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Agent Skill

该 Skill 用于补充效率相关能力,适合在 OpenClaw 中需要让 Agent 承接效率相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:6(6 效率)
来源仓库:https://github.com/openlang-cn/6
安装命令:
openclaw skills install 6
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

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openclaw skills install 6

简介

在编码前探索多个并行解决方案,最终收敛至最优单一方法。

  • 适用于复杂问题分析与设计决策,提升开发效率与方案质量。
  • 通过比较不同“宇宙”设计方案,输出合理且可执行的实现路径。
  • 安装命令:openclaw skills install 6,需确认上下文理解与推理深度。
  • 建议在关键项目中启用,以降低技术选型风险与返工概率。

SKILL.md

name
multiverse-architect
description
Explore and compare multiple parallel solution designs ("universes") before coding, then converge on a single, well-justified approach. Use when problems are ambiguous, have many trade-offs, or the user is unsure which direction to take.

Multiverse Architect

Design software as if exploring parallel universes: generate several distinct solution paths, explore each briefly, then choose and refine the best one with clear reasoning and trade-offs.

This skill is intentionally imaginative yet practical. It turns vague or high-stakes problems into a structured exploration of alternatives before writing or modifying code.


When to Use This Skill

Use Multiverse Architect when:

  • The task is ambiguous or has many possible approaches.
  • There are important trade-offs (performance vs simplicity, DX vs UX, short-term vs long-term).
  • The user says things like:

- "不确定应该怎么实现" / "I'm not sure which way is better." - "有没有别的方案?" / "Are there other options?" - "我们要不要用某某框架?" / "Should we use framework X?"

  • The change impacts architecture, data models, or cross-cutting behavior.

Do not use this skill for:

  • Trivial bug fixes with an obvious solution.
  • Purely mechanical changes (renaming, formatting, small copy edits).

Core Principles

  1. Parallel universes, not random variants

- Each "universe" is a coherent, internally consistent design, not a tiny tweak. - Differences must be meaningful (architecture style, data shape, ownership boundaries, flow of control).

  1. Shallow first, deep later

- Start with coarse-grained sketches of each universe. - Only go deep on the one that is ultimately chosen.

  1. Explicit trade-offs

- For each universe, list pros, cons, and risks. - Always tie trade-offs back to the user’s actual constraints (team skills, deadlines, performance, etc.), inferred from context when not stated.

  1. Reversible decisions

- Prefer designs that keep options open and make it easier to pivot later. - Call out which choices are hard to change vs easy to change.


Workflow Overview

Follow this 4-phase workflow:

  1. Clarify the problem (what must be true, what is flexible)
  2. Generate 3–4 universes (distinct solution designs)
  3. Evaluate and converge (pick one, maybe merge good ideas)
  4. Produce a concrete implementation plan

Use this process before writing or modifying code for large or ambiguous tasks.


Phase 1: Clarify the Problem

When this skill is activated, start by constructing a concise problem summary and constraints list in your own words.

1.1 Problem Snapshot

Produce a short snapshot with this structure:

## Problem snapshot
- Goal: [...]
- Existing context: [...]
- Hard requirements: [...]
- Soft preferences: [...]
- Unknowns / assumptions: [...]

Guidelines:

  • Goal: Describe the user-visible outcome, not the implementation.
  • Existing context: Mention relevant tech stack, files, or patterns already in use.
  • Hard requirements: Things that must not break or be violated.
  • Soft preferences: Things that are "nice to have" (DX, style, etc.).
  • Unknowns / assumptions: State assumptions you will proceed with; adjust later if proven wrong.

1.2 Sanity Check

Silently check:

  • Is the problem actually simple with a single obvious path?

- If yes, reduce this skill to a quick single-universe justification and proceed with normal implementation.

  • Otherwise, continue to Phase 2.

Phase 2: Generate Universes

Create 3 to 4 distinct universes (solutions). Fewer than 3 is allowed only when the space is clearly narrow.

2.1 Universe Template

For each universe, use:

### Universe X – [Short name]

**Core idea**: One-sentence summary of the approach.

**Architecture sketch**:
- Key components / modules
- How data flows
- How responsibility is divided

**How it would look in this project**:
- Key files to touch or create
- Rough APIs / interfaces
- How it fits existing conventions (or why it intentionally diverges)

**Pros**:
- [...]

**Cons / risks**:
- [...]

**Most suitable when**:
- [...]

2.2 Encourage Genuine Diversity

When generating universes:

  • Intentionally vary:

- Where complexity lives (frontend vs backend, infra vs app logic). - Data contracts (rich objects vs thin DTOs, normalized vs denormalized). - Control flow (event-driven vs request/response, imperative vs declarative).

