm no removed API names remain in generated output.

Script Generation Patterns

  • Generate small, composable files:

- operators.py for operators. - ui.py for panels/menus. - compat.py for version shims. - __init__.py for bl_info and registration entrypoints.

  • Use idempotent register/unregister functions.
  • Keep class lists explicit (tuple of classes) and unregister in reverse order.
  • Report actionable failures with self.report({"ERROR"}, "...") inside operators.
  • Avoid hard-coded context assumptions in poll() and execute().

Required Compatibility Rules

  • Avoid dict-like access for runtime-defined RNA properties in 5.0 when accessing add-on-defined data; use supported property access patterns documented in Blender 5.0 release notes.
  • Never depend on bundled private modules listed in Blender 5.0 notes (for example, bl_ui_utils, rna_info).
  • Treat scene.use_nodes as deprecated and avoid using it for new code.
  • Avoid UILayout.template_asset_view() in new code; use asset-shelf-compatible APIs.
  • Keep code ready for Blender 6.0 removals by addressing documented 5.0 deprecations proactively.

Resources (optional)

scripts/

  • scripts/scaffold_addon.py: Generate a Blender 4/5-ready add-on package skeleton.

references/

  • references/blender4_to_5_compat.md: Blender 4.0 and 5.0 compatibility map with official sources.
  • references/script_generation_patterns.md: Reusable patterns for operators, panels, and background scripts.

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

80.99%
按下载量换算3,600

安全审计

VirusTotal

可疑

ClawScan

通过

Static analysis

未展示

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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