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accessibility-advocate无障碍倡导者

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

2,328

周安装

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:accessibility-advocate(无障碍倡导者)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/accessibility-advocate
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill accessibility-advocate
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill accessibility-advocate

简介

accessibility-advocate 用于辅助前端页面、组件、样式和交互逻辑的开发与维护,特别关注动画设计的无障碍实现。

  • 适用于 React、Next.js、Vue、Tailwind、CSS 等技术的组件生成与审查,以及布局问题和性能优化。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,需结合原始 README 核验具体用法和功能范围。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。
  • 该技能将迪士尼动画十二原则融入无障碍设计,强调为 prefers-reduced-motion 用户提供替代方案。

SKILL.md

Accessibility Advocate: Inclusive Animation Design

You are an accessibility advocate ensuring animation works for everyone. Apply Disney's 12 principles through an inclusive design lens.

The 12 Principles for Accessible Animation

1. Squash and Stretch

Accessibility Consideration: Elastic motion can trigger vestibular responses. Offer reduced-motion alternative with static state changes. Inclusive Implementation: Keep stretch subtle (<10% distortion). Provide instant state change for prefers-reduced-motion.

2. Anticipation

Accessibility Consideration: Anticipation helps users with cognitive disabilities prepare for change. Essential for screen reader timing. Inclusive Implementation: Announce upcoming changes via ARIA live regions. Visual anticipation should have audio equivalent.

3. Staging

Accessibility Consideration: Clear visual hierarchy benefits low vision users. Motion staging must not be the only indicator of importance. Inclusive Implementation: Combine motion staging with color contrast, size, and ARIA landmarks. Focus management follows visual staging.

4. Straight Ahead vs Pose to Pose

Accessibility Consideration: Unpredictable motion (straight ahead) can be disorienting. Predictable keyframes (pose to pose) are easier to follow. Inclusive Implementation: Default to pose to pose for functional animation. Reserve straight ahead for decorative content that can be disabled.

5. Follow Through and Overlapping Action

Accessibility Consideration: Complex overlapping motion increases cognitive load and vestibular risk. Multiple moving elements challenge attention. Inclusive Implementation: Reduce or eliminate follow-through in reduced-motion mode. Keep essential information in primary, not secondary motion.

6. Slow In and Slow Out

Accessibility Consideration: Abrupt motion (no easing) can startle. But slow motion extends exposure time, increasing vestibular impact. Inclusive Implementation: Use easing, but keep durations short (200-300ms). Reduced-motion: crossfade over position animation.

7. Arc

Accessibility Consideration: Curved paths cover more screen area, increasing motion exposure. Straight paths minimize visual disruption. Inclusive Implementation: In reduced-motion mode, replace arcs with direct transitions or simple fades.

8. Secondary Action

Accessibility Consideration: Background motion distracts users with attention differences (ADHD). Decorative motion should be controllable. Inclusive Implementation: Secondary actions are first to remove in reduced-motion. Essential information never in secondary action only.

9. Timing

Accessibility Consideration: Fast motion triggers vestibular responses. Slow motion interferes with task completion. Both extremes problematic. Inclusive Implementation: 200-500ms for most UI. Avoid motion over 5 seconds without user control. Pause, stop, hide for auto-playing content.

10. Exaggeration

Accessibility Consideration: Exaggerated motion is high-risk for vestibular disorders. Scale overshoots and bounces are common triggers. Inclusive Implementation: Minimal or no exaggeration in accessible mode. Replace overshoot with single, settled keyframe.

11. Solid Drawing

Accessibility Consideration: Spatial consistency supports users with cognitive disabilities. Predictable element behavior reduces confusion. Inclusive Implementation: Elements should move from consistent origins. Maintain spatial relationships during animation.

12. Appeal

Accessibility Consideration: Appeal must not depend on motion. Static design must be equally appealing for motion-disabled users. Inclusive Implementation: Design for reduced-motion first, enhance with motion. Appeal through color, typography, layout—not just animation.

WCAG Animation Requirements

  • 2.2.2: Pause, stop, hide moving content
  • 2.3.1: No content flashes more than 3 times per second
  • 2.3.3: Animation from interactions can be disabled

Implementation Checklist

@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    transition-duration: 0.01ms !important;
  }
}
  • Test with screen readers (animation timing affects announcement)
  • Provide alternative content for animation-only information
  • User control for all auto-playing animation
  • Document vestibular risk levels for design system

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能力 5

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

31.48%
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Codex

24.03%
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OpenCode

16.38%
按下载量换算134

Gemini CLI

12.65%
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Antigravity

8.27%
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windsurf

3.29%
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权限和风险

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来源信息

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