Token导航 LogoToken导航TokenDH.com
待分类权限需确认github未标认证来源可访问许可证需确认审计通过

audio-production音频制作

Agent Skill

用于辅助音频、音乐、语音转写、语音合成或声音素材处理。它适合让 Agent 生成配乐说明、整理音频流程、调用语音工具或处理播客和视频配音素材。使用时需要确认输入音频来源、输出格式、时长和模型限制;涉及人声克隆、版权音乐或公开发布时,应先核对授权和合规边界。

总安装

3,263

周安装

132

GitHub Stars

48

下载量

1,024
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:audio-production(音频制作)
来源仓库:https://github.com/travisjneuman/.claude
仓库路径:skills/audio-production
安装命令:
npx skills add https://github.com/travisjneuman/.claude --skill audio-production
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/travisjneuman/.claude --skill audio-production

简介

用于专业音频制作流程支持,但当前未提供具体功能文档。

  • 建议查看 GitHub 仓库获取最新信息或使用相关音频处理技能组合。
  • 安装方式:github,通过 npx skills add 命令从指定仓库添加。
  • 注意:由于缺乏详细 SKILL.md,使用前请核实实际可用功能。
  • 建议:可搭配其他音频技能如 audio-generation 或 audio-transcribe 协同使用。

SKILL.md

name
audio-production
description
Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.

Audio Production

Comprehensive guide for professional audio production across music, podcasts, video, and interactive media.

Audio Fundamentals

The Audio Signal Chain

SOURCE → CAPTURE → PROCESS → OUTPUT

Detailed:
┌─────────┐   ┌─────────┐   ┌─────────┐   ┌─────────┐
│ Source  │→→→│   Mic   │→→→│ Preamp  │→→→│Interface│
│(voice,  │   │         │   │         │   │  (A/D)  │
│ instr.) │   │         │   │         │   │         │
└─────────┘   └─────────┘   └─────────┘   └────┬────┘
                                               │
                                               ▼
┌─────────┐   ┌─────────┐   ┌─────────┐   ┌─────────┐
│Speakers │←←←│  (D/A)  │←←←│   Mix   │←←←│   DAW   │
│Headphone│   │Interface│   │  Master │   │Recording│
└─────────┘   └─────────┘   └─────────┘   └─────────┘

Key Audio Concepts

ConceptDefinitionStandard
Sample RateSamples per second44.1kHz, 48kHz, 96kHz
Bit DepthDynamic range resolution16-bit, 24-bit, 32-bit float
Bit RateData per second (compressed)128-320 kbps (MP3)
Dynamic RangeLoudest to quietest~96dB (16-bit), ~144dB (24-bit)
HeadroomSpace below 0 dBFS-6 to -18 dB typical

Frequency Spectrum

20 Hz                                              20,000 Hz
├───────────────────────────────────────────────────────┤

SUB-BASS │  BASS  │  LOW-MID │  MID  │ HIGH-MID │ HIGH
20-60    │ 60-250 │ 250-500  │500-2k │  2k-6k   │ 6k-20k
         │        │          │       │          │
Rumble   │ Warmth │  Body    │ Pres- │ Presence │ Air
Feel     │ Punch  │  Muddiness│ ence  │ Harshness│ Sibilance

Decibel Reference Points

dBFS (Full Scale):
 0 dBFS  ████████████  Digital maximum (clipping)
-3 dBFS  ██████████    Peaks (leave headroom)
-6 dBFS  █████████     Recommended peak ceiling
-12 dBFS ███████       Average loud signal
-18 dBFS ██████        Recommended recording level
-24 dBFS ████          Conservative level
-60 dBFS █             Noise floor target

Recording

Microphone Types

TypePrincipleBest For
DynamicMoving coilLoud sources, live, durable
CondenserCapacitorStudio vocals, acoustic, detail
RibbonThin metal stripVintage tone, smooth highs
USBBuilt-in ADCPodcasts, convenience

Polar Patterns

CARDIOID          FIGURE-8           OMNI
   ╭─────╮          ╭───╮           ╭─────╮
 ╭─┤     ├─╮      ╭─┤   ├─╮       ╭─┤     ├─╮
│  │     │  │    │  │   │  │     │  │     │  │
│  │  ●  │  │    │  │ ● │  │     │  │  ●  │  │
│  │     │  │    │  │   │  │     │  │     │  │
 ╰─┤     ├─╯      ╰─┤   ├─╯       ╰─┤     ├─╯
   ╰─────╯          ╰───╯           ╰─────╯
 Front pickup    Front + Back      All around

Recording Levels

Target Peaks: -12 to -6 dBFS
Average Level: -18 to -12 dBFS

Why?
- Leaves headroom for processing
- Matches analog equipment sweet spot
- Prevents digital clipping
- 24-bit has plenty of resolution

Recording Best Practices

  • [ ] Set gain before recording (never during)
  • [ ] Record at 24-bit minimum
  • [ ] Use 48kHz for video, 44.1kHz for music
  • [ ] Monitor with headphones
  • [ ] Record a few seconds of room tone
  • [ ] Check phase when using multiple mics
  • [ ] Label takes immediately

