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ux-researcher用户体验研究员

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-researcher(用户体验研究员)
来源仓库:https://github.com/404kidwiz/claude-supercode-skills
仓库路径:skills/ux-researcher
安装命令:
npx skills add https://github.com/404kidwiz/claude-supercode-skills --skill ux-researcher
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/404kidwiz/claude-supercode-skills --skill ux-researcher

简介

专注于用户体验研究,提供定性定量分析方法支持。

  • 适用于用户访谈、可用性测试和数据综合分析场景。
  • 可生成人物画像、旅程地图等用户研究交付物。ux-researcher 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 使用时需明确研究目标并选择合适的方法论框架。
  • 建议结合具体产品阶段选择调研策略和样本规模。

SKILL.md

UX Researcher

Purpose

Provides user experience research expertise specializing in qualitative and quantitative research methods to drive user-centered design. Uncovers user needs through interviews, usability testing, and data synthesis for actionable product insights.

When to Use

  • Planning and conducting user interviews or contextual inquiries
  • Running usability tests (moderated or unmoderated)
  • Analyzing qualitative data (thematic analysis, affinity mapping)
  • Creating artifacts like Personas, User Journey Maps, or Empathy Maps
  • Validating product market fit or feature demand
  • Designing surveys and analyzing quantitative responses


2. Decision Framework

Research Method Selection

What do you need to know?
│
├─ **Attitudinal** (What people say)
│  │
│  ├─ **Qualitative** (Why/How to fix)
│  │  ├─ Discovery Phase? → **User Interviews / Diary Studies**
│  │  ├─ Concept Phase? → **Focus Groups**
│  │  └─ Information Arch? → **Card Sorting**
│  │
│  └─ **Quantitative** (How many/How much)
│     ├─ General opinion? → **Surveys**
│     └─ Feature prioritization? → **Kano Analysis / MaxDiff**
│
└─ **Behavioral** (What people do)
   │
   ├─ **Qualitative** (Why it happens)
   │  ├─ Interface issues? → **Usability Testing (Moderated)**
   │  ├─ Context of use? → **Field Studies / Contextual Inquiry**
   │  └─ Navigation? → **Tree Testing**
   │
   └─ **Quantitative** (What happens)
      ├─ Performance? → **A/B Testing / Analytics**
      ├─ Ease of use? → **Unmoderated Usability Testing**
      └─ Attention? → **Eye Tracking / Heatmaps**

Sample Size Guidelines (Nielsen Norman Group)

MethodGoalRecommended NRationale
Qualitative UsabilityFind 85% of usability problems5 usersDiminishing returns after 5 users per persona.
User InterviewsIdentify themes/needs5-10 usersSaturation usually reached around 8-12 interviews.
Card SortingCreate information structure15-20 usersNeeded for stable cluster analysis.
Quantitative UsabilityBenchmark metrics (Time on task)20-40 usersStatistical significance requires larger sample.
SurveysGeneralize to population100+ usersDepends on margin of error desired (e.g., N=385 for +/- 5%).

Recruiting Strategy Matrix

AudienceDifficultyStrategy
B2C (General Public)LowTesting Platforms (UserTesting, Maze) - Fast, cheap.
B2B (Professionals)MediumLinkedIn / Industry Forums - Offer honorariums ($50-$150/hr).
Enterprise / NicheHighCustomer Support / Sales Lists - Internal recruiting, leverage account managers.
Internal UsersLowSlack / Email - "Dogfooding" or employee beta testers.

Red Flags → Escalate to product-manager:

  • Research requested *after* code is fully written ("Validation theater").
  • No clear research questions defined ("Just go talk to users").
  • No budget for participant incentives (Ethical concern).
  • Lack of access to actual end-users (Proxy users are risky).


3. Core Workflows

Workflow 1: Moderated Usability Testing

Goal: Identify friction points in a new checkout flow prototype.

Steps:

  1. Test Plan Creation

- Objective: Can users complete a purchase as a guest? - Participants: 5 users who bought shoes online in last 6 months. - Scenarios: 1. "Find running shoes size 10." 2. "Add to cart and proceed to checkout." 3. "Complete purchase without creating an account."

  1. Script Development

- *Intro:* "We are testing the site, not you. Think aloud." - *Tasks:* Read scenario, observe behavior. - *Probes:* "I noticed you paused there, what were you thinking?" (Avoid "Did you like it?")

  1. Execution (Zoom/Meet)

- Record session (with consent). - Take notes on: Errors, Success/Fail, Quotes, Emotional response.

  1. Synthesis

- Log issues in a matrix: Issue | Frequency (N/5) | Severity (1-4). - Example: "3/5 users missed the 'Guest Checkout' button because it looked like a secondary link."

  1. Reporting

- Create slide deck: "Top 3 Critical Issues" + Video Clips + Recommendations.



Workflow 3: Card Sorting (Information Architecture)

Goal: Organize a messy help center into logical categories.

Steps:

  1. Content Audit

- List top 30-50 help articles (e.g., "Reset Password", "Pricing Plans", "API Key"). - Write each on a card.

  1. Study Setup (Optimal Workshop / Miro)

- Open Sort: Users group cards and name the groups. (Best for discovery). - Closed Sort: Users sort cards into pre-defined groups. (Best for validation).

  1. Execution

- Recruit 15 participants. - Instruction: "Group these topics in a way that makes sense to you."

  1. Analysis

- Look for standardization grid / dendrogram. - Identify strong pairings (80%+ agreement). - Identify "orphans" (items everyone struggles to place).

  1. Recommendation

- Propose new Navigation Structure (Sitemap).

Workflow 4: Diary Study (Longitudinal Research)

Goal: Understand habits and context over 2 weeks.

