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iosiOS 测试

Agent Skill

ios 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

329

周安装

14

GitHub Stars

4

下载量

115
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ios(iOS 测试)
来源仓库:https://github.com/alphaonedev/openclaw-graph
仓库路径:skills/ios
安装命令:
npx skills add https://github.com/alphaonedev/openclaw-graph --skill ios
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alphaonedev/openclaw-graph --skill ios

简介

用于原生 iOS 应用开发与 Apple SDK 深度集成。

  • 适合 Swift/Objective-C 项目构建、权限申请和界面适配任务。
  • 遵循 Human Interface Guidelines 实现无障碍与本地化支持。
  • 使用前需配置 Xcode 开发证书和设备 UDID 授权列表。
  • 上架 App Store 需确保隐私清单声明所有数据收集行为。

SKILL.md

ios

Purpose

This skill handles core iOS development tasks using Apple's SDK, focusing on app lifecycle management (scene-based), permissions via NSUsageDescription in Info.plist, and adherence to Human Interface Guidelines (HIG) for UI/UX consistency.

When to Use

  • Building native iOS apps with Swift or Objective-C.
  • Managing app states in scene-based architectures (e.g., iOS 13+).
  • Requesting user permissions like camera or location.
  • Ensuring apps follow HIG for accessibility and design standards.
  • Integrating iOS-specific features in cross-platform projects.

Key Capabilities

  • Access iOS SDK components like UIKit and SwiftUI for UI building.
  • Handle scene-based lifecycle events (e.g., sceneDidBecomeActive).
  • Manage permissions by adding keys to Info.plist (e.g., NSCameraUsageDescription).
  • Enforce HIG through practices like adaptive layouts and voiceover support.
  • Support for Xcode tools and Apple ecosystem integration.

Usage Patterns

  • Start by setting up an Xcode project: Use xcodegen or create via Xcode UI, then add dependencies via Swift Package Manager.
  • For app lifecycle, implement UISceneDelegate methods in your scene manifest.
  • To handle permissions, edit Info.plist directly or via Xcode's property list editor, adding strings for each usage description.
  • Follow HIG by using Auto Layout constraints and testing with Accessibility Inspector.
  • Test apps on simulators or devices using Xcode's build scheme: Select device, then run xcodebuild -scheme MyApp -destination 'platform=iOS Simulator,name=iPhone 14' build.

Common Commands/API

  • CLI Commands: Use xcodebuild for building: xcodebuild -workspace MyApp.xcworkspace -scheme MyApp clean build. For archiving: xcodebuild -scheme MyApp -configuration Release archive.
  • API Endpoints: Not applicable for direct endpoints; use iOS APIs like AVCaptureDevice.requestAccess(for:.video) for camera permission.
  • Code Snippets:

- Request camera permission: import AVFoundation AVCaptureDevice.requestAccess(for:.video) {granted in if granted {print("Access granted")} else {print("Denied")}} - Handle scene lifecycle in SceneDelegate.swift: func sceneDidBecomeActive(_ scene: UIScene) {// Resume tasks, e.g., start timers} func sceneWillResignActive(_ scene: UIScene) {// Pause tasks} - Add permission to Info.plist (XML format): <key>NSCameraUsageDescription</key> <string>This app uses the camera for photo capture.</string>

  • Config Formats: Use Info.plist for permissions (key-value pairs) or entitlements files for capabilities like iCloud (e.g., <key>com.apple.security.application-groups</key><string>group.com.example</string>).

Integration Notes

  • Integrate with other tools by linking via Xcode: Add pods with CocoaPods (pod install) or packages in Package.swift.
  • For Apple services like App Store Connect, use environment variables for API keys: Set $APPLE_API_KEY and reference in scripts (e.g., xcrun altool --upload-app --file MyApp.ipa --username $APPLE_USERNAME --password $APPLE_API_KEY).
  • When combining with Android (via mobile cluster), use shared configs but handle iOS-specific code in conditional blocks (e.g., #if os(iOS) in Swift).
  • For CI/CD, integrate with GitHub Actions: Use actions/checkout then run xcodebuild in a macOS runner.
  • If using third-party SDKs, add them via Swift Package Manager: Edit Package.swift and resolve with swift package resolve.

Error Handling

  • For permission denials, check status with AVAuthorizationStatus.authorized and prompt users via UIAlertController if needed.
  • Handle build errors from xcodebuild by parsing output: Look for "Command PhaseScriptExecution failed" and fix scripts; use xcodebuild -verbose for details.
  • For lifecycle issues, add logging in delegate methods (e.g., print("Scene error: \(error)") in sceneWillEnterForeground).
  • Common fixes: If Info.plist keys are missing, Xcode will error on build; add them via the project editor. For HIG violations, use Xcode's accessibility audit tool and resolve warnings.
  • Use try-catch for API calls: e.g., do {try AVAudioSession.sharedInstance().setCategory(.playAndRecord)} catch {print(error.localizedDescription)}.

Usage Examples

  • Example 1: Basic App with Camera Permission Create a new Xcode project, add NSCameraUsageDescription to Info.plist, and implement permission request in ViewController.swift: import UIKit import AVFoundation class ViewController: UIViewController {override func viewDidLoad() {super.viewDidLoad(); requestCamera()} func requestCamera() {AVCaptureDevice.requestAccess(for:.video) {granted in if granted {/* Proceed */}}}} Build and run with xcodebuild -scheme MyApp build to test on simulator.
  • Example 2: Managing App Lifecycle In a scene-based app, handle state changes in SceneDelegate.swift: import UIKit class SceneDelegate: UIResponder, UIWindowSceneDelegate {func sceneDidBecomeActive(_ scene: UIScene) {print("App active")} func sceneWillEnterForeground(_ scene: UIScene) {/* Reload data */}} Use xcodebuild test to verify lifecycle events during app testing.

Graph Relationships

  • Related to: mobile (cluster), as it shares mobile development patterns.
  • Connected to: android (skill), via cross-platform mobile integration.
  • Links with: apple-ecosystem (tag), for broader Apple services.
  • Associated with: sdk-tools (implied), for shared SDK usage in iOS context.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.12%
按下载量换算42

Claude

32.14%
按下载量换算37

Cursor

17.99%
按下载量换算21

Gemini CLI

9.25%
按下载量换算11

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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