Irenic Table
A free, general-purpose, collaborative, virtual whiteboard app in the spirit of the superstar commercial apps Mural and Miro.
Quick Start
# Connect this server (installs CLI if needed)
npx -y smithery mcp add benevolabs/irenictable
# Browse available tools
npx -y smithery tool list benevolabs/irenictable
# Get full schema for a tool
npx -y smithery tool get benevolabs/irenictable list_boards
# Call a tool
npx -y smithery tool call benevolabs/irenictable list_boards '{}'Direct MCP Connection
Endpoint: https://irenictable--benevolabs.run.tools
Tools (40)
list_boards— List boards the authenticated user can accesscreate_board— Create a new board and connect to it for real-time manipulation. Call get_instructions after connecting to load spatial…delete_board— Delete a board permanently. Only the board owner can delete a board. If the board being deleted is currently connected,…connect_board— Connect to an existing board for real-time object manipulationdisconnect_board— Disconnect from the current boardget_board_info— Get metadata and summary of the currently connected boardcreate_object— SPATIAL: x,y is the top-left corner, not center. Space objects ≥250px center-to-center (≥400px with labeled connectors)…create_objects— Batch-create multiple objects atomically — preferred for diagrams and layouts. Use "ref" for local names, "$ref:name" f…update_object— Update properties of an existing object. Only specified fields are changed. To parent objects inside a frame, update th…update_objects— Update properties on multiple objects in a single atomic transaction. Each item specifies an object ID and the properti…delete_object— Remove a single object from the boarddelete_objects— Remove multiple objects from the board in a single transactionlist_objects— List objects on the connected board with optional filtering by type, frame, or text search. Alias type filters "sticky"…get_object— Get full details of a single object by IDmindmap_tidy— Re-run recursive layout on a mind map or subtree. Call after adding nodes, manual edits, or when nodes overlap. If node…read_board_as_text— Get a structured text overview of the connected board. Shows frames with their contents, connectors between objects, an…read_frame— Get the contents of a specific frame, listed with their positions and propertiesget_server_status— Diagnostic snapshot of the MCP server: version, profile, transport, auth state, and board connection. Call this first t…verify_connection— Pre-flight diagnostic: actively tests auth, API reachability, user validity, and board connection. Returns pass/fail pe…list_folders— List all folders for the authenticated user. Returns folder hierarchy with IDs, names, parent relationships, and positi…list_tags— List all tag definitions on the connected board. Returns tag IDs, names, colors, and descriptions. Tags are used to cat…create_tag— Create a new tag definition on the board. Tags can then be applied to objects via tag_objects or by including tagIds in…delete_tag— Delete a tag definition from the board. By default also removes the tag from all objects that reference it.tag_objects— Apply a tag to one or more objects. Adds the tag ID to each object's tagIds array (idempotent — won't duplicate if alre…untag_objects— Remove a tag from one or more objects.c4_add_element— Create a C4 diagram element (person, software system, container, or component). Auto-applies correct shape, color, and …c4_add_boundary— Create a C4 boundary frame (system, container, enterprise, or deployment node). Size to fit elements with ≥100px paddin…c4_connect— Create a C4 relationship (connector) between two elements. Auto-formats label: description line + [technology] line. Da…align_objects— Align multiple objects along an axis. Auto-constrains to parent frame when objects share one. "left"/"center"/"right" f…distribute_objects— Distribute objects evenly along an axis. With 3+ objects, spaces equally between outermost objects (or with a fixed gap…layout_grid— Arrange objects in a grid layout. Auto-detects parent frame and constrains to its content area. Default gap is 20px — i…layout_tree— Arrange objects in a tree layout with a root and children. Default levelGap=200px provides room for labeled connectors.…rotate_objects— Rotate one or more objects. In relative mode (default), adds the angle to each object's current rotation. In absolute m…group_objects— Group multiple objects into an invisible container (like Cmd+G in the web UI). Computes a bounding box around all child…ungroup_objects— Dissolve a group, freeing its children as independent objects (like Cmd+Shift+G in the web UI). The group container is …z_order— Change the z-order (stacking position) of an object. bring_to_front/send_to_back move to the absolute top/bottom. bring…lock_objects— Lock one or more objects to prevent accidental editing or moving. Locked objects cannot be moved, resized, or deleted i…unlock_objects— Unlock one or more previously locked objects, restoring normal editing.get_instructions— IMPORTANT: Call this tool at the start of every session before creating or modifying objects on the board. Returns spat…get_suggested_prompts— Returns context-aware suggested prompts based on the current board state. Call after connecting to a board to offer the…
# Get full input/output schema for a tool
npx -y smithery tool get benevolabs/irenictable