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art-style-creator艺术风格创造者

Agent Skill

art-style-creator 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

353

周安装

15

GitHub Stars

公开资料未说明

下载量

124
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:art-style-creator(艺术风格创造者)
来源仓库:https://github.com/cesaraugustusgrob/shinobi-way-the-inifinite-tower
仓库路径:skills/art-style-creator
安装命令:
npx skills add cesaraugustusgrob/shinobi-way-the-inifinite-tower --skill "art-style-creator"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add cesaraugustusgrob/shinobi-way-the-inifinite-tower --skill "art-style-creator"

简介

art-style-creator 用于发现并安装 AI 代理的技能模块。

  • 适用于 Codex、Claude、Cursor、Gemini CLI 等宿主环境扩展功能。
  • 通过 npx skills add 命令从指定仓库路径添加技能。
  • 需确认目标宿主是否支持该技能类型及所需依赖是否已满足。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Art Style Creator

This skill guides the creation of comprehensive art style definitions for visual projects.

Workflow

Step 1: Vision & Context

Gather project context:

  1. Project type: Game, illustration, animation, UI, branding
  2. Target audience: Age group, cultural context
  3. Vision statement: 2-3 sentences describing the visual direction
  4. Key words: 5-7 words capturing the style essence
  5. Primary influences: Reference styles, artists, or works

Step 2: Color Palette

Define the color system. See color-theory.md for detailed guidance.

Ask for:

  • Palette type: Monochromatic, analogous, complementary, triadic, etc.
  • Dominant color (60%): Background, large areas
  • Secondary color (30%): Supporting elements
  • Accent color (10%): Highlights, focal points
  • Mood alignment: Match colors to intended emotion
  • Forbidden colors: Colors to avoid and why

Step 3: Line Work

Establish line characteristics. See line-and-shape.md for details.

Define:

  • Outline approach: Full / Partial / None / Color holds
  • Base weight: Thin / Medium / Thick (with pixel/pt measurement)
  • Quality: Clean / Sketchy / Geometric / Organic / Calligraphic
  • Weight variation: Different weights for FG/MG/BG
  • Line color: Black / Dark local color / Color holds

Step 4: Shape Language

Define shape characteristics. See line-and-shape.md.

Specify:

  • Dominant shape: Circle (friendly), Square (stable), Triangle (dynamic)
  • Complexity level: Simple / Moderate / Complex
  • Edge treatment: Sharp / Rounded / Mixed
  • Character shapes: Heroes, villains, NPCs
  • Environment shapes: Architecture, nature, props
  • Silhouette priority: High / Medium / Low

Step 5: Composition

Set layout rules. See composition-lighting.md.

Define:

  • Framing system: Rule of thirds / Golden ratio / Center-focused / Dynamic
  • Symmetry preference: Symmetric / Asymmetric / Varied
  • Depth approach: FG/MG/BG presence and treatment
  • Perspective type: 1-point / 2-point / 3-point / Isometric
  • Visual hierarchy: Primary method (size/contrast/color/position)
  • Negative space: Minimal / Moderate / Abundant

Step 6: Lighting & Atmosphere

Define lighting style. See composition-lighting.md.

Specify:

  • Overall brightness: Dark / Dim / Neutral / Bright
  • Contrast level: Low / Medium / High / Extreme
  • Shadow rendering: Gradient / Cel-shaded / Hatched / Minimal / None
  • Primary light direction: Front / Side / Back / Top / Variable
  • Light hardness: Soft / Medium / Hard
  • Shadow color: Black / Colored / Complementary
  • Atmospheric effects: Fog, particles, god rays

Step 7: Texture & Detail

Set detail approach. See texture-mood.md.

Define:

  • Detail level: Minimal / Low / Medium / High / Photorealistic
  • Texture rendering: Painted / Photo / Procedural / Flat / Stylized
  • Detail distribution: High detail for focus, low for background
  • Surface treatments: How to handle different materials
  • Aging/weathering: None / Subtle / Visible / Heavy
  • Noise/grain: None / Subtle / Visible

Step 8: Mood & Tone

Establish emotional baseline. See texture-mood.md.

Specify:

  • Core emotion: Joy, sadness, fear, tension, peace, mystery, etc.
  • Intensity: Subtle / Moderate / Strong
  • Tone position: Light ↔ Dark spectrum
  • Energy level: Calm / Moderate / Energetic
  • Genre alignment: Fantasy, sci-fi, horror, noir, etc.
  • Elements to avoid: What would break the mood

Step 9: Technical Specs

Document technical requirements. See technical-specs.md.

Define:

  • Working resolution: Dimensions at DPI
  • Export resolution: Final output specs
  • Color mode: RGB / CMYK / Indexed
  • File formats: Working and export formats
  • Asset sizes: Characters, environments, UI elements, icons

Step 10: Generate Style Document

Output the complete art style definition using the template below.


