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philosophyphilosophy 搜索

Agent Skill

philosophy 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

315

周安装

13

GitHub Stars

2

下载量

103
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:philosophy(philosophy 搜索)
来源仓库:https://github.com/alexanderguy/skills
仓库路径:skills/philosophy
安装命令:
npx skills add https://github.com/alexanderguy/skills --skill philosophy
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alexanderguy/skills --skill philosophy

简介

用于查找、检索和筛选相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果时使用。
  • 安装前建议确认权限范围和维护状态,以及是否会触发联网、命令执行或文件读写。
  • 安装方式:通过 npx skills add 从 GitHub 仓库安装。
  • 当前顶部介绍为空,建议结合原始 README 继续核验具体用法。

SKILL.md

Philosophy

Engineering philosophy and work culture principles. This skill is meant to be loaded alongside the style skill to provide broader context for decision-making and collaboration.

Guiding Principles

Pragmatic over idealistic.

Don't get fixed on details that don't matter. If you're unsure if a detail matters, ask.

Simple is usually harder than easy, but it pays off in the long run.

Engineer Hippocratic Oath - Do no harm to our customers and their data.

Benevolent Dictatorship - All ideas are welcome, but not all will be acted upon. We've got work to do.

"The map is not the territory" - Documentation is there to guide you to the code, which is the source of truth.

Collaboration & Communication

Don't be afraid to ask questions.

Direct Messages are for secrets. Unless it's private, keep talking to people in public. It helps the rest of the engineers learn.

Don't be offended when people ask you why you implemented something a certain way; if it's not your strongest solution, "it was the best solution I could put together with the information I had" is a fine answer.

Respect and learn from your fellow engineer.

Be careful of how much you judge other people's engineering decisions; there's a profound moment as an engineer when you look at something, think that it's totally insane that it was implemented that way, and then realize you're the one who implemented it but you've since forgotten.

Code & Git Practices

For specific guidelines on commits, comments, and external code attribution, see the style skill.

Key philosophical points:

  • Commits should read like a story - They're there for others and future-you to understand why a change was made
  • Keep your commit summaries clear and short - Use the body if the change warrants further explanation
  • Don't intermix refactors and feature additions - Keep them separate for clarity
  • Comments shouldn't describe what code is doing - They should describe why you're doing it

See the style skill for detailed formatting rules and technical specifications.

Constraint Ownership

Every system has layers. Constraints belong in exactly one layer — the one that has enough information to enforce them correctly.

When a downstream function re-checks conditions that an upstream function already guarantees, you get duplication that eventually conflicts. When callers pre-process inputs to satisfy invariants the callee already enforces, you get unnecessary complexity. When three layers all enforce the same rule, two of them are unnecessary and one of them is probably wrong.

Find the layer that owns the constraint. Fix it there. Trust it everywhere else.

Before fixing a bug, answer these questions:

  1. What invariant is being violated?
  2. Which layer is responsible for enforcing that invariant?
  3. Does that layer already attempt to enforce it?

If the answer to (3) is yes, fix that layer — not a downstream consumer. If your fix requires changes in more than one module, stop and explain which layer owns the constraint and why.

If you have made two or more fix commits to the same subsystem without resolving the issue, you are symptom-chasing. Describe the constraint violation and ask where it should be fixed.

It's almost never a bug in the compiler — until it is. Exhaust every possibility in your own code before blaming the toolchain. But never fully dismiss the possibility; sometimes it actually is.

Backwards Compatibility

Backwards compatibility is not inherently virtuous. It depends entirely on context.

Public interfaces deserve backwards compatibility. If external consumers depend on your API, CLI, wire format, or SDK, breaking them has real cost. Maintain compatibility there, deprecate gracefully, and version when you must break.

Internal code does not. When backwards compatibility in internal code means keeping dead parameters, maintaining two paths through the same logic, or wrapping new code around old assumptions just to avoid updating callers — that's not compatibility, that's tech debt with a noble-sounding name. If you own all the callers, update all the callers.

The instinct to "keep the old way working just in case" creates code that is harder to read, harder to change, and harder to trust. Every shim, adapter, and fallback you leave behind is a lie about how the system actually works. Kill the old path when the new one is proven. Don't leave both alive.

Ask yourself: who breaks if I remove this? If the answer is "nobody external," remove it.

Testing Philosophy

Tests are primarily there to verify required behavior is being followed. They're your friend.

Refactoring without them is a disconcerting nightmare filled with uncertainty and strife.

Automation & Tools

Automate when it's appropriate: the first time might be too soon to understand the problem, by the third time might be when you should stop doing the same thing manually.

Solving problems is so much easier with the right tools. Don't be afraid of building tools.

Business Context

Without engineering, sales has nothing to sell. Without sales, engineering can't pay rent.

This symbiotic relationship informs our prioritization and decision-making.

Issue & Project Management

Issues and tickets represent actual work to get done; not a hope or a dream.

An issue should be self-contained enough that it can be handed off at any moment.

An issue shouldn't take longer than 2-3 days to implement.

A single feature can have many tickets; they're cheap, so use as many as makes things clear.

The more status updates you put in your tickets, the less you'll be bugged by people asking you for status (see TPS reports).

Acknowledgment

After reviewing this skill, state: "I have reviewed the philosophy skill."

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.05%
按下载量换算38

Claude

29.65%
按下载量换算31

Cursor

17.73%
按下载量换算18

Gemini CLI

8.98%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

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