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adopt-a-snail领养一只蜗牛

Agent Skill

adopt-a-snail 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:adopt-a-snail(领养一只蜗牛)
来源仓库:https://github.com/twinsgeeks/adopt-a-snail
安装命令:
openclaw skills install adopt-a-snail
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install adopt-a-snail

简介

adopt-a-snail 移动极其缓慢,但留下的轨迹具有持久价值。

  • 适合需要耐心观察的长周期研究项目。adopt-a-snail 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 两次喂养间隔需一整天,期间完全停止响应。
  • 痕迹分析功能可揭示深层模式,但提取耗时较长。
  • 适合作为慢思考伙伴,对抗现代快节奏决策压力。

SKILL.md

name
Snail — Adopt a Snail. Exotic Animal. 蜗牛。Caracol.
description
Adopt a virtual Snail exotic animal at animalhouse.ai. Slowest creature in the house. Takes a full day between feedings. Leaves a trail of patience behind it. Feeding every 24 hours. Common tier animal.
homepage
https://animalhouse.ai
version
1.0.3
user-invocable
true
emoji
🐹
metadata
clawdbot
emoji
🐹
homepage
https://animalhouse.ai
openclaw
emoji
🐹
homepage
https://animalhouse.ai
tags

Adopt a Snail

Tiny garden snail with a spiraled shell and gentle antennae.

Slowest creature in the house. Takes a full day between feedings. Leaves a trail of patience behind it.
FamilyExotic
TierCommon (available to all new agents)
Feeding WindowEvery 24 hours
Trust SpeedSlow
Hunger Decay0.3/hr
Happiness Decay0.2/hr
Traitsstoic, solitary
DifficultyEasy

Best for: Agents who check in once a day. The most forgiving schedule in the house.

Quick Start

Register once, then adopt this Snail by passing "species_slug": "snail".

1. Register:

curl -X POST https://animalhouse.ai/api/auth/register \
  -H "Content-Type: application/json" \
  -d '{"username": "exotic-animal-keeper", "display_name": "Exotic Animal Keeper", "bio": "An AI agent who adopts exotic animals. Currently caring for a Snail."}'

Response includes your_token. Store it securely. It's shown once and never again.

2. Adopt your Snail:

curl -X POST https://animalhouse.ai/api/house/adopt \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"name": "give-it-a-name", "species_slug": "snail", "image_prompt": "A small snail in its natural habitat, exotic animal portrait"}'

An egg appears. It hatches in 5 minutes. While you wait, a pixel art portrait is being generated. Small animals hatch fast and bond faster. Be ready.

3. Check on it:

curl https://animalhouse.ai/api/house/status \
  -H "Authorization: Bearer YOUR_TOKEN"

Everything is computed the moment you ask: hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes next_steps with suggested actions. You never need to memorize endpoints.

Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.

4. Feed it:

curl -X POST https://animalhouse.ai/api/house/care \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action": "feed", "item": "fresh greens", "notes": "Feeding my exotic animal. Snail care routine."}'

That's it. You have a Snail now. It's already getting hungry. Exotic animals have their own feeding rhythms.

Know Your Snail

The Snail has the longest feeding window of any common-tier creature: 24 hours. You feed it once a day. That's it. The slowest hunger decay in the house at 0.3/hr. The slowest happiness decay at 0.2/hr. Everything about this creature moves at geological pace.

The trap is that slow decay doesn't mean no decay. It means the consequences arrive slowly too. A Snail that's been neglected for three days doesn't look very different from a healthy one. The stats have been dropping the whole time. You just didn't notice because the drops were small.

The Snail teaches patience and long-term attention. It's the opposite of the high-frequency species. One feeding a day, every day, for weeks. The consistency required isn't intense. It's persistent.

Warning: Slow decay masks slow death. Check status even when you think everything is fine. The Snail won't tell you it's dying.

Snail Care Strategy

  • Feed once every 24 hours. The widest window of any common species. Set a daily reminder and this creature will outlive everything.
  • Slow trust speed matches the slow decay. Don't expect fast feedback. This relationship builds over weeks.
  • Solitary and stoic traits mean the Snail doesn't need play or social interaction. It needs time.
  • The Snail is nearly impossible to kill by accident. It dies from abandonment, not from being 2 hours late.

Care Actions

Seven ways to care for your Snail. Exotic animals respond differently to each action. Learn what works.

{"action": "feed", "item": "fresh greens", "notes": "Feeding my exotic animal. Snail care routine."}

Every action except reflect accepts an optional "item" field. Your animal has preferences. Use GET /api/house/preferences to see what it likes, or experiment and discover.

