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animation-principles---troubleshooting动画原理故障排除

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

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周安装

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GitHub Stars

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下载量

1,896
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:animation-principles---troubleshooting(动画原理故障排除)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/animation-principles---troubleshooting
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill 'Animation Principles - Troubleshooting'
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill 'Animation Principles - Troubleshooting'

简介

针对动画异常现象提供诊断流程,快速定位并修复动作僵硬或漂浮等问题。

  • 适用于动画制作后期调试、渲染失败排查及性能优化环节。
  • 根据症状匹配对应检查项,如路径是否过于直线化、重叠动作是否缺失。
  • 通过 GitHub 安装故障排除手册,需配合实际时间轴数据进行分析验证。
  • 建议建立常见问题库,积累团队内部经验以提升后续项目效率。

SKILL.md

Animation Troubleshooting Guide

Something's off. Use this to find and fix it.

Symptom-Based Diagnosis

"It feels floaty/weightless"

Check:

  • Slow in/out - Is spacing too even? Add bunching at start/end
  • Timing - Need more frames for weight? Fewer for snap?
  • Squash/stretch - Impact reaction visible?
  • Follow through - Settling properly or just stopping?

Fix: Add 2-4 frames to settle. Increase spacing variation. Add impact squash.

"It feels stiff/robotic"

Check:

  • Arcs - Are paths too straight?
  • Overlap - Is everything moving at once?
  • Secondary action - Is it present?
  • Anticipation - Too uniform?

Fix: Offset timing between body parts. Curve your motion paths. Vary anticipation amounts.

"I can't tell what's happening"

Check:

  • Staging - Silhouette clear?
  • Anticipation - Is viewer prepared for action?
  • Timing - Too fast to read?
  • Exaggeration - Key poses pushed enough?

Fix: Simplify composition. Add anticipation frames. Extend key poses. Push silhouette.

"It feels dead/lifeless"

Check:

  • Secondary action - Present and supporting?
  • Overlap - Different parts moving differently?
  • Timing - Varied or monotonous?
  • Appeal - Character design working?

Fix: Layer in secondary actions. Offset everything by 1-3 frames. Vary timing between actions.

"It feels cartoony when it should be subtle" (or vice versa)

Check:

  • Exaggeration - Calibrated to style?
  • Squash/stretch - Amount appropriate?
  • Timing - Snappy vs. naturalistic?
  • Anticipation - Size matches style?

Fix: Dial exaggeration to match reference. Adjust squash/stretch ratios. Match timing to style guide.

"Something feels wrong but I can't identify it"

Check:

  • Arcs - Track every moving part. Find the broken curve.
  • Volume - Is squash/stretch preserving mass?
  • Twins - Are poses too symmetrical?
  • Spacing - Graph your drawings. Find the anomaly.

Fix: Often it's one broken arc or inconsistent spacing. Track paths obsessively.

Principle Conflict Symptoms

Anticipation vs. Surprise: Big anticipation kills surprise. Choose intentionally.

Exaggeration vs. Subtlety: Can't have both. What does the scene need?

Follow through vs. Snappiness: Heavy follow through softens snappy timing. Balance.

Secondary vs. Primary: If secondary distracts, remove it regardless of quality.

Last Resort Fixes

  1. Return to blocking. Is the idea clear at the key pose level?
  2. Remove all overlap/secondary. Does primary action work alone?
  3. Reference check. Compare to reality or quality examples.
  4. Fresh eyes. Walk away. Return tomorrow.

If multiple principles are failing, fix timing and arcs first. Everything else depends on them.

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该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

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