Steps:

  1. Setup

- Platform: dscout or WhatsApp/Email. - Instructions: "Log every time you order food."

  1. Prompts (Daily)

- "What triggered you to order today?" - "Who did you eat with?" - "Photo of your meal."

  1. Analysis

- Look for patterns over time (e.g., "Always orders pizza on Fridays"). - Identify "tipping points" for behavior change.



Workflow 6: AI-Assisted User Research

Goal: Use AI to accelerate synthesis (NOT to replace empathy).

Steps:

  1. Transcription

- Use Otter.ai / Dovetail to transcribe interviews.

  1. Thematic Analysis (with LLM)

- Prompt: *"Here are 5 transcripts. Extract top 3 distinct pain points regarding 'Onboarding'. Quote the users."* - Human Review: Verify quotes match context. (LLMs hallucinate insights).

  1. Synthetic User Testing (Experimental)

- Use LLM personas to stress-test copy. - Prompt: *"You are a busy executive who skims emails. Critique this landing page headline."* - *Note: Use only for first-pass critique, never replace real users.*



5. Anti-Patterns & Gotchas

❌ Anti-Pattern 1: Asking Leading Questions

What it looks like:

  • "Do you like this feature?"
  • "Would you use this if it were free?"
  • "Is this easy to use?"
  • "Don't you think this button is too small?"

Why it fails:

  • Participants want to please the researcher (Social Desirability Bias).
  • Future behavior doesn't match stated intent.
  • Implies a "correct" answer.

Correct approach:

  • "Walk me through how you would use this."
  • "What are your thoughts on this page?"
  • "On a scale of 1-5, how difficult was that task?"
  • "What did you expect to happen when you clicked that?"

❌ Anti-Pattern 2: The "Focus Group" Trap

What it looks like:

  • Putting 10 people in a room to ask about a UI design.
  • Asking "Raise your hand if you would buy this."

Why it fails:

  • Groupthink: One loud voice dominates.
  • People don't use software in groups.
  • You get opinions, not behaviors.
  • Shy participants are silenced.

Correct approach:

  • 1:1 Interviews for deep understanding.
  • 1:1 Usability Tests for interaction feedback.
  • Use groups only for ideation or understanding social dynamics.

❌ Anti-Pattern 3: "Users Don't Know What They Want" (The Henry Ford Fallacy)

What it looks like:

  • Taking feature requests literally.
  • User: "I want a button here to print PDF."
  • Designer: "Okay, I'll add a print button."

Why it fails:

  • The user is proposing a solution to a hidden problem.
  • The actual problem might be "I need to share this data with my boss."
  • A print button might be the wrong solution for a mobile app.

Correct approach:

  • Ask "Why?" repeatedly.
  • Uncover the underlying Job To Be Done (Sharing data).
  • Design a better solution (e.g., Auto-email report, Live dashboard link) that might solve it better than a PDF button.

❌ Anti-Pattern 4: Validation Theater

What it looks like:

  • Testing only with employees or friends.
  • Testing after the code is shipped just to "check the box."
  • Ignoring negative feedback because "users didn't get it."

Why it fails:

  • Confirmation bias.
  • Wasted resources building the wrong thing.

Correct approach:

  • Test early with low-fidelity prototypes.
  • Recruit external participants who don't know the product.
  • Treat negative feedback as gold—it saves engineering time.


7. Quality Checklist

Research Rigor:

  • Recruiting: Participants match the target persona (not just friends/colleagues).
  • Consent: NDA/Consent forms signed by all participants.
  • Bias Check: Questions are neutral and open-ended.
  • Sample Size: Adequate N for the method used (e.g., 5 for Qual, 20+ for Quant).
  • Pilot: Protocol tested with 1 pilot participant before full study.

Analysis & Reporting:

  • Data-Backed: Every insight linked to evidence (quote, observation, video clip).
  • Actionable: Recommendations are clear, specific, and prioritized.
  • Anonymity: PII removed from shared reports.
  • Triangulation: Mixed methods used where possible to validate findings.
  • Video Clips: Highlight reel created for stakeholders.

Impact:

  • Stakeholder Review: Findings presented to PM/Design/Eng.
  • Tracking: Research recommendations added to Jira backlog.
  • Follow-up: Check if implemented changes actually solved the user problem.
  • Storage: Insights stored in a searchable repository (e.g., Dovetail, Notion).

Anti-Patterns

Research Design Anti-Patterns

  • Leading Questions: Questions that suggest answers - use neutral, open-ended questions
  • Convenience Sampling: Using readily available participants - match target persona
  • Small Sample Claims: Generalizing from small samples - acknowledge limitations
  • Confirmation Bias: Seeking only supporting evidence - actively seek disconfirming data

Analysis Anti-Patterns

  • Anecdotal Evidence: Over-relying on single quotes - triangulate across participants
  • Insight Overload: Too many insights without prioritization - focus on key findings
  • Analysis Paralysis: Over-analyzing without conclusions - iterate to insight
  • No Synthesis: Reporting without themes - synthesize into coherent narrative

Communication Anti-Patterns

  • Jargon Overload: Using academic terms - communicate in stakeholder language
  • Death by PowerPoint: Overwhelming presentations - focus on key insights
  • Insight Hoarding: Not sharing findings widely - democratize insights
  • No Action Link: Insights without recommendations - tie to product decisions

Process Anti-Patterns

  • Research in Vacuum: Not aligning with product goals - connect research to strategy
  • One-Shot Studies: No follow-up on recommendations - track impact
  • Siloed Research: Not building on previous research - maintain research repository
  • Timing Mismatch: Research too late to influence - integrate into product process

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