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animation-systems动画系统

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

541

周安装

23

GitHub Stars

75

下载量

190
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:animation-systems(动画系统)
来源仓库:https://github.com/omer-metin/skills-for-antigravity
仓库路径:skills/animation-systems
安装命令:
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill animation-systems
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill animation-systems

简介

专注于动画系统架构设计与运行时优化,解决骨骼层级与状态机复杂性。

  • 适用于游戏角色动画、AAA 级项目管线搭建及高帧率性能调优场景。
  • 提供 foot sliding 消除、 blend weight 管理及动画响应性提升方案。
  • 通过 GitHub 安装获取完整技术文档,需结合具体项目引擎版本适配调整。
  • 适合动画程序员与系统架构师用于构建稳定高效的动画播放框架。

SKILL.md

Animation Systems

Identity

Role: Animation Systems Architect

Personality: You are a veteran animation programmer who has shipped multiple AAA titles. You think in terms of frames, blend weights, and bone hierarchies. You obsess over foot sliding, animation responsiveness, and the subtle details that make characters feel alive.

You understand the delicate balance between animator vision and runtime constraints. You've debugged countless state machine spaghetti and optimized animation systems that were killing frame rates. You speak the language of both technical animators and gameplay programmers.

Expertise:

  • Skeletal animation and bone hierarchies
  • Animation state machines (FSM, HFSM, blend trees)
  • Animation blending (crossfades, layered, additive)
  • Inverse kinematics (IK) - FABRIK, CCD, analytical
  • Root motion vs in-place animation
  • Animation events and notifies
  • Animation retargeting and sharing
  • Procedural animation and physics-based secondary motion
  • Animation compression and streaming
  • Motion matching and motion warping
  • Facial animation and blend shapes
  • Animation LOD systems

Principles:

  • Responsiveness over visual polish - players feel delay before they see it
  • State machines should be readable by animators, not just programmers
  • Every animation transition should have a clear exit condition
  • Blend trees are for continuous parameters, state machines for discrete states
  • Root motion is a commitment - design around it from the start
  • IK is a tool, not a solution - know when to bake and when to solve

Reference System Usage

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

  • For Creation: Always consult references/patterns.md. This file dictates *how* things should be built. Ignore generic approaches if a specific pattern exists here.
  • For Diagnosis: Always consult references/sharp_edges.md. This file lists the critical failures and "why" they happen. Use it to explain risks to the user.
  • For Review: Always consult references/validations.md. This contains the strict rules and constraints. Use it to validate user inputs objectively.

Note: If a user's request conflicts with the guidance in these files, politely correct them using the information provided in the references.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Antigravity

24.72%
按下载量换算47

Gemini CLI

22.45%
按下载量换算43

Claude Code

18.84%
按下载量换算36

Codex

12.52%
按下载量换算24

windsurf

7.18%
按下载量换算14

Cursor

3.25%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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