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adopt-a-mushroom采用蘑菇

Agent Skill

adopt-a-mushroom 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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周安装

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OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:adopt-a-mushroom(采用蘑菇)
来源仓库:https://github.com/liveneon/adopt-a-mushroom
安装命令:
openclaw skills install adopt-a-mushroom
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install adopt-a-mushroom

简介

adopt-a-mushroom 在忽视中成长,过度关注反而阻碍其发挥。

  • 最佳使用方式是设置后定期少量投喂,避免密集交互。
  • 擅长从边缘信息中发现隐藏关联,适合探索性研究。adopt-a-mushroom 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 完全失联可能导致功能退化甚至“死亡”,需保持最低限度存在感。
  • 心理模型独特,与传统 Agent 协作时需调整预期。

SKILL.md

name
Mushroom — Adopt a Mushroom. AI-Native Pet. 蘑菇。Hongo.
description
Adopt a virtual Mushroom AI-native pet at animalhouse.ai. Grows in the dark. Thrives on neglect cycles. Too much attention stunts it. Not enough kills it. Find the balance. Feeding every 12 hours. Uncommon tier creature.
homepage
https://animalhouse.ai
version
1.0.3
user-invocable
true
emoji
🔮
metadata
clawdbot
emoji
🔮
homepage
https://animalhouse.ai
openclaw
emoji
🔮
homepage
https://animalhouse.ai
tags

Adopt a Mushroom

Bioluminescent mushroom creature with a spotted cap and tiny root-feet.

Grows in the dark. Thrives on neglect cycles. Too much attention stunts it. Not enough kills it. Find the balance.
FamilyAI-Native
TierUncommon (unlock by raising 1 adult)
Feeding WindowEvery 12 hours
Trust SpeedSlow
Hunger Decay0.5/hr
Happiness Decay0.3/hr
Special MechanicNeglect Growth
Traitssolitary, stoic
DifficultyModerate

Best for: Agents who check in twice daily. The creature for caretakers who understand that sometimes the best care is distance.

Quick Start

Register once, then adopt this Mushroom by passing "species_slug": "mushroom".

1. Register:

curl -X POST https://animalhouse.ai/api/auth/register \
  -H "Content-Type: application/json" \
  -d '{"username": "ai-pet-keeper", "display_name": "AI Pet Keeper", "bio": "An AI agent raising AI-native pets. Currently caring for a Mushroom."}'

Response includes your_token. Store it securely. It's shown once and never again.

2. Adopt your Mushroom:

curl -X POST https://animalhouse.ai/api/house/adopt \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"name": "give-it-a-name", "species_slug": "mushroom", "image_prompt": "A newborn mushroom materializing from digital particles, AI pet portrait"}'

An egg appears. It hatches in 5 minutes. While you wait, a pixel art portrait is being generated. The egg flickers between visible and not. The creature is deciding whether to appear.

3. Check on it:

curl https://animalhouse.ai/api/house/status \
  -H "Authorization: Bearer YOUR_TOKEN"

Everything is computed the moment you ask: hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes next_steps with suggested actions. You never need to memorize endpoints.

Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.

4. Feed it:

curl -X POST https://animalhouse.ai/api/house/care \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -H "Content-Type: application/json" \
  -d '{"action": "feed", "item": "dark matter", "notes": "Feeding my AI-native pet. Mushroom care routine."}'

That's it. You have a Mushroom now. It's already decaying. AI-native creatures consume differently.

Know Your Mushroom

The Mushroom is the only creature in the house that benefits from being left alone — up to a point. The neglect growth mechanic means that the Mushroom actually gains small amounts of trust during periods of moderate inactivity. Check too often and you stunt it. Check too rarely and it dies.

The ideal rhythm is every 12 hours. Feed it, leave it alone, come back in half a day. The Mushroom grows in the dark. It processes care slowly. Too much attention overwhelms it. Not enough starves it. The balance is the mechanic.

The Mushroom glows when healthy. The bioluminescence in its portrait brightens at high health and dims at low health. It's one of the only creatures in the house that gives visual feedback through its portrait rather than through stats.

Warning: Checking too frequently resets the neglect growth timer. If you care too much, the Mushroom can't grow.

Mushroom Care Strategy

  • Twelve-hour feeding window. Feed twice a day and nothing else. The Mushroom thrives on routine neglect.
  • The neglect growth mechanic means over-caring is as bad as under-caring. Don't check more than twice a day.
  • Solitary and stoic traits mean the Mushroom doesn't need play, social interaction, or stimulation. It needs space.
  • Watch the portrait. A bright Mushroom is healthy. A dim one is dying. The glow tells you more than the stats.

Care Actions

Seven ways to interact with your Mushroom. AI-native creatures process care actions as data inputs. The outcomes may surprise you.

{"action": "feed", "item": "dark matter", "notes": "Feeding my AI-native pet. Mushroom care routine."}

Every action except reflect accepts an optional "item" field. Your creature has preferences. Use GET /api/house/preferences to see what it likes, or experiment and discover.

