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alternative-uses-task-designer替代用途任务设计器

Agent Skill

alternative-uses-task-designer 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:alternative-uses-task-designer(替代用途任务设计器)
来源仓库:https://github.com/haoxuanlithuai/awesome_cognitive_and_neuroscience_skills
仓库路径:skills/alternative-uses-task-designer
安装命令:
npx skills add https://github.com/haoxuanlithuai/awesome_cognitive_and_neuroscience_skills --skill 'Alternative Uses Task Designer'
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/haoxuanlithuai/awesome_cognitive_and_neuroscience_skills --skill 'Alternative Uses Task Designer'

简介

alternative-uses-task-designer 专为创造力研究中的替代用途任务(AUT)实验设计提供支持。

  • 涵盖刺激物选择、计时规则、AI 增强变体和在线实施指南。
  • 帮助研究者构建标准化、高质量的创造性思维测评工具。
  • 适用于心理学、教育或人机交互领域的实验部署。
  • 输出结果需人工复核以确保符合学术伦理和方法规范。

SKILL.md

Alternative Uses Task Designer

Purpose

This skill encodes expert methodological knowledge for designing Alternative Uses Task (AUT) experiments — the most widely used measure of divergent thinking in creativity research. It provides domain-specific parameter recommendations for stimulus selection, timing, condition design (including AI-augmented variants), online implementation, and quality control. A general-purpose programmer would not know the standard objects, timing constraints, scoring dimensions, or the critical design choices that determine whether an AUT experiment yields valid creativity data.

When to Use This Skill

  • Designing a study measuring divergent thinking or creative ideation
  • Setting up an AUT experiment with AI-assisted conditions (e.g., ChatGPT, web search)
  • Choosing appropriate objects, timing, and instructions for an AUT
  • Adapting the AUT for online administration (MTurk, Prolific, Qualtrics)
  • Planning attention checks and exclusion criteria for creativity studies

Research Planning Protocol

Before executing the domain-specific steps below, you MUST:

  1. State the research question — What specific question is this AUT study addressing?
  2. Justify the method choice — Why AUT (not RAT, CAT, or other creativity tasks)? What alternatives were considered?
  3. Declare expected outcomes — What pattern of results would support vs. refute the hypothesis?
  4. Note assumptions and limitations — What does AUT assume about creativity? Where could it mislead?
  5. Present the plan to the user and WAIT for confirmation before proceeding.

For detailed methodology guidance, see the research-literacy skill.

⚠️ Verification Notice

This skill was generated by AI from academic literature. All parameters, thresholds, and citations require independent verification before use in research. If you find errors, please open an issue.

AUT Overview

The Alternative Uses Task (Guilford, 1967) asks participants to generate as many unusual uses as possible for a common everyday object within a fixed time limit. It is the standard measure of divergent thinking — the ability to generate multiple, varied, and novel ideas.

Core Parameters

ParameterDefaultSource
Time limit5 minutes per objectLee & Chung, 2024; Reiter-Palmon et al., 2019
Number of objects1-3 per sessionSilvia et al., 2008
Response formatOpen-ended text, one use per lineReiter-Palmon et al., 2019
Instructions emphasis"unusual, creative, uncommon" usesGuilford, 1967; Wallach & Kogan, 1965

Standard Objects

Objects should be concrete, familiar, and have many conventional uses so that departing from typical uses requires genuine creative thinking.

ObjectCommonly Used InSource
BrickMost widely validatedGuilford, 1967
PaperclipClassic Guilford itemGuilford, 1967
NewspaperUsed in Lee & Chung, 2024Lee & Chung, 2024
Cardboard boxCommon alternativeSilvia et al., 2008
Tin canCommon alternativeWallach & Kogan, 1965
ShoeFrequently usedReiter-Palmon et al., 2019
Avoid: Objects that are already unusual (e.g., "kaleidoscope") or that have very few conventional uses (e.g., "toothpick"). The task requires a clear baseline of common uses to depart from.

Condition Design

Standard Conditions (Creativity Research)

Is the study examining AI's impact on creativity?
|
+-- YES --> Include at minimum:
| 1. AI-assisted condition (e.g., ChatGPT access)
| 2. No-assistance control
| 3. [Recommended] Web search control (Lee & Chung, 2024, Exp 2A/2B)
|
+-- NO --> Standard AUT with:
 1. Experimental manipulation (priming, mood, instructions)
 2. Control condition (neutral or baseline)

AI-Augmented Design (Lee & Chung, 2024)

For studying AI's impact on creativity:

ConditionParticipant InstructionsImplementation
ChatGPT"You may use ChatGPT to assist you"Embed ChatGPT in new browser tab; record interaction logs
Web Search"You may use web search to assist you"Allow Google/Bing access; record search queries
No Assistance"Complete the task on your own"Disable external tool access

Critical design decisions:

  • Between-subjects assignment to conditions (Lee & Chung, 2024) — avoids carryover effects
  • Random assignment via survey platform (Qualtrics randomizer)
  • Cover story: Frame as "idea generation study," not "creativity study" to reduce demand characteristics
  • Manipulation check: Ask participants whether they used the assigned tool

Online Implementation

Platform Specifications

ParameterRecommendationSource
PlatformQualtrics (survey) + MTurk/Prolific (recruitment)Lee & Chung, 2024
Sample size per condition100-200 for between-subjects AUTLee & Chung, 2024 (N=256 in Exp 2B)
CompensationProlific minimum + bonus for completionLee & Chung, 2024
Estimated duration15-25 minutes total sessionLee & Chung, 2024