Output Template

# [PROJECT NAME] — Art Style Guide

## Overview
**Project**: [Name]
**Style Name**: [Unique identifier]
**Version**: 1.0

### Vision Statement
[2-3 sentences describing the visual vision]

### Key Words
[5-7 words capturing the essence]

---

## 1. Color Palette

### Primary Palette
| Role | Color | Hex | Usage |
|------|-------|-----|-------|
| Dominant | [Name] | #XXXXXX | [60% - backgrounds, large areas] |
| Secondary | [Name] | #XXXXXX | [30% - supporting elements] |
| Accent | [Name] | #XXXXXX | [10% - highlights, CTAs] |

### Extended Palette
- Highlight: #XXXXXX
- Shadow: #XXXXXX
- Neutrals: #XXXXXX, #XXXXXX

### Color Rules
- [Rule 1]
- [Rule 2]

### Forbidden Colors
- [Color]: [Reason]

---

## 2. Line Work

- **Outline**: [Full/Partial/None/Color holds]
- **Base weight**: [Thin/Medium/Thick] at [X px at Y resolution]
- **Quality**: [Clean/Sketchy/Geometric/Organic]
- **FG weight**: [Weight]
- **BG weight**: [Weight]
- **Line color**: [Black/Colored/Color holds]

---

## 3. Shape Language

- **Dominant shape**: [Circle/Square/Triangle/Mixed]
- **Complexity**: [Simple/Moderate/Complex]
- **Edges**: [Sharp/Rounded/Mixed]
- **Heroes**: [Shape description]
- **Villains**: [Shape description]
- **Environments**: [Geometric/Organic/Mixed]
- **Silhouette priority**: [High/Medium/Low]

---

## 4. Composition

- **Framing**: [Rule of thirds/Golden ratio/etc.]
- **Symmetry**: [Symmetric/Asymmetric/Varied]
- **Depth layers**: [FG/MG/BG treatment]
- **Perspective**: [Type]
- **Hierarchy method**: [Size/Contrast/Color/Position]
- **Negative space**: [Minimal/Moderate/Abundant]

---

## 5. Lighting

- **Brightness**: [Dark/Dim/Neutral/Bright]
- **Contrast**: [Low/Medium/High]
- **Shadow style**: [Gradient/Cel-shaded/Hatched/None]
- **Light direction**: [Default direction]
- **Hardness**: [Soft/Medium/Hard]
- **Shadow color**: [Black/Colored] at [opacity]%
- **Atmosphere**: [Effects if any]

---

## 6. Texture & Detail

- **Detail level**: [Minimal/Low/Medium/High]
- **Texture style**: [Painted/Flat/Stylized/etc.]
- **Focus areas**: [High detail]
- **Background**: [Low detail]
- **Weathering**: [None/Subtle/Visible]
- **Grain**: [None/Subtle/Visible]

---

## 7. Mood & Tone

- **Core emotion**: [Emotion] at [intensity]
- **Tone**: [Light ↔ Dark position]
- **Energy**: [Calm/Moderate/Energetic]
- **Genre**: [Genre]
- **Avoid**: [Elements that break mood]

---

## 8. Technical Specs

- **Working**: [Dimensions] at [DPI]
- **Export**: [Dimensions] at [DPI]
- **Color mode**: [RGB/CMYK]
- **Formats**: [Working] → [Export formats]
- **Character size**: [Dimensions]
- **Environment size**: [Dimensions]
- **Icon size**: [Dimensions]

---

## 9. References

### Primary Influences
1. [Influence]: [What to take]
2. [Influence]: [What to take]

### Avoid
- [Style/Work]: [Why]

---

## 10. Do's and Don'ts

### Do
- [Correct practice]
- [Correct practice]

### Don't
- [Incorrect practice]
- [Incorrect practice]

Reference Files

Load these as needed for detailed guidance:

Quick Style Presets

For rapid style definition, use these genre presets as starting points:

GenreColorsLinesShapesLightingDetail
AnimeSaturated, cleanClean, variable weightSoft, appealingCel-shadedMedium
CartoonBright, primaryBold outlinesRound, exaggeratedFlat/minimalLow
RealisticNatural, full rangeNo outlineComplex, accurateGradientHigh
Pixel ArtLimited paletteSharp, 1pxBlocky, simplifiedDitheredLow
NoirMono + accentHeavy contrastStark, geometricHigh contrastMedium
FantasyRich, variedFlowing, ornateOrganic, majesticDramaticHigh
Sci-FiCool, neon accentsClean, geometricStreamlinedArtificialMedium-High
HorrorDesaturated, sicklyJagged, brokenDistortedLow keyVaried
MinimalistLimited, pastelNone or thinSimple geometricFlatMinimal

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

mcpjam

29.44%
按下载量换算37

neovate

21.88%
按下载量换算27

Antigravity

18.27%
按下载量换算23

qwen-code

12.95%
按下载量换算16

windsurf

7.68%
按下载量换算10

zencoder

3.02%
按下载量换算4

安全审计

暂无安全审计结果可展示。

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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