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balance-checkbalance check 搜索

Agent Skill

balance-check 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,858

周安装

79

GitHub Stars

16,773

下载量

651
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:balance-check(balance check 搜索)
来源仓库:https://github.com/donchitos/claude-code-game-studios
仓库路径:skills/balance-check
安装命令:
npx skills add https://github.com/donchitos/claude-code-game-studios --skill balance-check
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/donchitos/claude-code-game-studios --skill balance-check

简介

balance-check 分析游戏平衡性数据,识别 DPS、经济循环与进度曲线问题。

  • 读取 assets/data/ 与 design/balance/ 文件,定位数值异常与体验断点。
  • 适用于 Combat、Economy、Loot 等系统的专项平衡审查任务。
  • 若未指定领域,将引导用户明确检查目标后再执行分析。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Phase 1: Identify Balance Domain

Determine the balance domain from $ARGUMENTS[0]:

  • Combat → weapon/ability DPS, time-to-kill, damage type interactions
  • Economy → resource faucets/sinks, acquisition rates, item pricing
  • Progression → XP/power curves, dead zones, power spikes
  • Loot → rarity distribution, pity timers, inventory pressure
  • File path given → load that file directly and infer domain from content

If no argument, ask the user which system to check.


Phase 2: Read Data Files

Read relevant files from assets/data/ and design/balance/ for the identified domain. Note every file read — they will appear in the Data Sources section of the report.


Phase 3: Read Design Document

Read the GDD for the system from design/gdd/ to understand intended design targets, tuning knobs, and expected value ranges. This is the baseline for "correct" behaviour.


Phase 4: Perform Analysis

Run domain-specific checks:

Combat balance:

  • Calculate DPS for all weapons/abilities at each power tier
  • Check time-to-kill at each tier
  • Identify any options that dominate all others (strictly better)
  • Check if defensive options can create unkillable states
  • Verify damage type/resistance interactions are balanced

Economy balance:

  • Map all resource faucets and sinks with flow rates
  • Project resource accumulation over time
  • Check for infinite resource loops
  • Verify gold sinks scale with gold generation
  • Check if any items are never worth purchasing

Progression balance:

  • Plot the XP curve and power curve
  • Check for dead zones (no meaningful progression for too long)
  • Check for power spikes (sudden jumps in capability)
  • Verify content gates align with expected player power
  • Check if skip/grind strategies break intended pacing

Loot balance:

  • Calculate expected time to acquire each rarity tier
  • Check pity timer math
  • Verify no loot is strictly useless at any stage
  • Check inventory pressure vs acquisition rate

Phase 5: Output the Analysis

## Balance Check: [System Name]

### Data Sources Analyzed
- [List of files read]

### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES]

### Outliers Detected
| Item/Value | Expected Range | Actual | Issue |
|-----------|---------------|--------|-------|

### Degenerate Strategies Found
- [Strategy description and why it is problematic]

### Progression Analysis
[Graph description or table showing progression curve health]

### Recommendations
| Priority | Issue | Suggested Fix | Impact |
|----------|-------|--------------|--------|

### Values That Need Attention
[Specific values with suggested adjustments and rationale]

Phase 6: Fix & Verify Cycle

After presenting the report, ask:

"Would you like to fix any of these balance issues now?"

If yes:

  • Ask which issue to address first (refer to the Recommendations table by priority row)
  • Guide the user to update the relevant data file in assets/data/ or formula in design/balance/
  • After each fix, offer to re-run the relevant balance checks to verify no new outliers were introduced
  • If the fix changes a tuning knob defined in a GDD or referenced by an ADR, remind the user: "This value is defined in a design document. Run /propagate-design-change [path] on the affected GDD to find downstream impacts before committing."

If no:

  • Summarize open issues and suggest saving the report to design/balance/balance-check-[system]-[date].md for later

End with:

"Re-run /balance-check after fixes to verify."

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.76%
按下载量换算233

Claude

34.3%
按下载量换算223

Cursor

18.43%
按下载量换算120

Gemini CLI

9.25%
按下载量换算60

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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