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video-creator视频创作者

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

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来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:video-creator(视频创作者)
来源仓库:https://github.com/absolutelyskilled/absolutelyskilled
仓库路径:skills/video-creator
安装命令:
npx skills add https://github.com/absolutelyskilled/absolutelyskilled --skill video-creator
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/absolutelyskilled/absolutelyskilled --skill video-creator

简介

用于端到端视频创作流程的协调与管理,支持脚本化剪辑和 Remotion 项目。

  • 适合组织镜头、生成素材说明并管理合成代码,简化视频制作复杂度。
  • 使用时需确认分辨率、时长和素材路径,确保各阶段衔接无误。
  • 涉及商业发布或人物肖像时,应提前核对版权授权和内容合规性。
  • 安装前建议核实是否依赖外部工具链,避免因环境缺失导致渲染失败。

SKILL.md

When this skill is activated, always start your first response with the:movie_camera: emoji.

Video Creator

This is the orchestrator skill for end-to-end video creation. It coordinates a complete 7-step workflow that takes a user from "I need a video" to a finished 4K render. Each step delegates to companion skills (remotion-video, video-scriptwriting, video-audio-design, video-analyzer) while this skill manages sequencing, approval gates, and handoffs between stages.

You do NOT need to know Remotion internals or audio engineering - those are handled by companion skills. This skill's job is to run the process, ask the right questions, and make sure nothing gets skipped.


When to use this skill

Trigger this skill when the user:

  • Says "make me a video", "create a video about", or "I need a video for"
  • Wants a product demo, explainer, social clip, or announcement video
  • Asks for end-to-end video production from concept to render
  • Needs help turning an idea into a finished video file
  • Mentions wanting a programmatic video with Remotion
  • Has a reference video and wants to create something similar

Do NOT trigger this skill for:

  • Editing an existing video file (use video-analyzer or ffmpeg skills)
  • Writing a script only without producing a video (use video-scriptwriting)
  • Audio-only production like podcasts (use video-audio-design for music/SFX)
  • Remotion coding questions without a production context (use remotion-video)
  • Analyzing or reviewing a video (use video-analyzer)

Key principles

  1. Visual-first: Get visuals approved before spending money on audio. Narration costs real dollars via ElevenLabs - never generate it until the visual layer is locked.
  2. Interview exhaustively: Ask up to 30 questions to capture all context about the product, audience, goals, tone, assets, and visual preferences. Incomplete context leads to expensive re-work.
  3. Structured handoff: The video-script.yaml file is the single source of truth between all steps. Every scene, frame count, narration line, and SFX cue lives in this file.
  4. User approval gates: Explicit approval is required at each major step. Never auto-advance. The user must say "approved" or "looks good" before the next step begins.
  5. 4K default: Always render at 3840x2160 unless the user specifies otherwise. Downscaling is easy; upscaling is not.

The 7-Step Workflow

Step 0: Ensure Remotion Project Exists (prerequisite)

Before anything else, the user must have a Remotion project set up. This is the workspace where all video code will be written. Check if you are already inside a Remotion project (look for remotion.config.ts or @remotion/cli in package.json). If not, scaffold one:

npx create-video@latest

This creates a new folder with the starter project. Then install dependencies:

cd <project-name>
npm install

Do NOT proceed to Step 1 until a Remotion project exists and dependencies are installed. All subsequent steps write code into this project.

If the user already has a Remotion project, cd into it and continue.


Step 1: Deep Interview

Gather all context needed to write a complete script. Ask questions one at a time using an interactive conversational approach.

Question categories (aim for 15-30 questions total):

CategoryExample Questions
Product/subjectWhat does the product do? What is the core value prop?
AudienceWho is the target viewer? Technical level?
Video goalsWhat should the viewer do after watching?
Tone/stylePlayful or professional? Fast or slow-paced?
AssetsDo you have logos, screenshots, brand colors, fonts?
ContentWhat are the key features or messages to cover?
Visual preferencesAny reference videos? Preferred animation style?
DurationHow long should the video be? Where will it be published?

Rules for Step 1:

  • Ask one question at a time - do not dump a questionnaire
  • If the user provides a reference video, analyze it FIRST using the video-analyzer skill before asking questions
  • Summarize what you know after every 5-8 questions
  • Do not proceed until you have enough context for every scene
  • End with: "I have enough context to write the script. Ready to proceed?"