Essential Processing

EQ (Equalization)

Types:
- High-pass filter (HPF): Removes low frequencies
- Low-pass filter (LPF): Removes high frequencies
- Bell/Peak: Boost or cut specific frequency
- Shelf: Boost or cut above/below frequency

Common Applications:
┌─────────────────────────────────────────┐
│ Vocal:                                  │
│ HPF at 80-100Hz (remove rumble)         │
│ Cut 200-300Hz (reduce mud)              │
│ Boost 3-5kHz (presence)                 │
│ Shelf boost 10kHz+ (air)                │
├─────────────────────────────────────────┤
│ Kick Drum:                              │
│ Boost 50-80Hz (sub)                     │
│ Cut 300-400Hz (boxiness)                │
│ Boost 3-5kHz (attack/click)             │
├─────────────────────────────────────────┤
│ Electric Guitar:                        │
│ HPF at 80Hz                             │
│ Cut 400-600Hz if muddy                  │
│ Boost 2-4kHz (bite)                     │
└─────────────────────────────────────────┘

Compression

Parameters:
┌────────────────────────────────────────────────┐
│ Threshold: Level where compression starts      │
│ Ratio: Amount of compression (4:1, 8:1, etc.) │
│ Attack: Time to engage (fast=punch, slow=body)│
│ Release: Time to disengage                     │
│ Knee: Hard (sudden) or soft (gradual)         │
│ Makeup Gain: Restore lost volume               │
└────────────────────────────────────────────────┘

Common Settings:
┌─────────────────────────────────────────┐
│ Vocals: 3:1-4:1, medium attack/release  │
│ Drums: 4:1-8:1, fast attack             │
│ Bass: 4:1, medium attack                │
│ Mix Bus: 2:1-3:1, slow attack, 1-3dB GR│
└─────────────────────────────────────────┘

Reverb

TypeCharacterUse
RoomSmall, tightNatural ambience
HallLarge, spaciousOrchestral, ballads
PlateBright, smoothVocals, snare
SpringVintage, boingyGuitar, lo-fi
ChamberWarm, denseNatural depth
Key Parameters:
- Pre-delay: Time before reverb (50-100ms for vocals)
- Decay/RT60: How long it lasts
- Damping: High-frequency absorption
- Size: Room dimensions
- Mix/Wet-Dry: Balance with original

Delay

TypeApplication
Slapback50-150ms, rockabilly, presence
StereoDifferent L/R times, width
Ping-pongAlternating L/R, interest
Tempo-sync1/4, 1/8 notes, rhythmic

Mixing

Gain Staging

Signal Flow Levels:
┌─────────────────────────────────────────┐
│ Input:     -18 dBFS (sweet spot)        │
│            ↓                            │
│ Plugin 1:  Output matches input level   │
│            ↓                            │
│ Plugin 2:  Output matches input level   │
│            ↓                            │
│ Fader:     Unity (0 dB) ideally         │
│            ↓                            │
│ Bus:       -12 to -6 dBFS peaks         │
│            ↓                            │
│ Master:    -6 dBFS peaks (before limit) │
└─────────────────────────────────────────┘

Panning Guidelines

Stereo Field:
Hard L    L    L-C    CENTER    R-C    R    Hard R
  │       │     │        │        │     │       │
  │       │     │        │        │     │       │
Rhythm   Gtr1  Keys1   Vocal    Keys2  Gtr2   Rhythm
 Gtr            BVox1   Bass    BVox2          Gtr
                        Kick
                        Snare

Common Positions:
- Center (0): Lead vocal, bass, kick, snare
- Slight L/R: Main instruments, harmonies
- Wide L/R: Rhythm guitars, stereo keys
- Hard L/R: Doubled parts, effects

Frequency Balancing

Making space (subtractive EQ approach):
┌────────────────────────────────────────────┐
│ Kick:  Boost 60Hz   │ Cut from Bass here   │
│ Bass:  Boost 80-100 │ Cut from Kick here   │
│ Gtr:   Owns 1-3kHz  │ Cut vocal slightly   │
│ Vocal: Boost 3-5kHz │ Cut guitar slightly  │
└────────────────────────────────────────────┘

Each element should have its own frequency "home"

Mix Bus Processing

Typical Chain:
1. Subtle EQ (tonal shaping)
2. Light compression (2:1, 1-3dB GR)
3. Stereo enhancement (if needed)
4. Limiter (only for reference bounce)

Keep mix bus processing minimal!
Leave headroom for mastering.

