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godotgodot 搜索

Agent Skill

godot 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

599

周安装

24

GitHub Stars

4

下载量

194
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:godot(godot 搜索)
来源仓库:https://github.com/alphaonedev/openclaw-graph
仓库路径:skills/godot
安装命令:
npx skills add https://github.com/alphaonedev/openclaw-graph --skill godot
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alphaonedev/openclaw-graph --skill godot

简介

用于 Godot 引擎项目的脚本编写与场景管理辅助。

  • 适合 2D/3D 游戏原型开发、GDScript 调试和资源导入任务。
  • 支持节点树操作、导出模板配置和跨平台编译流程整合。godot 属于开发类 Skill,可作为该场景下的辅助能力补充。
  • 使用前需确认 Godot 版本兼容性及相关插件依赖关系。
  • 涉及二进制资源时应注意许可证对分发格式的约束条件。

SKILL.md

godot

Purpose

This skill enables the AI to assist with Godot game engine tasks, focusing on 2D and 3D game development using GDScript. Use it to generate, debug, or optimize Godot projects programmatically.

When to Use

Apply this skill when building or modifying games in Godot, such as creating prototypes, scripting game logic, or exporting builds. Use it for tasks involving GDScript, scene management, or integration with Godot's node-based system, especially in game-dev workflows.

Key Capabilities

Godot supports 2D/3D rendering via its scene tree, with GDScript for scripting. Key features include physics simulation (e.g., RigidBody2D for collisions), animation handling (e.g., AnimationPlayer node), and asset importing (e.g.,.gltf for 3D models). It handles input via InputMap and signals for event-driven programming. Export options include platforms like HTML5 or Android using built-in exporters.

Usage Patterns

To use Godot effectively, structure commands via CLI for automation or embed GDScript in projects. For CLI, run scripts from the project directory; for code, extend nodes and connect signals. Always specify the project path in commands. Pattern: Load scenes dynamically in GDScript, then handle updates in _process() or _physics_process(). For integration, wrap Godot functions in try-except blocks to catch runtime errors.

Common Commands/API

Use the Godot CLI for project management. Example: godot --path /path/to/project --run main.gd to execute a script. For exporting: godot --path. --export "Linux/X11" build/linux.zip --no-window. In GDScript, use API like extends Node2D for base classes; connect signals with signal my_signal(value) and emit_signal("my_signal", 42). Config formats: Edit project settings via project.godot file, e.g., set application/config/name="MyGame". No auth keys required, as Godot is local.

Integration Notes

Integrate Godot with tools like Git for version control (commit project.godot and scenes). For external scripts, import via load("res://script.gd") in GDScript. If combining with other engines, export Godot projects as standalone binaries. Use environment variables for custom paths, e.g., set $GODOT_PROJECT_PATH="/user/project" and reference in commands like godot --path $GODOT_PROJECT_PATH. Avoid mixing with other engines' APIs; stick to Godot's node system for compatibility.

Error Handling

In GDScript, handle errors with assertions or checks, e.g., use if not is_instance_valid(node): print("Node invalid"). For CLI, check exit codes: if godot --run script.gd fails, parse output for messages like "Error: Script not found". Common issues: Missing resources; resolve by ensuring paths in project.godot are correct. Pattern: Wrap code in functions like func safe_load(path): var res = load(path); if res == null: printerr("Load failed"). Log errors via Godot's OS class: OS.alert("Error occurred").

Usage Examples

Example 1: Create a simple 2D scene with a moving sprite. Use CLI to run: godot --path /path/to/project --editor. In GDScript, add to a node: extends Sprite; func _process(delta): position.x += 50 * delta; if position.x > 500: position.x = 0. This script makes the sprite move horizontally and wrap around.

Example 2: Export a project for Windows. Command: godot --path. --export "Windows Desktop" build/win.exe. Then, in GDScript, handle input: func _input(event): if event.is_action_pressed("jump"): velocity.y = -300. This sets up a basic jump mechanic and automates the build process.

Graph Relationships

  • Related to: game-dev cluster (e.g., skills like unity for similar game development tasks)
  • Connected via tags: godot (direct match), game-engine (links to other engines like unreal), gdscript (relates to scripting skills)
  • Cross-cluster links: game-dev to tools like git for version control in projects

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.31%
按下载量换算67

Claude

29.2%
按下载量换算57

Cursor

21.23%
按下载量换算41

Gemini CLI

10.94%
按下载量换算21

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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