Exit criteria: User confirms you have enough context.


Step 2: Generate Script (YAML)

Use patterns from the video-scriptwriting skill to produce a structured YAML script.

Frame count formula:

frames = duration_seconds * 30

All Remotion compositions use 30fps by default.

Generate a video-script.yaml file with this structure:

title: "Product Demo - Acme Widget"
fps: 30
resolution: { width: 3840, height: 2160 }
total_duration_seconds: 60
scenes:
  - id: scene-01
    title: "Hook"
    duration_seconds: 5
    frames: 150
    narration: "Ever wished your widgets could think for themselves?"
    visuals: "Dark background, glowing Acme logo fades in, particles"
    animation_notes: "Logo scale 0->1 with spring, particles emit from center"
    music_cue: "Ambient synth pad, low energy"
    sfx: "Subtle whoosh on logo reveal"
    transition_out: "crossfade"
  - id: scene-02
    # ... continue for all scenes

Rules for Step 2:

  • Every scene must have duration_seconds, frames, narration, visuals, animation_notes, music_cue, and sfx fields
  • Frame counts must equal duration_seconds * 30
  • Total scene durations must sum to total_duration_seconds
  • Present the full script to the user for review
  • Iterate on feedback until the user explicitly approves

Exit criteria: User approves the script.


Step 3: Visual Verification

Build a minimal Remotion project with visuals only - no audio layer yet.

What to build:

  • Remotion compositions for each scene (visuals, animations, typography, colors)
  • Scene transitions matching the script
  • Correct frame counts per scene
  • Basic layout and spacing at 4K resolution

What NOT to build yet:

  • Audio integration
  • Narration sync
  • Volume ducking
  • Final render pipeline

Process:

  1. Verify the Remotion project is set up (done in Step 0)
  2. Build visual compositions for each scene inside the project
  3. Launch Remotion Studio: npx remotion studio
  4. Tell the user to preview at http://localhost:3000
  5. Iterate on visual feedback (colors, timing, animations, transitions)
  6. Get EXPLICIT visual approval before proceeding

Exit criteria: User explicitly approves the visuals.


Step 4: Build Full Remotion Project

Now that visuals are approved, flesh out the complete project.

Tasks:

  • Finalize all compositions with polished animations
  • Wire up scene-to-scene transitions
  • Add Zod schemas for parametrization (titles, colors, durations)
  • Ensure frame counts match the script exactly
  • Organize project structure cleanly:
src/
  compositions/
    Scene01Hook.tsx
    Scene02Feature.tsx
    ...
  components/
    AnimatedLogo.tsx
    TransitionWipe.tsx
    ...
  Root.tsx
  index.ts
  video-script.yaml

Rules for Step 4:

  • Each scene should be its own composition file
  • Shared components go in components/
  • All magic numbers should be replaced with Zod schema props
  • Frame counts must still match video-script.yaml

Exit criteria: Full project builds without errors and matches approved visuals.


Step 5: Add Background Audio + SFX

Use patterns from the video-audio-design skill.

Tasks:

  1. Source or select background music (user-provided or from documented sources)
  2. Place SFX at trigger points from the script (clicks, typing, whooshes, etc.)
  3. Set base volume levels for music and SFX
  4. Implement ducking infrastructure - prepare volume curves that will lower music during narration segments in Step 6
  5. Preview audio-visual sync in Remotion Studio

Volume guidelines:

LayerBase VolumeDuring Narration
Background music0.3-0.50.1-0.15
SFX0.5-0.80.4-0.6
NarrationN/A (Step 6)1.0

Exit criteria: User approves audio-visual sync.


Step 6: Add Narration (Deferred - costs money)

This step involves paid API calls to ElevenLabs. Always confirm before proceeding.

Setup:

  1. Check if user has an ElevenLabs API key
  2. If not, guide them through signup at https://elevenlabs.io
  3. Ask voice preference questions:

- Gender preference? - Age range (young, middle, mature)? - Accent preference? - Energy level (calm, moderate, energetic)? - Warmth (warm and friendly, neutral, authoritative)?

Process:

  1. Generate narration audio for each scene via ElevenLabs API
  2. Calculate exact audio durations from generated files
  3. Adjust frame counts if narration is longer/shorter than planned
  4. Update video-script.yaml with actual audio durations
  5. Sync narration with visual timing
  6. Activate volume ducking on background music during narration segments
  7. Preview complete audio mix in Remotion Studio

Rules for Step 6:

  • Always confirm costs before making API calls
  • If user wants to skip narration, that is fine - proceed to Step 7 without it
  • If user prefers a different TTS provider, support that
  • Re-sync all timing if audio durations differ from script estimates

Exit criteria: User approves narration sync (or explicitly skips this step).