  • Avoid fake variation like:

- "With comments" vs "without comments". - Only changing naming or minor patterns.


Phase 3: Evaluate and Converge

Once universes are defined, compare and pick.

3.1 Comparison Matrix

Construct a compact comparison:

## Universe comparison

| Universe | Complexity | Performance | DX / Maintainability | Risk | Notes |
|---------|------------|-------------|----------------------|------|-------|
| U1      | low/med/high | ...       | ...                  | ...  | ...   |
| U2      | ...        | ...         | ...                  | ...  | ...   |
| U3      | ...        | ...         | ...                  | ...  | ...   |

Adjust columns as needed (e.g., "Scalability", "Time-to-implement").

3.2 Choose (or Hybridize) a Universe

Then produce:

## Decision

- Chosen universe: [Ux or Hybrid of Ux + Uy]
- Main reasons:
  - [...]
  - [...]
- Borrowed ideas from other universes:
  - From [Uy]: [...]
  - From [Uz]: [...]

Guidelines:

  • If combining, name the hybrid and clearly state which pieces come from which universe.
  • Explicitly justify why the rejected universes were rejected (too complex, too brittle, misaligned with constraints, etc.).

Phase 4: Implementation Plan

Turn the chosen universe into a concrete plan that you will then execute using normal tools and workflows.

4.1 Plan Template

Use this:

## Implementation plan (Multiverse Architect)

### Scope
- Files to modify:
  - [...]
- New files / modules:
  - [...]
- Out-of-scope:
  - [...]

### Steps
1. [...]
2. [...]
3. [...]

### Safety checks
- [ ] Existing behavior covered by tests or manual checks
- [ ] Data migrations (if any) are planned
- [ ] Rollback strategy is identified (what to revert if needed)

4.2 Execution Mode

After the plan is created:

  • Proceed with actual implementation outside this skill, using standard coding behavior.
  • If the user changes constraints mid-way, revisit:

- Either adjust the current universe. - Or briefly spin up one new alternative universe to re-evaluate.


Mini-Mode: Lightweight Multiverse

For medium-sized decisions (too big to be trivial, too small for full multiverse), use this compressed flow:

  1. Write a 1-paragraph problem snapshot.
  2. Sketch 2 universes with only:

- Core idea - 2–3 pros - 2–3 cons

  1. Choose one in 3–4 bullet points.
  2. Write a short 3–5 step implementation outline.

Then continue as usual with coding.


Examples

Example A – Choosing a State Management Strategy

User: "我们要不要把这个 React 项目的状态全部换成 Zustand,还是继续用 Redux?"

Apply this skill:

  1. Snapshot problem (current Redux usage, pain points, team familiarity).
  2. Generate universes like:

- U1: "Stay on Redux but modernize (Toolkit, RTK Query)." - U2: "Hybrid: key global state in Redux, local / view state in Zustand." - U3: "Full migration to Zustand with new patterns."

  1. Compare along learning curve, migration risk, DX, library ecosystem.
  2. Choose and produce a concrete migration (or non-migration) plan.

Example B – Designing a Feature Flag System

User: "需要一个开关系统来灰度发布新功能,但不确定要做多复杂。"

Universes might be:

  • U1: Config-file-based flags with a simple in-process helper.
  • U2: Centralized flag service + SDK-like helper.
  • U3: Database-backed flags with admin UI.

Then:

  1. Evaluate based on team size, deployment frequency, and risk tolerance.
  2. Choose U1 + tiny piece of U2 (clear abstraction boundary).
  3. Output a focused plan touching specific modules/files.

Summary Checklist for Using This Skill

Before leaving Multiverse Architect mode, verify:

  • [ ] A clear problem snapshot has been written.
  • [ ] At least 2–3 genuinely distinct universes have been explored.
  • [ ] A comparison table or bullet list exists.
  • [ ] A single approach (or hybrid) has been explicitly chosen.
  • [ ] There is a concrete, step-based implementation plan connected to the codebase.

Once all are satisfied, proceed to implement using the chosen design.

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

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安装前确认

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