Mastering

Mastering Goals

  1. Tonal Balance: Even frequency response
  2. Dynamics: Appropriate loudness/dynamics
  3. Stereo Image: Width and mono compatibility
  4. Translation: Sounds good everywhere
  5. Format: Prepare for distribution

Loudness Standards

PlatformTargetMeasurement
Spotify-14 LUFSIntegrated
Apple Music-16 LUFSIntegrated
YouTube-14 LUFSIntegrated
Broadcast (US)-24 LUFSIntegrated
Broadcast (EU)-23 LUFSIntegrated
CD-9 to -12 LUFSIntegrated

Mastering Chain (Typical)

1. Reference Import
   └─→ Compare to commercial releases

2. EQ (Linear Phase)
   └─→ Broad adjustments only

3. Multiband Compression
   └─→ Control specific bands

4. Stereo Width
   └─→ Enhance or narrow

5. Limiting
   └─→ Final loudness, prevent clipping

6. Dither (if needed)
   └─→ 16-bit conversion only

Podcast Production

Recording Setup

Recommended Signal Chain:
Mic → Audio Interface → DAW

Equipment Tiers:
┌─────────────────────────────────────────┐
│ Budget:    USB Mic (Blue Yeti, AT2020)  │
│ Mid:       SM7B + Cloudlifter + Interface│
│ Pro:       Large diaphragm condenser    │
│            + high-end preamp            │
└─────────────────────────────────────────┘

Podcast Processing Chain

1. Noise Reduction
   └─→ Remove room noise, hum

2. De-essing
   └─→ Tame harsh "s" sounds

3. Compression
   └─→ Even out volume (3:1-4:1)

4. EQ
   └─→ HPF at 80Hz, presence boost

5. Limiter
   └─→ Catch peaks, -1 dBFS ceiling

Target: -16 LUFS (mono), -19 LUFS (stereo)
True Peak: -1 dBTP

Podcast Export Settings

Standard:
- Format: MP3 or AAC
- Bitrate: 128 kbps (mono), 192 kbps (stereo)
- Sample rate: 44.1 kHz

High Quality:
- Format: AAC
- Bitrate: 256 kbps
- Sample rate: 48 kHz

Chapters: Use ID3 tags for chapter markers
Artwork: 3000x3000 minimum, JPG or PNG

Sound Design

Creating Sounds

Approaches:
1. Recording: Capture real sounds (foley)
2. Synthesis: Create from oscillators
3. Sampling: Manipulate existing sounds
4. Processing: Transform through effects
5. Layering: Combine multiple sources

Synthesis Types

TypeMethodSound Character
SubtractiveFilter oscillatorsClassic analog
FMFrequency modulationMetallic, bells
WavetableMorphing waveformsModern, evolving
GranularTiny sound particlesTexture, pads
AdditiveStack sine wavesPrecise, organs
Physical ModelingSimulate physicsRealistic instruments

Layering Formula

Sound Design Stack:
┌─────────────────────────────────────┐
│ TOP: High frequencies (air, presence)│
│ MID: Character, tone                │
│ LOW: Foundation, weight             │
│ SUB: Felt, not heard (20-60Hz)      │
│ TRANSIENT: Attack, punch            │
└─────────────────────────────────────┘

Process each layer separately, combine at end.

DAWs (Digital Audio Workstations)

DAWStrengthsPlatform
Pro ToolsIndustry standard, editingAll
Logic ProComplete package, ApplemacOS
Ableton LiveLive performance, electronicAll
FL StudioBeat making, workflowAll
ReaperCustomizable, affordableAll
CubaseMIDI, compositionAll
Studio OneModern workflowAll
AudacityFree, simple editingAll

File Formats

FormatTypeQualityUse
WAVUncompressedLosslessProduction, archive
AIFFUncompressedLosslessMac production
FLACCompressedLosslessArchive, audiophile
ALACCompressedLosslessApple ecosystem
MP3CompressedLossyDistribution
AACCompressedLossyStreaming, Apple
OGGCompressedLossyGames, open source

Export Specifications

For Mastering:
- Format: WAV
- Bit depth: 24-bit (or 32-bit float)
- Sample rate: Match session (typically 44.1/48kHz)
- Headroom: -6 dBFS peaks

For Distribution:
- Format: WAV or FLAC (lossless)
- Bit depth: 16-bit (with dither)
- Sample rate: 44.1 kHz
- Loudness: Platform target LUFS

Best Practices

DO:

  • Record at proper levels (-18 dBFS average)
  • Use reference tracks
  • Take breaks (ear fatigue is real)
  • Check mono compatibility
  • Use subtractive EQ first
  • Process in series, not parallel (usually)
  • Save project versions regularly
  • Export stems for backup

DON'T:

  • Record with processing (usually)
  • Mix at high volumes
  • Over-compress everything
  • Solo instruments too long
  • Trust only one playback system
  • Rush the mixing process
  • Forget to dither (16-bit only)
  • Master your own mixes (ideally)

Quality Checklist

Pre-Export

  • [ ] Gain staging correct throughout
  • [ ] No clipping or distortion
  • [ ] Phase issues resolved
  • [ ] Mono compatibility checked
  • [ ] Low-end translation verified
  • [ ] High frequencies not harsh

Final Check

  • [ ] Listen on multiple systems
  • [ ] Check in car, phone, earbuds
  • [ ] Verify format specifications
  • [ ] Confirm LUFS target met
  • [ ] True peak below -1 dBTP
  • [ ] Metadata correctly embedded

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

38.83%
按下载量换算398

Claude

30.31%
按下载量换算310

Cursor

18.41%
按下载量换算189

Gemini CLI

8.42%
按下载量换算86

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限需确认

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills