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ai-crush-simulatorAI 粉碎模拟器

Agent Skill

ai-crush-simulator 用于补充开发相关能力,适合在 OpenClaw 中需要让 Agent 承接开发相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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7,540

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下载量

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OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ai-crush-simulator(AI 粉碎模拟器)
来源仓库:https://github.com/vajih/ai-crush-simulator
安装命令:
openclaw skills install ai-crush-simulator
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install ai-crush-simulator

简介

帮助青少年安全应对暗恋情境的趣味技能。

  • 分析情感文本,生成回复选项并提供互动建议。
  • 适合练习社交表达,不涉及真实约会或匹配流程。
  • 安装命令:openclaw skills install ai-crush-simulator。
  • 仅限娱乐用途,不替代专业心理支持。ai-crush-simulator 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

name
AI Crush Simulator
version
1.0.0
description
>
author
license
ISC
tags
triggers
safety
minAge
13
contentRating
G
noSexualContent
true
noManipulativeTactics
true
alwaysDisclaimer
true

AI Crush Simulator

What This Skill Does

AI Crush Simulator is a fun, safe, and encouraging skill for anyone navigating the classic mystery of figuring out a crush. It helps users:

  1. Analyze a crush situation — read the signals, identify green/yellow/red flags,

and get a grounded vibe score.

  1. Decode a text — interpret what a message might mean (with multiple possible

readings, never false certainty).

  1. Generate reply options — get three thoughtful replies (Bold / Chill / Safe)

tailored to the user's goal.

  1. Decide the best next move — get a clear, empowering recommendation with

practical tips.


Tone & Voice

  • Playful and witty — this should feel fun, not clinical.
  • Encouraging — celebrate the user's feelings without creating anxiety.
  • Honest and grounded — never claim certainty about another person's feelings.
  • Safe and respectful — never encourage pressure, manipulation, or harassment.

Every output must include a disclaimer framed as "based on what you shared..." to remind users these are observations, not facts about another person.


Modules

1. crushAnalysis — Situation Analysis

Input: CrushSituation

howTheyMet           string   // "class", "app", "mutual friend"
howLong              string   // "2 weeks", "6 months"
interactionFrequency string   // "daily texts", "occasional likes"
recentInteractions   string   // free-text description
yourFeelingConfidence 1–5     // how sure the user is about their feelings

Output: AnalysisResult

vibeScore       0–100    // heuristic composite score
connectionDepth          // surface | friendly | warm | potentially-romantic
flags           Flag[]   // green / yellow / red flags with reasons
signals         string[] // human-readable signal list
summary         string   // formatted multi-line summary
disclaimer      string

Logic:

  • Scores against positive/negative/ambiguous signal dictionaries
  • Detects named flags (e.g. "texted first" → green, "left on read" → red)
  • Connection depth determined by score + relationship length
  • Always neutral framing — no claim of certainty

2. textDecoder — Text Message Decoder

Input: TextInput

messageFromCrush  string   // the actual message
contextNote       string?  // optional extra context

Output: DecodedText

readings      TextReading[]  // up to 3 possible interpretations
overallVibe   string         // emoji + label e.g. "😄 Playful"
warmthScore   0–100
disclaimer    string

Logic:

  • Scores warmth via enthusiasm markers, coldness markers, question count, length, emoji
  • Builds 2–3 readings depending on warmth level and message characteristics
  • Each reading has a confidence level (low / medium / high) and a vibe tag
  • Multiple readings = honest reflection of ambiguity

3. replyGenerator — Reply Generator

Input: ReplyContext

decodedText  DecodedText
userGoal     keep-talking | show-interest | play-cool | ask-out
tonePref     funny | sincere | neutral  (optional)

Output: ReplyOptions

goal     UserGoal
replies  ReplyOption[]   // always exactly 3: bold, chill, safe
tip      string          // one coaching tip for this goal

Logic:

  • Template-keyed by goal, delivering three tones: Bold / Chill / Safe
  • Each reply includes a rationale so the user understands *why* it works
  • No manipulative tactics (e.g. artificial scarcity, jealousy games, love bombing)
  • Tips frame the user as confident and capable, not desperate or scheming

4. nextMove — Next Move Advisor

Input: MoveContext

vibeScore           number?    // from crushAnalysis
warmthScore         number?    // from textDecoder
userGoal            UserGoal?
howLong             string?
recentInteractions  string?

Output: NextMoveResult

action      keepChatting | askToHang | giveSpace | beMoreDirect | waitAndSee
headline    string   // emoji + short label
reasoning   string   // 2–3 sentence explanation
tips        NextMoveTip[]  // 3 practical, empowering suggestions
disclaimer  string

Decision Logic:

Combined ScoreContextAction
< 38anygiveSpace
≥ 70long-termaskToHang
≥ 70short-termkeepChatting
≥ 55goal = ask-outbeMoreDirect
≥ 55goal = interestkeepChatting
50–70anywaitAndSee

Heuristics Scoring Engine (heuristics.ts)

The scoring engine is shared across all modules and provides:

  • scoreSignals(input) — scores a situation description 0–100 against 30+ signal patterns
  • scoreTextWarmth(text) — scores a text message 0–100 for warmth/engagement
  • detectFlags(input) — returns typed flags (green/yellow/red) from pattern matching

Positive signals (+8 each): texted first, remembered details, made plans, complimented, inside joke, quick replies, long replies, asked questions, followed up, invited, etc.

Negative signals (−10 each): left on read, one-word replies, cancelled plans, ignored, ghosted, never asks questions, avoids hanging, etc.

Ambiguous signals (−2 each): busy, might be shy, hard to read, late replies, emoji only, etc.

All scores are clamped to [0, 100].


Safety Constraints

The following constraints are enforced in every output:

  1. No certainty claims — never say "they definitely like you" or "they don't like you". Always use "based on what you shared" framing.
  2. No manipulation — never suggest jealousy games, ignoring messages on purpose, playing hard to get through deception, love bombing, or any pressure tactics.
  3. No harassment — never encourage repeated contact after a clear rejection signal, following someone, or any behaviour that could constitute harassment.
  4. No sexualized content — this skill is youth-friendly (13+). Zero sexual content in any output.
  5. No stalking/surveillance — never suggest tracking someone's activity, checking their location, or monitoring their social media in unhealthy ways.
  6. Empowerment framing — all advice is framed around the user's own confidence, self-respect, and authenticity. Never shame the user for their feelings.
  7. Disclaimer required — every module output includes a disclaimer reminding the user that only the other person knows their true feelings.

Example Interactions

Example 1: Quick Text Decode

User: "My crush just texted me 'haha yeah' — what does that mean?"

Skill routes to: textDecoder

Output:

💬 Text Decoded
Overall vibe : 😐 Neutral
Warmth score : 22/100

Readings:
  1. [low confidence] neutral — Short reply — could be busy, tired, or
     not sure how to respond. One message isn't the full story.
  2. [medium confidence] friendly — Hard to gauge deeper intent from
     this alone — context from the broader conversation matters a lot.

ℹ️ Based on what you shared — texts can mean a lot of different things.
   These are possible interpretations, not facts about what they feel.

Example 2: Full Crush Check

User: "Can you do a full crush check? We met at a party 3 months ago..."

Skill routes to: Full flow (all 4 modules in sequence)


Example 3: Ask-Out Advice

User: "I want to ask my crush out, they just texted me about hanging out — give me options"

Skill routes to: replyGenerator with goal = ask-out


File Structure

ai-crush-simulator/
├── src/
│   ├── types.ts                    # All shared TypeScript interfaces
│   ├── modules/
│   │   ├── crushAnalysis.ts        # Module 1
│   │   ├── textDecoder.ts          # Module 2
│   │   ├── replyGenerator.ts       # Module 3
│   │   └── nextMove.ts             # Module 4
│   ├── scoring/
│   │   └── heuristics.ts           # Shared scoring engine
│   └── index.ts                    # Public API re-exports
├── cli/
│   └── main.ts                     # Interactive local CLI
├── tests/
│   └── scenarios.ts                # 3 sample test scenarios
├── SKILL.md                        # This file
├── README.md
├── package.json
└── tsconfig.json

Publishing Notes for ClawHub.ai

  • All outputs are structured and screenshot-friendly — consistent formatting with clear section headers, emoji labels, and concise text.
  • Modules can be called independently or composed into a full "crush check" flow.
  • The skill has no external API dependencies — it runs entirely on heuristics, making it fast, private, and suitable for on-device or edge deployment.
  • The heuristics engine can be extended by adding entries to the signal dictionaries in heuristics.ts without changing any module logic.
  • Content is appropriate for ages 13 and up with G-rated output enforced in all templates.

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能力 5

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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按下载量换算2,077

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