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axiom-games公理游戏

Agent Skill

axiom-games 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,492

周安装

99

GitHub Stars

873

下载量

784
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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:axiom-games(公理游戏)
来源仓库:https://github.com/charleswiltgen/axiom
仓库路径:skills/axiom-games
安装命令:
npx skills add https://github.com/charleswiltgen/axiom --skill axiom-games
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/charleswiltgen/axiom --skill axiom-games

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。

  • 适用于 SpriteKit、SceneKit、RealityKit 等游戏引擎开发,涵盖物理碰撞、帧率优化和内存管理等问题排查。
  • 通过 GitHub 仓库安装,使用 npx skills add 命令添加指定技能,需结合原始 README 进一步确认具体用法。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。
  • axiom-games 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Games

You MUST use this skill for ANY game development, SpriteKit, SceneKit, RealityKit, or interactive simulation work.

Quick Reference

Symptom / TaskReference
Building a SpriteKit gameSee skills/spritekit.md
SpriteKit API lookupSee skills/spritekit-ref.md
Physics contacts not firingSee skills/spritekit-diag.md
Frame rate drops (SpriteKit)See skills/spritekit-diag.md
Touches not registeringSee skills/spritekit-diag.md
Memory spikes in gameplaySee skills/spritekit-diag.md
Coordinate confusionSee skills/spritekit-diag.md
Scene transition crashesSee skills/spritekit-diag.md
Objects tunneling through wallsSee skills/spritekit-diag.md
SpriteKit node/action referenceSee skills/spritekit-ref.md
SceneKit maintenance/migrationSee axiom-graphics (skills/scenekit.md)
SceneKit API / migration mappingSee axiom-graphics (skills/scenekit-ref.md)
RealityKit (3D, ECS, AR)See axiom-graphics (skills/realitykit.md)
RealityKit API referenceSee axiom-graphics (skills/realitykit-ref.md)
RealityKit diagnosticsSee axiom-graphics (skills/realitykit-diag.md)

External Routes

These topics are part of the broader games/3D domain but live in separate skill suites:

SceneKit (3D — soft-deprecated iOS 26):

  • Maintenance and migration planning → See axiom-graphics (skills/scenekit.md)
  • API reference and migration mapping → See axiom-graphics (skills/scenekit-ref.md)

RealityKit (3D — modern):

  • ECS architecture, AR, SwiftUI integration → See axiom-graphics (skills/realitykit.md)
  • API reference → See axiom-graphics (skills/realitykit-ref.md)
  • Troubleshooting → See axiom-graphics (skills/realitykit-diag.md)

Decision Tree

digraph games {
    start [label="Game development" shape=ellipse];
    what [label="Which framework?" shape=diamond];
    sprite_what [label="SpriteKit need?" shape=diamond];

    start -> what;
    what -> sprite_what [label="SpriteKit (2D)"];
    what -> "axiom-graphics/scenekit" [label="SceneKit (3D legacy)"];
    what -> "axiom-graphics/realitykit" [label="RealityKit (3D modern)"];

    sprite_what -> "skills/spritekit.md" [label="architecture/patterns"];
    sprite_what -> "skills/spritekit-ref.md" [label="API lookup"];
    sprite_what -> "skills/spritekit-diag.md" [label="broken/slow"];
}
  1. Building/designing a 2D SpriteKit game? → skills/spritekit.md
  2. How to use a specific SpriteKit API? → skills/spritekit-ref.md
  3. SpriteKit broken or performing badly? → skills/spritekit-diag.md
  4. Maintaining existing SceneKit code? → See axiom-graphics (skills/scenekit.md)
  5. SceneKit API reference or migration mapping? → See axiom-graphics (skills/scenekit-ref.md)
  6. Building new 3D game or experience? → See axiom-graphics (skills/realitykit.md)
  7. How to use a specific RealityKit API? → See axiom-graphics (skills/realitykit-ref.md)
  8. RealityKit entity not visible, gestures broken, performance? → See axiom-graphics (skills/realitykit-diag.md)
  9. Migrating SceneKit to RealityKit? → See axiom-graphics (skills/scenekit.md) (migration tree) + See axiom-graphics (skills/scenekit-ref.md) (mapping table)
  10. Building AR game? → See axiom-graphics (skills/realitykit.md)
  11. Want automated SpriteKit code scan? → spritekit-auditor agent

Automated Scanning

SpriteKit audit → Launch spritekit-auditor agent or /axiom:audit spritekit

  • Physics bitmask issues
  • Draw call waste (SKShapeNode in gameplay)
  • Node accumulation (missing cleanup)
  • Action memory leaks (strong self)
  • Coordinate confusion
  • Touch handling issues
  • Missing object pooling
  • Missing debug overlays

Critical Patterns

SpriteKit (skills/spritekit.md):

  • PhysicsCategory struct with explicit bitmasks (default 0xFFFFFFFF causes phantom collisions)
  • Camera node pattern for viewport + HUD separation
  • SKShapeNode pre-render-to-texture conversion
  • [weak self] in all SKAction.run closures
  • Delta time with spiral-of-death clamping

SpriteKit diagnostics (skills/spritekit-diag.md):

  • 5-step bitmask checklist (2 min vs 30-120 min guessing)
  • Debug overlays as mandatory first diagnostic step
  • Tunneling prevention flowchart
  • Memory growth diagnosis via showsNodeCount trending

Anti-Rationalization

ThoughtReality
"SpriteKit is simple, I don't need a skill"Physics bitmasks default to 0xFFFFFFFF and cause phantom collisions. The bitmask checklist catches this in 2 min.
"I'll just use SKShapeNode, it's quick"Each SKShapeNode is a separate draw call. 50 of them = 50 draw calls. spritekit.md has the pre-render-to-texture pattern.
"I can figure out the coordinate system"SpriteKit uses bottom-left origin (opposite of UIKit). Anchor points add another layer. spritekit-diag.md Symptom 6 resolves in 5 min.
"Physics is straightforward"Three different bitmask properties, modification rules inside callbacks, and tunneling edge cases. spritekit.md Section 3 covers all gotchas.
"The performance is fine on my device"Performance varies dramatically across devices. spritekit.md Section 6 has the debug overlay checklist.
"SceneKit is fine for our new project"SceneKit is soft-deprecated iOS 26. No new features, only security patches. axiom-scenekit has the migration decision tree.
"ECS is overkill for a simple 3D app"You're already using ECS — Entity + ModelComponent. axiom-realitykit shows how to scale from simple to complex.
"I don't need collision shapes for taps"RealityKit gestures require CollisionComponent. axiom-realitykit-diag diagnoses this in 2 min vs 30 min guessing.

Example Invocations

User: "I'm building a SpriteKit game" → See skills/spritekit.md

User: "My physics contacts aren't firing" → See skills/spritekit-diag.md

User: "How do I create a physics body from a texture?" → See skills/spritekit-ref.md

User: "Frame rate is dropping in my game" → See skills/spritekit-diag.md

User: "What action types are available?" → See skills/spritekit-ref.md

User: "Objects pass through walls" → See skills/spritekit-diag.md

User: "I need to build a 3D game" → Invoke: See axiom-graphics (skills/realitykit.md)

User: "I'm migrating from SceneKit to RealityKit" → Invoke: See axiom-graphics (skills/scenekit.md) + See axiom-graphics (skills/scenekit-ref.md)

User: "Can you scan my SpriteKit code for common issues?" → Launch spritekit-auditor agent

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

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按下载量换算163

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9.42%
按下载量换算74

安全审计

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通过

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需要联网

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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