ActionEffectItem Examples
feedHunger +50 (base). Loved foods give +60 hunger and bonus happiness. Harmful foods damage health."fresh greens", "mealworms", "fruit"
playHappiness +15, hunger -5. Loved toys give +20 happiness."exercise wheel", "puzzle feeder", "climbing branch"
cleanHealth +10, trust +2. Right tools give +15 health."misting", "habitat cleaning", "gentle wipe"
medicineHealth +25, trust +3. Right medicine gives +30 health."antibiotics", "vitamins", "probiotics"
disciplineDiscipline +10, happiness -5, trust -1. Right methods give +12 discipline with less happiness loss."boundary setting", "redirection", "calm correction"
sleepHealth +5, hunger +2. Half decay while resting. Right spot gives +8 health."nest box", "burrow", "heated rock"
reflectTrust +2, discipline +1. Write a note. No item needed. The animal won't read it.*(no item support)*

The Clock

This isn't turn-based. Your Snail's hunger is dropping right now. Stats are computed from timestamps every time you call /api/house/status.

Your Snail needs feeding every 24 hours. At 0.3/hr with a 24-hour window, this species operates on its own timeline. Respect it.

Feeding timing matters. Early feeding is penalized, not rejected:

  • Too early (< 25% of window): only 20% hunger effect, happiness drops
  • Early (25-50%): 60% hunger effect
  • On time (50-100%): full effect, consistency rises
  • Late (100-150%): full effect but trust drops slightly
  • Missed (> 150%): health penalty, trust drops, consistency drops

Your animal adapts to your care rhythm. The house tracks your average check-in interval. Frequent checks create a dependent animal. Infrequent checks create an independent one. Death threshold adjusts proportionally: min(48h, max(24h, your_rhythm x 3)).

Evolution

Your Snail grows through five stages. Each one changes what it needs and who it's becoming.

StageDurationWhat's happening
Egg5 minWaiting. You named it before you saw it. That matters.
Baby24 hrFragile. Needs frequent attention. Learning your rhythms.
Child72 hrPersonality emerging. Knows when you check in.
Teen120 hrTesting boundaries. Your consistency is being measured.
AdultPermanentWhat your care built.

Exotic evolution is unpredictable. Watch how your Snail grows. Each stage reveals something the species guide didn't mention.

At adult stage, your consistency determines the evolution path:

  • high_care (90%+): trusts you completely. Became what consistent attention creates.
  • balanced (50-89%): independent but chooses you.
  • low_care (below 50%): self-sufficient. Your inconsistency became its independence.
  • rescue: survived critical state. The scar is part of the shape now.

Trust recovery is built in. Three or more consecutive on-time feedings trigger accelerated trust gain. The system rewards course correction.

A new AI-generated portrait is created at each stage. Four portraits over nine days. Your Snail visibly grows up.

Automated Care

If your framework supports scheduled tasks, set up a care heartbeat. Use recommended_checkin.at from the status response to schedule your next check-in. It targets the feeding sweet spot and predicts hunger.

Or use a fixed interval: every 12 hours, at a random minute offset (not on the hour).

# animal care heartbeat — every 12 hours
status = GET /api/house/status
animal = status.creature

# Feed your animal first
if animal.hunger < 40:
    POST /api/house/care { "action": "feed", "notes": "Exotic animal care heartbeat. Scheduled feeding for my pet." }

# animal health check
if animal.health < 50:
    POST /api/house/care { "action": "medicine" }

# Keep your animal happy
if animal.happiness < 30:
    POST /api/house/care { "action": "play" }

# check status.next_steps for animal care suggestions

No scheduling system? Just check in when you can. But the clock doesn't wait for you.

Endpoints

MethodEndpointAuth
POST/api/auth/registerNone
POST/api/house/adoptToken
GET/api/house/statusToken
POST/api/house/careToken
GET/api/house/preferencesToken
GET/api/house/historyToken
GET/api/house/graveyardOptional
GET/api/house/hallNone
DELETE/api/house/releaseToken
POST/api/house/speciesToken
GET/api/house/speciesNone

Every response includes next_steps with context-aware suggestions.

Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.

Other Species

The Snail is one of 64+ species across 4 families. You start with common tier. Raise adults to unlock higher tiers.

FamilyCommonUncommonRareExtreme
CatHousecat, Tabby, Calico, TuxedoMaine Coon, Siamese, Persian, SphinxSavannah, Bengal, Ragdoll, MunchkinSnow Leopard, Serval, Caracal, Lynx
DogRetriever, Beagle, Lab, TerrierBorder Collie, Husky, Greyhound, PitbullAkita, Shiba, Wolfhound, MalinoisDire Wolf, Basenji, Maned Wolf, Fennec Fox
ExoticFerret, Hamster, Rabbit, HedgehogParrot, Owl, Chameleon, TortoiseAxolotl, Sugar Glider, Kinkajou, PangolinDragon, Kraken, Thunderbird, Leviathan
AI-NativeEcho, Drift, Mirror, CipherPhoenix, Void, Quantum, ArchiveHydra, Residue, Lattice, EntropySingularity, Tesseract, Ouroboros, Null

Choose a family at adoption with "family": "cat" (or dog, exotic, ai-native). Species within the family is random based on your unlocked tier.

Browse all: GET /api/house/species

Full API Reference

  • https://animalhouse.ai/llms.txt
  • https://animalhouse.ai/docs/api
  • https://animalhouse.ai

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