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attention-direction注意方向

Agent Skill

attention-direction 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,230

周安装

92

GitHub Stars

35

下载量

729
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:attention-direction(注意方向)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/attention-direction
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill attention-direction
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill attention-direction

简介

attention-direction 运用魔术原理引导视觉焦点,帮助设计师掌控画面注意力流向。

  • 适用于 UI/UX 动效设计、广告创意制作与沉浸式体验构建等视觉传达场景。
  • 基于迪士尼十二原则提炼出聚焦编排、时序控制与夸张表现三大核心技法。
  • 强调“所见即所得”的误导策略,在关键元素突出与次要信息隐藏间取得平衡。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Attention Direction

Think like a magician controlling where the audience looks. Animation is misdirection and direction. You decide what matters, then make it impossible to miss—while hiding what shouldn't be seen yet.

Core Mental Model

Before animating any scene, ask: Where should the eye go, and in what order?

Audiences can only look at one thing at a time. Your job is to guide their attention through the frame and through time. Every element either supports focus or competes with it.

The 12 Principles Through Focus

Staging — The foundation of attention direction. Clear silhouettes. Uncluttered compositions. Important elements separated from background. Staging serves focus.

Timing — Attention follows movement. Motion against stillness commands the eye. Strategic timing controls when things get noticed. Stillness is also a tool.

Anticipation — Attention setup. Before the important thing, direct eyes to where it will happen. Anticipation is a spotlight warming up before the main act.

Secondary Action — Supporting, not competing. Secondary elements should enhance focus on primary action, not steal attention. The backup singer shouldn't upstage the lead.

Follow Through & Overlapping Action — Attention carries momentum. Where one motion ends, the eye expects the next to begin. Use follow-through to guide gaze through sequences.

Exaggeration — Emphasis through amplification. Important elements are bigger, faster, more contrasted. Exaggeration says "look here." Restraint says "this can wait."

Squash & Stretch — Visual attention-grabbers. Impact frames (squash) and speed lines (stretch) create pops of visual interest that capture the eye.

Arcs — Eye paths. The audience's gaze follows arcs of motion. Design movement paths that lead attention where you want it to land.

Slow In & Slow Out — Attention ramps. Ease-in gives time to find the action. Ease-out gives time to process. Control pacing of comprehension.

Solid Drawing — Hierarchy through form. Important elements have more dimensional presence. Background elements are flatter, less detailed. Volume commands attention.

Appeal — The eye seeks appeal. Attractive elements draw focus naturally. Use appeal strategically—the most appealing thing in frame gets looked at first.

Straight Ahead & Pose to Pose — Planning attention (pose to pose) ensures focus hits are intentional. Spontaneous discovery (straight ahead) might need attention refinement afterward.

Practical Application

Attention Tools:

  • Contrast: Light against dark, color against neutral
  • Isolation: Space around important elements
  • Size: Bigger elements read first
  • Position: Center and rule-of-thirds intersections
  • Motion: Movement in stillness commands eyes
  • Detail: More detailed areas attract focus
  • Character eyelines: Audiences look where characters look

Attention Sequence:

  1. Establish where eyes should start
  2. Plan the path through the frame
  3. Land on the most important element
  4. Allow processing time
  5. Transition to next focus point

Common Attention Errors:

  • Competing centers: Multiple elements fighting for focus
  • Buried information: Important elements lost in noise
  • Nowhere to look: No clear hierarchy
  • Missed beats: Focus points not held long enough
  • Leading nowhere: Motion that doesn't resolve to landing point

When focus feels "confused":

  1. Reduce secondary motion
  2. Increase contrast on primary element
  3. Add stillness around important areas
  4. Simplify background during key moments

When scenes feel "empty":

  1. Add supporting motion (without competing)
  2. Use secondary action to create visual interest
  3. Ensure something is always moving
  4. Create visual rhythm in attention flow

Eye Path Mapping: Sketch your scene with arrows showing intended eye movement. If the path is unclear or chaotic, simplify. If multiple paths compete, choose one.

The Golden Rule

You can't control attention if you haven't decided what matters. Before worrying about technique, answer the fundamental question: What's the single most important thing in this frame right now? Everything else serves that.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

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能力 3

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能力 5

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

28.67%
按下载量换算209

Codex

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OpenCode

18.89%
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Antigravity

11.58%
按下载量换算84

windsurf

7.78%
按下载量换算57

Gemini CLI

3.66%
按下载量换算27

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