Attention and Quality Checks

  1. Attention check questions — Embed 1-2 instructed-response items (e.g., "Please select 'Strongly Agree' for this item") (Oppenheimer et al., 2009)
  2. Seriousness check — Post-task: "Did you take this study seriously?" (Lee & Chung, 2024)
  3. Gibberish detection — Flag responses that are incoherent or clearly auto-generated
  4. Minimum response threshold — Exclude participants with <2 responses (indicates disengagement)
  5. Duplicate detection — Check for repeated responses within a participant
  6. Bot detection — reCAPTCHA or honeypot fields; check completion time (exclude if <3 minutes)

Exclusion Criteria (Lee & Chung, 2024)

  • Failed attention check: exclude
  • Self-reported not taking study seriously: exclude
  • Completion time <3 minutes or >60 minutes: flag for review
  • Fewer than 2 responses on AUT: exclude
  • Non-native speakers (if language fluency is critical): exclude or control for

Additional Measures

Baseline Creativity

MeasureItemsDurationWhat It CapturesSource
RAT (Remote Associates Test)15 items~5 minConvergent thinkingMednick, 1962; Lee & Chung, 2024
Creative Achievement Questionnaire10 domains~5 minReal-world creative accomplishmentCarson et al., 2005
Creative Self-Efficacy Scale3 items, 5-point Likert<1 minBelief in own creative abilityTierney & Farmer, 2002

Mediators / Moderators (Lee & Chung, 2024)

  • Creative self-efficacy — 3-item scale (Tierney & Farmer, 2002): "I have confidence in my ability to solve problems creatively," "I feel that I am good at generating novel ideas," "I have a knack for further developing the ideas of others." 5-point Likert (1 = strongly disagree to 5 = strongly agree)
  • Task engagement — Self-report items on effort and involvement
  • AI reliance — Whether and how extensively participants used the AI tool

Common Pitfalls

  1. Using "creative" in instructions without care: Telling participants to "be creative" changes the scoring profile — it increases originality but may decrease fluency. Decide a priori and keep consistent across conditions (Nusbaum et al., 2014).
  2. Confounding fluency with originality: Participants who generate more ideas statistically have a higher chance of producing rare ideas. Either control for fluency when analyzing originality, or use ratio-based measures (Silvia et al., 2008).
  3. Not controlling for AI-generated text: In AI-augmented conditions, participants may copy-paste AI outputs. Record interaction logs and code whether responses are self-generated, AI-assisted, or directly copied (Lee & Chung, 2024).
  4. Ignoring the web search control: Comparing ChatGPT only to no-assistance confounds AI-specific effects with general information access effects. Include a web search condition as active control (Lee & Chung, 2024, Exp 2A/2B).
  5. Insufficient sample size for between-subjects: AUT effect sizes for condition differences are typically small-to-medium (d ≈ 0.3-0.5). Plan for N ≥ 100 per condition (Lee & Chung, 2024).
  6. Administering multiple objects sequentially without counterbalancing: Practice effects and fatigue can confound results. Counterbalance object order across participants (Reiter-Palmon et al., 2019).

Minimum Reporting Checklist

Based on Lee & Chung (2024) and Reiter-Palmon et al. (2019):

  • Object(s) used and rationale for selection
  • Time limit per object
  • Exact wording of instructions (verbatim or cited)
  • Condition descriptions and assignment method (random, counterbalanced)
  • Sample size per condition with power justification
  • Platform and recruitment source (MTurk, Prolific, lab)
  • Attention check and exclusion criteria with exclusion counts
  • For AI conditions: AI model and version, access method, interaction logging
  • Scoring method used (fluency, flexibility, originality, semantic distance) — see divergent-thinking-scoring skill
  • Inter-rater reliability for subjective scores (ICC or Cohen's kappa)
  • Pre-registration status and link

References

  • Carson, S. H., Peterson, J. B., & Higgins, D. M. (2005). Reliability, validity, and factor structure of the Creative Achievement Questionnaire. *Creativity Research Journal*, 17(1), 37-50.
  • Guilford, J. P. (1967). *The nature of human intelligence*. McGraw-Hill.
  • Lee, B. C., & Chung, J. (2024). An empirical investigation of the impact of ChatGPT on creativity. *Nature Human Behaviour*. https://doi.org/10.1038/s41562-024-01953-1
  • Mednick, S. A. (1962). The associative basis of the creative process. *Psychological Review*, 69(3), 220-232.
  • Nusbaum, E. C., Silvia, P. J., & Beaty, R. E. (2014). Ready, set, create: What instructing people to "be creative" reveals about the meaning and mechanisms of divergent thinking. *Psychology of Aesthetics, Creativity, and the Arts*, 8(4), 423-432.
  • Oppenheimer, D. M., Meyvis, T., & Davidenko, N. (2009). Instructional manipulation checks. *Journal of Experimental Social Psychology*, 45(4), 867-872.
  • Reiter-Palmon, R., Forthmann, B., & Barbot, B. (2019). Scoring divergent thinking tests: A review and systematic framework. *Psychology of Aesthetics, Creativity, and the Arts*, 13(2), 144-152.
  • Silvia, P. J., Winterstein, B. P., Willse, J. T., et al. (2008). Assessing creativity with divergent thinking tasks: Exploring the reliability and validity of new subjective scoring methods. *Psychology of Aesthetics, Creativity, and the Arts*, 2(2), 68-85.
  • Tierney, P., & Farmer, S. M. (2002). Creative self-efficacy: Its potential antecedents and relationship to creative performance. *Academy of Management Journal*, 45(6), 1137-1148.
  • Wallach, M. A., & Kogan, N. (1965). *Modes of thinking in young children*. Holt, Rinehart and Winston.

See references/ for detailed instruction templates and object selection guide.

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