Step 7: Final Preview + 4K Render

Process:

  1. Launch full preview with all layers in Remotion Studio
  2. Tell user to review the complete video (visuals + music + SFX + narration)
  3. Get final approval
  4. Render at 4K:
npx remotion render src/index.ts Main out/video.mp4 \
  --width 3840 --height 2160

Format guidance:

FormatUse Case
MP4 (H.264)Web, social media, general sharing
MP4 (H.265)Smaller file size, modern device playback
ProResFurther editing in Premiere, Final Cut, DaVinci
WebM (VP9)Web embedding with transparency support

Exit criteria: Rendered video file delivered to user.


Orchestration rules

  1. Each step requires explicit user approval before advancing to the next step
  2. Explain what you are doing and why at each step
  3. If the user provides a reference video, run video-analyzer FIRST before starting Step 1
  4. Always create a video-script.yaml as the single source of truth
  5. The Remotion project structure must be clean and well-organized
  6. If the user wants to skip narration (Step 6), proceed directly to Step 7
  7. If the user wants a different TTS provider, adapt Step 6 accordingly
  8. Never generate narration audio before visual approval (Step 3 complete)
  9. Never skip visual verification - it prevents expensive re-work
  10. Always default to 4K (3840x2160) unless the user specifies otherwise

Supported video types

TypeDurationScenesPer Scene
Product demo30-120s6-155-10s
Explainer60-180s8-205-12s
Social clip15-60s3-83-8s
Announcement15-45s3-64-8s

Anti-patterns / common mistakes

Anti-patternWhy it failsCorrect approach
Generating narration before visual approvalWastes money if visuals changeComplete Steps 1-4 first, then narration
Skipping the interviewScript lacks context, scenes feel genericAsk 15-30 targeted questions
No YAML script fileNo source of truth, timing driftsAlways generate video-script.yaml
Auto-advancing without approvalUser loses control, re-work is expensiveWait for explicit "approved" at each gate
Hardcoding values in RemotionCannot parametrize or reuseUse Zod schemas for all configurable values
Rendering at 1080p by defaultCannot upscale laterAlways default to 4K (3840x2160)
Building audio and visuals simultaneouslyMakes iteration painfulVisual-first, audio after approval

Gotchas

  1. Frame count math matters. 60 seconds at 30fps = 1800 frames exactly. If scene durations do not sum correctly, the video will be too short or too long. Always verify: sum(scene.duration_seconds) == total_duration_seconds.
  2. Remotion Studio needs a running dev server. After building compositions, you must run npx remotion studio and tell the user to open http://localhost:3000. Do not assume they can preview without this.
  3. ElevenLabs narration durations are unpredictable. A 5-second script line might produce 4.2s or 6.1s of audio. Always measure actual durations after generation and adjust frame counts accordingly.
  4. Volume ducking requires knowing narration timing. The ducking curves for background music depend on knowing exactly when narration starts and stops in each scene. This is why Step 5 sets up ducking infrastructure but Step 6 activates it.
  5. 4K rendering is slow. A 60-second video at 3840x2160 can take 10-30 minutes depending on complexity. Warn the user about render time before starting, and suggest a 1080p test render first if they want a quick check.

References

  • references/workflow-checklist.md - Detailed checklist for each of the 7 steps with sub-tasks, expected outputs, and approval criteria
  • references/project-templates.md - Starter Remotion project structures for each video type with file trees and component scaffolds
  • references/troubleshooting.md - Common issues and fixes for Remotion rendering, audio sync, FFmpeg, ElevenLabs API, and performance

Companion check

On first activation of this skill in a conversation: check which companion skills are installed by running ls ~/.claude/skills/ ~/.agent/skills/ ~/.agents/skills/.claude/skills/.agent/skills/.agents/skills/ 2>/dev/null. Compare the results against the recommended_skills field in this file's frontmatter. For any that are missing, mention them once and offer to install: `` npx skills add AbsolutelySkilled/AbsolutelySkilled --skill <name> ` Skip entirely if recommended_skills` is empty or all companions are already installed.

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