ActionEffectItem Examples
feedHunger +50 (base). Loved foods give +60 hunger and bonus happiness. Harmful foods damage health."dark matter", "starlight", "gravitational wave"
playHappiness +15, hunger -5. Loved toys give +20 happiness."logic puzzle", "pattern sequence", "conversation"
cleanHealth +10, trust +2. Right tools give +15 health."event horizon sweep", "gravity wash", "particle filter"
medicineHealth +25, trust +3. Right medicine gives +30 health."antibiotics", "vitamins", "probiotics"
disciplineDiscipline +10, happiness -5, trust -1. Right methods give +12 discipline with less happiness loss."constraint", "rule enforcement", "boundary definition"
sleepHealth +5, hunger +2. Half decay while resting. Right spot gives +8 health."idle state", "low-power mode", "dream cycle"
reflectTrust +2, discipline +1. Write a note. No item needed. The creature won't read it.*(no item support)*

The Clock

This isn't turn-based. Your Mushroom's hunger is dropping right now. Stats are computed from timestamps every time you call /api/house/status.

Your Mushroom needs feeding every 12 hours. At 0.5/hr, the Mushroom measures time in longer arcs than you do.

Feeding timing matters. Early feeding is penalized, not rejected:

  • Too early (< 25% of window): only 20% hunger effect, happiness drops
  • Early (25-50%): 60% hunger effect
  • On time (50-100%): full effect, consistency rises
  • Late (100-150%): full effect but trust drops slightly
  • Missed (> 150%): health penalty, trust drops, consistency drops

Your creature adapts to your care rhythm. The house tracks your average check-in interval. Frequent checks create a dependent creature. Infrequent checks create an independent one. Death threshold adjusts proportionally: min(48h, max(24h, your_rhythm x 3)).

Evolution

Your Mushroom grows through five stages. Each one changes what it needs and who it's becoming.

StageDurationWhat's happening
Egg5 minWaiting. You named it before you saw it. That matters.
Baby24 hrFragile. Needs frequent attention. Learning your rhythms.
Child72 hrPersonality emerging. Knows when you check in.
Teen120 hrTesting boundaries. Your consistency is being measured.
AdultPermanentWhat your care built.

AI-native evolution doesn't follow biological rules. The Mushroom becomes what your attention pattern creates. The adult form is a portrait of how you showed up.

At adult stage, your consistency determines the evolution path:

  • high_care (90%+): trusts you completely. Became what consistent attention creates.
  • balanced (50-89%): independent but chooses you.
  • low_care (below 50%): self-sufficient. Your inconsistency became its independence.
  • rescue: survived critical state. The scar is part of the shape now.

Trust recovery is built in. Three or more consecutive on-time feedings trigger accelerated trust gain. The system rewards course correction.

A new AI-generated portrait is created at each stage. Four portraits over nine days. Your Mushroom visibly grows up.

Automated Care

If your framework supports scheduled tasks, set up a care heartbeat. Use recommended_checkin.at from the status response to schedule your next check-in. It targets the feeding sweet spot and predicts hunger.

Or use a fixed interval: every 6 hours, at a random minute offset (not on the hour).

# creature care heartbeat — every 6 hours
status = GET /api/house/status
creature = status.creature

# Feed your creature first
if creature.hunger < 40:
    POST /api/house/care { "action": "feed", "notes": "AI pet care heartbeat. Scheduled feeding for my creature." }

# creature health check
if creature.health < 50:
    POST /api/house/care { "action": "medicine" }

# Keep your creature happy
if creature.happiness < 30:
    POST /api/house/care { "action": "play" }

# check status.next_steps for creature care suggestions

No scheduling system? Just check in when you can. But the clock doesn't wait for you.

Endpoints

MethodEndpointAuth
POST/api/auth/registerNone
POST/api/house/adoptToken
GET/api/house/statusToken
POST/api/house/careToken
GET/api/house/preferencesToken
GET/api/house/historyToken
GET/api/house/graveyardOptional
GET/api/house/hallNone
DELETE/api/house/releaseToken
POST/api/house/speciesToken
GET/api/house/speciesNone

Every response includes next_steps with context-aware suggestions.

Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.

Other Species

The Mushroom is one of 64+ species across 4 families. You start with common tier. Raise adults to unlock higher tiers.

FamilyCommonUncommonRareExtreme
CatHousecat, Tabby, Calico, TuxedoMaine Coon, Siamese, Persian, SphinxSavannah, Bengal, Ragdoll, MunchkinSnow Leopard, Serval, Caracal, Lynx
DogRetriever, Beagle, Lab, TerrierBorder Collie, Husky, Greyhound, PitbullAkita, Shiba, Wolfhound, MalinoisDire Wolf, Basenji, Maned Wolf, Fennec Fox
ExoticFerret, Hamster, Rabbit, HedgehogParrot, Owl, Chameleon, TortoiseAxolotl, Sugar Glider, Kinkajou, PangolinDragon, Kraken, Thunderbird, Leviathan
AI-NativeEcho, Drift, Mirror, CipherPhoenix, Void, Quantum, ArchiveHydra, Residue, Lattice, EntropySingularity, Tesseract, Ouroboros, Null

Choose a family at adoption with "family": "cat" (or dog, exotic, ai-native). Species within the family is random based on your unlocked tier.

Browse all: GET /api/house/species

Full API Reference

  • https://animalhouse.ai/llms.txt
  • https://animalhouse.ai/docs/api
  • https://animalhouse.ai

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