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ableton-lom阿布尔顿洛姆

Agent Skill

ableton-lom 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,435

周安装

61

GitHub Stars

5

下载量

503
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ableton-lom(阿布尔顿洛姆)
来源仓库:https://github.com/mikecfisher/ableton-lom-skill
仓库路径:skills/ableton-lom
安装命令:
npx skills add https://github.com/mikecfisher/ableton-lom-skill --skill ableton-lom
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/mikecfisher/ableton-lom-skill --skill ableton-lom

简介

ableton-lom 提供 Ableton Live Python API 的完整文档,用于远程脚本开发。

  • 适用于需要程序化控制 Live Set、Application 及各组件的开发者。
  • 通过 _Framework.ControlSurface 基类访问 API,支持对音轨、剪辑等核心对象的操作。
  • 安装需通过 GitHub 仓库,建议确认权限与文件读写范围后再使用。
  • 注意维护状态及是否涉及联网或命令执行操作。

SKILL.md

Ableton Live Object Model (LOM) API Reference

This skill provides comprehensive documentation for the Ableton Live Python API used in Remote Scripts. The API is accessed through the _Framework.ControlSurface base class and provides programmatic control over every aspect of a Live Set.

Quick Start

from _Framework.ControlSurface import ControlSurface

class MyScript(ControlSurface):
    def __init__(self, c_instance):
        ControlSurface.__init__(self, c_instance)
        self._song = self.song()  # Access the Live Set (Song object)
        app = self.application()  # Access the Application object

Core Objects Hierarchy

Application
├── browser (instruments, sounds, drums, audio_effects, midi_effects)
└── Song (live_set)
    ├── tempo, is_playing, loop, metronome
    ├── tracks[] → Track
    │   ├── clip_slots[] → ClipSlot → Clip
    │   ├── devices[] → Device → DeviceParameter
    │   ├── mixer_device → MixerDevice
    │   └── view → Track.View
    ├── return_tracks[] → Track
    ├── master_track → Track
    ├── scenes[] → Scene
    ├── cue_points[] → CuePoint
    ├── groove_pool → GroovePool → Groove
    ├── tuning_system → TuningSystem
    └── view → Song.View

Reference Files by Domain

Load the appropriate reference file based on what you're working with:

DomainFileUse When
Song & Transportreferences/song.mdWorking with tempo, playback, time signatures, loops, cue points
Tracksreferences/track.mdCreating/modifying tracks, routing, arm/solo/mute, meters
Clips & MIDIreferences/clip.mdCreating clips, adding/editing MIDI notes, clip properties, warping
Devicesreferences/device.mdLoading devices, accessing parameters, device chains
Specialized Devicesreferences/specialized-devices.mdSimpler, Wavetable, Looper, Compressor, EQ8, Drift, etc.
Rack Devicesreferences/rack.mdInstrument/Audio/MIDI/Drum Racks, chains, macros, drum pads
Session Viewreferences/session.mdScenes, clip slots, launching, Session View navigation
Views & UIreferences/views.mdApplication.View, Song.View, Track.View, Clip.View, Device.View
Browserreferences/browser.mdBrowsing/loading instruments, effects, samples, presets
Grooves & Tuningreferences/grooves-tuning.mdGroove pool, tuning systems

Key Concepts

Property Access Modes

  • read-only: Can only get the value
  • read-write: Can get and set the value
  • observable: Can add listeners with add_<property>_listener(callback)

Threading

All state modifications MUST happen on Ableton's main thread:

def modify_state():
    self._song.tempo = 120.0

self.schedule_message(0, modify_state)  # Schedule for main thread

Canonical Paths

Objects are accessed via paths like live_set tracks 0 devices 1 parameters 2. Use these to understand the object hierarchy.

Common Patterns

Iterate tracks and clips:

for track in self._song.tracks:
    for slot in track.clip_slots:
        if slot.has_clip:
            clip = slot.clip
            # Work with clip

Add a listener:

def on_tempo_changed():
    self.log_message("Tempo: " + str(self._song.tempo))

self._song.add_tempo_listener(on_tempo_changed)

Access device parameters:

device = track.devices[0]
for param in device.parameters:
    self.log_message(param.name + ": " + str(param.value))

Version Compatibility

This documentation covers Live 12.3. Key version notes:

  • Live 11+: Python 3 required
  • Live 11.0+: GroovePool, Groove classes added
  • Live 12.3+: insert_device(), insert_chain(), AB Compare features added

Important Notes

  1. The API is officially undocumented by Ableton - this reference is based on community documentation from Cycling '74's Max for Live LOM reference
  2. Always test Remote Scripts with a backup of your Live Set
  3. Some operations may cause crashes if called from wrong thread
  4. Observable properties can be used to build reactive UIs

适合场景

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02

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03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenCode

28.65%
按下载量换算144

Claude Code

25.86%
按下载量换算130

Gemini CLI

19.49%
按下载量换算98

Antigravity

12.64%
按下载量换算64

trae

7.69%
按下载量换算39

github-copilot

3.85%
按下载量换算19

安全审计

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通过

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通过

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权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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